Added CameraNode and new navigation to TestPhysicsCharacter.

Added a variant of createPhysicsTestWorld with more spheres.
Changed the size of golem in TestWalkingCharacter to fit step length.

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7983 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
3.0
roo..li 14 years ago
parent 3a3a5de8c9
commit 59b00bbae9
  1. 44
      engine/src/test/jme3test/bullet/PhysicsTestHelper.java
  2. 216
      engine/src/test/jme3test/bullet/TestPhysicsCharacter.java
  3. 15
      engine/src/test/jme3test/bullet/TestWalkingChar.java

@ -17,6 +17,7 @@ import com.jme3.input.controls.MouseButtonTrigger;
import com.jme3.light.AmbientLight;
import com.jme3.material.Material;
import com.jme3.math.ColorRGBA;
import com.jme3.math.Vector3f;
import com.jme3.renderer.queue.RenderQueue.ShadowMode;
import com.jme3.scene.Geometry;
import com.jme3.scene.Node;
@ -79,6 +80,49 @@ public class PhysicsTestHelper {
}
public static void createPhysicsTestWorldSoccer(Node rootNode, AssetManager assetManager, PhysicsSpace space) {
AmbientLight light = new AmbientLight();
light.setColor(ColorRGBA.LightGray);
rootNode.addLight(light);
Material material = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
material.setTexture("ColorMap", assetManager.loadTexture("Interface/Logo/Monkey.jpg"));
Box floorBox = new Box(140, 0.25f, 140);
Geometry floorGeometry = new Geometry("Floor", floorBox);
floorGeometry.setMaterial(material);
floorGeometry.setLocalTranslation(0, -0.25f, 0);
// Plane plane = new Plane();
// plane.setOriginNormal(new Vector3f(0, 0.25f, 0), Vector3f.UNIT_Y);
// floorGeometry.addControl(new RigidBodyControl(new PlaneCollisionShape(plane), 0));
floorGeometry.addControl(new RigidBodyControl(0));
rootNode.attachChild(floorGeometry);
space.add(floorGeometry);
//movable spheres
for (int i = 0; i < 5; i++) {
Sphere sphere = new Sphere(16, 16, .5f);
Geometry ballGeometry = new Geometry("Soccer ball", sphere);
ballGeometry.setMaterial(material);
ballGeometry.setLocalTranslation(i, 2, -3);
//RigidBodyControl automatically uses Sphere collision shapes when attached to single geometry with sphere mesh
ballGeometry.addControl(new RigidBodyControl(.001f));
ballGeometry.getControl(RigidBodyControl.class).setRestitution(1);
rootNode.attachChild(ballGeometry);
space.add(ballGeometry);
}
//immovable Box with mesh collision shape
Box box = new Box(1, 1, 1);
Geometry boxGeometry = new Geometry("Box", box);
boxGeometry.setMaterial(material);
boxGeometry.setLocalTranslation(4, 1, 2);
boxGeometry.addControl(new RigidBodyControl(new MeshCollisionShape(box), 0));
rootNode.attachChild(boxGeometry);
space.add(boxGeometry);
}
/**
* creates a box geometry with a RigidBodyControl
* @param assetManager

@ -1,33 +1,26 @@
/*
* Copyright (c) 2009-2010 jMonkeyEngine
* All rights reserved.
