As Marcin state in a comment this limitation has no sense for blender as it was an Ogre format limitation. We'll need to fix that
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8266 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
privatestaticfinalintMAXIMUM_WEIGHTS_PER_VERTEX=4;// have no idea why 4, could someone please explain ?
//@Marcin it was an Ogre limitation, but as long as we use a MaxNumWeight variable in mesh,
//i guess this limitation has no sense for the blender loader...so i guess it's up to you. You'll have to deternine the max weight according to the provided blend file
//I added a check to avoid crash when loading a model that has more than 4 weight per vertex on line 258
//If you decide to remove this limitation, remove this code.