experimental
michael 10 years ago
parent 515b48153c
commit 5c4519b4c9
  1. 16
      jme3-core/src/main/java/com/jme3/shader/ShaderKey.java

@ -160,13 +160,13 @@ public class ShaderKey extends AssetKey<Shader> {
OutputCapsule oc = ex.getCapsule(this); OutputCapsule oc = ex.getCapsule(this);
oc.write(shaderName.get(Shader.ShaderType.Fragment), "fragment_name", null); oc.write(shaderName.get(Shader.ShaderType.Fragment), "fragment_name", null);
oc.write(shaderName.get(Shader.ShaderType.Geometry), "geometry_name", null); oc.write(shaderName.get(Shader.ShaderType.Geometry), "geometry_name", null);
oc.write(shaderName.get(Shader.ShaderType.TesselationControl), "tessControl_name", null); oc.write(shaderName.get(Shader.ShaderType.TessellationControl), "tessControl_name", null);
oc.write(shaderName.get(Shader.ShaderType.TesselationEvaluation), "tessEval_name", null); oc.write(shaderName.get(Shader.ShaderType.TessellationEvaluation), "tessEval_name", null);
oc.write(shaderLanguage.get(Shader.ShaderType.Vertex), "language", null); oc.write(shaderLanguage.get(Shader.ShaderType.Vertex), "language", null);
oc.write(shaderLanguage.get(Shader.ShaderType.Fragment), "frag_language", null); oc.write(shaderLanguage.get(Shader.ShaderType.Fragment), "frag_language", null);
oc.write(shaderLanguage.get(Shader.ShaderType.Geometry), "geom_language", null); oc.write(shaderLanguage.get(Shader.ShaderType.Geometry), "geom_language", null);
oc.write(shaderLanguage.get(Shader.ShaderType.TesselationControl), "tsctrl_language", null); oc.write(shaderLanguage.get(Shader.ShaderType.TessellationControl), "tsctrl_language", null);
oc.write(shaderLanguage.get(Shader.ShaderType.TesselationEvaluation), "tseval_language", null); oc.write(shaderLanguage.get(Shader.ShaderType.TessellationEvaluation), "tseval_language", null);
} }
@ -177,13 +177,13 @@ public class ShaderKey extends AssetKey<Shader> {
shaderName.put(Shader.ShaderType.Vertex,name); shaderName.put(Shader.ShaderType.Vertex,name);
shaderName.put(Shader.ShaderType.Fragment,ic.readString("fragment_name", null)); shaderName.put(Shader.ShaderType.Fragment,ic.readString("fragment_name", null));
shaderName.put(Shader.ShaderType.Geometry,ic.readString("geometry_name", null)); shaderName.put(Shader.ShaderType.Geometry,ic.readString("geometry_name", null));
shaderName.put(Shader.ShaderType.TesselationControl,ic.readString("tessControl_name", null)); shaderName.put(Shader.ShaderType.TessellationControl,ic.readString("tessControl_name", null));
shaderName.put(Shader.ShaderType.TesselationEvaluation,ic.readString("tessEval_name", null)); shaderName.put(Shader.ShaderType.TessellationEvaluation,ic.readString("tessEval_name", null));
shaderLanguage.put(Shader.ShaderType.Vertex,ic.readString("language", null)); shaderLanguage.put(Shader.ShaderType.Vertex,ic.readString("language", null));
shaderLanguage.put(Shader.ShaderType.Fragment,ic.readString("frag_language", null)); shaderLanguage.put(Shader.ShaderType.Fragment,ic.readString("frag_language", null));
shaderLanguage.put(Shader.ShaderType.Geometry,ic.readString("geom_language", null)); shaderLanguage.put(Shader.ShaderType.Geometry,ic.readString("geom_language", null));
shaderLanguage.put(Shader.ShaderType.TesselationControl,ic.readString("tsctrl_language", null)); shaderLanguage.put(Shader.ShaderType.TessellationControl,ic.readString("tsctrl_language", null));
shaderLanguage.put(Shader.ShaderType.TesselationEvaluation,ic.readString("tseval_language", null)); shaderLanguage.put(Shader.ShaderType.TessellationEvaluation,ic.readString("tseval_language", null));
} }
} }

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