*
* Copyright (c) 2009-2010 jMonkeyEngine All rights reserved. <p/>
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* modification, are permitted provided that the following conditions are met:
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* * Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer. <p/> * Redistributions
* in binary form must reproduce the above copyright notice, this list of
* conditions and the following disclaimer in the documentation and/or other
* materials provided with the distribution. <p/> * Neither the name of
* 'jMonkeyEngine' nor the names of its contributors may be used to endorse or
* promote products derived from this software without specific prior written
* permission. <p/> THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND
* CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT
* NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
* PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package jme3test.bullet;
@ -35,32 +28,34 @@ import com.jme3.bullet.BulletAppState;
import com.jme3.app.SimpleApplication;
import com.jme3.bullet.PhysicsSpace;
import com.jme3.bullet.collision.shapes.CapsuleCollisionShape;
import com.jme3.bullet.collision.shapes.SphereCollisionShape;
import com.jme3.bullet.control.CharacterControl;
import com.jme3.input.KeyInput;
import com.jme3.input.MouseInput;
import com.jme3.input.controls.ActionListener;
import com.jme3.input.controls.KeyTrigger;
import com.jme3.input.controls.MouseButtonTrigger;
import com.jme3.material.Material;
import com.jme3.math.Vector3f;
import com.jme3.renderer.RenderManager;
import com.jme3.scene.CameraNode;
import com.jme3.scene.Node;
import com.jme3.scene.Spatial;
import com.jme3.scene.shape.Sphere;
import com.jme3.scene.shape.Sphere.TextureMode;
import com.jme3.scene.control.CameraControl.ControlDirection;
/**
*
* @author normenhansen
* A walking physical character followed by a 3rd person camera. (No animation.)
* @author normenhansen, zathras
*/
public class TestPhysicsCharacter extends SimpleApplication implements ActionListener {
private BulletAppState bulletAppState;
private CharacterControl physicsCharacter;
private Vector3f walkDirection = new Vector3f();
private Material mat;
private Sphere bullet;
private SphereCollisionShape bulletCollisionShape;
private Node characterNode;
private CameraNode camNode;
boolean rotate = false;
private Vector3f walkDirection = new Vector3f(0,0,0);
private Vector3f viewDirection = new Vector3f(0,0,0);
boolean leftStrafe = false, rightStrafe = false, forward = false, backward = false,
leftRotate = false, rightRotate = false;
public static void main(String[] args) {
TestPhysicsCharacter app = new TestPhysicsCharacter();
@ -68,90 +63,145 @@ public class TestPhysicsCharacter extends SimpleApplication implements ActionLis
}
private void setupKeys() {
inputManager.addMapping("Lefts", new KeyTrigger(KeyInput.KEY_H));
inputManager.addMapping("Rights", new KeyTrigger(KeyInput.KEY_K));
inputManager.addMapping("Ups", new KeyTrigger(KeyInput.KEY_U));
inputManager.addMapping("Downs", new KeyTrigger(KeyInput.KEY_J));
inputManager.addMapping("Space", new KeyTrigger(KeyInput.KEY_SPACE));
inputManager.addMapping("shoot", new MouseButtonTrigger(MouseInput.BUTTON_LEFT));
inputManager.addListener(this, "shoot");
inputManager.addListener(this, "Lefts");
inputManager.addListener(this, "Rights");
inputManager.addListener(this, "Ups");
inputManager.addListener(this, "Downs");
inputManager.addListener(this, "Space");
inputManager.addMapping("gc", new KeyTrigger(KeyInput.KEY_X));
inputManager.addListener(this, "gc");
inputManager.addMapping("Strafe Left",
new KeyTrigger(KeyInput.KEY_Q),
new KeyTrigger(KeyInput.KEY_Z));
inputManager.addMapping("Strafe Right",
new KeyTrigger(KeyInput.KEY_E),
new KeyTrigger(KeyInput.KEY_X));
inputManager.addMapping("Rotate Left",
new KeyTrigger(KeyInput.KEY_A),
new KeyTrigger(KeyInput.KEY_LEFT));
inputManager.addMapping("Rotate Right",
new KeyTrigger(KeyInput.KEY_D),
