experimental
sgold@sonic.net 11 years ago
parent 5f48fa34bd
commit 5b8dfbc27c
  1. 25
      jme3-core/src/main/java/com/jme3/scene/Spatial.java

@ -345,7 +345,7 @@ public abstract class Spatial implements Savable, Cloneable, Collidable, Cloneab
* <code>getWorldTranslation</code> retrieves the absolute translation of * <code>getWorldTranslation</code> retrieves the absolute translation of
* the spatial. * the spatial.
* *
* @return the Spatial's world tranlsation vector. * @return the Spatial's world translation vector.
*/ */
public Vector3f getWorldTranslation() { public Vector3f getWorldTranslation() {
checkDoTransformUpdate(); checkDoTransformUpdate();
@ -620,8 +620,8 @@ public abstract class Spatial implements Savable, Cloneable, Collidable, Cloneab
* Removes the given control from this spatial's controls. * Removes the given control from this spatial's controls.
* *
* @param control The control to remove * @param control The control to remove
* @return True if the control was successfuly removed. False if * @return True if the control was successfully removed. False if the
* the control is not assigned to this spatial. * control is not assigned to this spatial.
* *
* @see Spatial#addControl(com.jme3.scene.control.Control) * @see Spatial#addControl(com.jme3.scene.control.Control)
*/ */
@ -720,7 +720,7 @@ public abstract class Spatial implements Savable, Cloneable, Collidable, Cloneab
} }
/** /**
* Convert a vector (in) from this spatials' local coordinate space to world * Convert a vector (in) from this spatial's local coordinate space to world
* coordinate space. * coordinate space.
* *
* @param in * @param in
@ -736,7 +736,7 @@ public abstract class Spatial implements Savable, Cloneable, Collidable, Cloneab
} }
/** /**
* Convert a vector (in) from world coordinate space to this spatials' local * Convert a vector (in) from world coordinate space to this spatial's local
* coordinate space. * coordinate space.
* *
* @param in * @param in
@ -935,7 +935,8 @@ public abstract class Spatial implements Savable, Cloneable, Collidable, Cloneab
/** /**
* <code>addLight</code> adds the given light to the Spatial; causing * <code>addLight</code> adds the given light to the Spatial; causing
* all child Spatials to be effected by it. all
* child Spatials to be affected by it.
* *
* @param light The light to add. * @param light The light to add.
*/ */
@ -1044,8 +1045,8 @@ public abstract class Spatial implements Savable, Cloneable, Collidable, Cloneab
/** /**
* @see #setCullHint(CullHint) * @see #setCullHint(CullHint)
* @return the cull mode of this spatial, or if set to CullHint.Inherit, * @return the cull mode of this spatial, or if set to CullHint.Inherit, the
* the cullmode of it's parent. * cull mode of its parent.
*/ */
public CullHint getCullHint() { public CullHint getCullHint() {
if (cullHint != CullHint.Inherit) { if (cullHint != CullHint.Inherit) {
@ -1124,7 +1125,7 @@ public abstract class Spatial implements Savable, Cloneable, Collidable, Cloneab
public abstract void setModelBound(BoundingVolume modelBound); public abstract void setModelBound(BoundingVolume modelBound);
/** /**
* @return The sum of all verticies under this Spatial. * @return The sum of all vertices under this Spatial.
*/ */
public abstract int getVertexCount(); public abstract int getVertexCount();
@ -1215,9 +1216,9 @@ public abstract class Spatial implements Savable, Cloneable, Collidable, Cloneab
} }
/** /**
* @return Similar to Spatial.clone() except will create a deep clone * @return Similar to Spatial.clone() except will create a deep clone of all
* of all geometry's meshes, normally this method shouldn't be used * geometries' meshes. Normally this method shouldn't be used. Instead, use
* instead use Spatial.clone() * Spatial.clone()
* *
* @see Spatial#clone() * @see Spatial#clone()
*/ */

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