new KeyTrigger(KeyInput.KEY_RIGHT));
inputManager.addMapping("Walk Forward",
new KeyTrigger(KeyInput.KEY_W),
new KeyTrigger(KeyInput.KEY_UP));
inputManager.addMapping("Walk Backward",
new KeyTrigger(KeyInput.KEY_S),
new KeyTrigger(KeyInput.KEY_DOWN));
inputManager.addMapping("Jump",
new KeyTrigger(KeyInput.KEY_SPACE),
new KeyTrigger(KeyInput.KEY_RETURN));
inputManager.addMapping("Shoot",
new MouseButtonTrigger(MouseInput.BUTTON_LEFT));
inputManager.addListener(this, "Strafe Left", "Strafe Right");
inputManager.addListener(this, "Rotate Left", "Rotate Right");
inputManager.addListener(this, "Walk Forward", "Walk Backward");
inputManager.addListener(this, "Jump", "Shoot");
}
@Override
public void simpleInitApp() {
// activate physics
bulletAppState = new BulletAppState();
stateManager.attach(bulletAppState);
bullet = new Sphere(32, 32, 0.4f, true, false);
bullet.setTextureMode(TextureMode.Projected);
bulletCollisionShape = new SphereCollisionShape(0.4f);
PhysicsTestHelper.createPhysicsTestWorld(rootNode, assetManager, bulletAppState.getPhysicsSpace());
// init a physical test scene
PhysicsTestHelper.createPhysicsTestWorldSoccer(rootNode, assetManager, bulletAppState.getPhysicsSpace());
setupKeys();
// Add a physics character to the world
physicsCharacter = new CharacterControl(new CapsuleCollisionShape(0.5f, 1.8f), .1f);
physicsCharacter.setPhysicsLocation(new Vector3f(3, 6, 0));
physicsCharacter.setPhysicsLocation(new Vector3f(0, 1, 0));
characterNode = new Node("character node");
Spatial model = assetManager.loadModel("Models/Sinbad/Sinbad.mesh.xml");
model.scale(0.25f);
model.addControl(physicsCharacter);
characterNode.addControl(physicsCharacter);
getPhysicsSpace().add(physicsCharacter);
rootNode.attachChild(model);
}
rootNode.attachChild(characterNode);
characterNode.attachChild(model);
// set forward camera node that follows the character
camNode = new CameraNode("CamNode", cam);
camNode.setControlDir(ControlDirection.SpatialToCamera);
camNode.setLocalTranslation(new Vector3f(0, 1, -5));
camNode.lookAt(model.getLocalTranslation(), Vector3f.UNIT_Y);
characterNode.attachChild(camNode);
//disable the default 1st-person flyCam (don't forget this!!)
flyCam.setEnabled(false);
private PhysicsSpace getPhysicsSpace() {
return bulletAppState.getPhysicsSpace();
}
@Override
public void simpleUpdate(float tpf) {
physicsCharacter.setWalkDirection(walkDirection);
physicsCharacter.setViewDirection(walkDirection);
cam.lookAt(physicsCharacter.getPhysicsLocation(), Vector3f.UNIT_Y);
Vector3f camDir = cam.getDirection().mult(0.2f);
Vector3f camLeft = cam.getLeft().mult(0.2f);
camDir.y = 0;
camLeft.y = 0;
viewDirection.set(camDir);
walkDirection.set(0, 0, 0);
if (leftStrafe) {
walkDirection.addLocal(camLeft);
} else
if (rightStrafe) {
walkDirection.addLocal(camLeft.negate());
}
@Override
public void simpleRender(RenderManager rm) {
//TODO: add render code
if (leftRotate) {
viewDirection.addLocal(camLeft.mult(0.02f));
} else
if (rightRotate) {
viewDirection.addLocal(camLeft.mult(0.02f).negate());
}
if (forward) {
walkDirection.addLocal(camDir);
} else
if (backward) {
walkDirection.addLocal(camDir.negate());
}
physicsCharacter.setWalkDirection(walkDirection);
physicsCharacter.setViewDirection(viewDirection);
}
public void onAction(String binding, boolean value, float tpf) {
if (binding.equals("Lefts")) {
if (binding.equals("Strafe Left")) {
if (value) {
leftStrafe = true;
} else {
leftStrafe = false;
}
} else if (binding.equals("Strafe Right")) {
if (value) {
rightStrafe = true;
} else {
rightStrafe = false;
}
} else if (binding.equals("Rotate Left")) {
if (value) {
walkDirection.addLocal(new Vector3f(-.1f, 0, 0));
leftRotate = true;
} else {
walkDirection.addLocal(new Vector3f(.1f, 0, 0));
leftRotate = false;
}
} else if (binding.equals("Rights")) {
} else if (binding.equals("Rotate Right")) {
if (value) {
walkDirection.addLocal(new Vector3f(.1f, 0, 0));
rightRotate = true;
} else {
walkDirection.addLocal(new Vector3f(-.1f, 0, 0));
rightRotate = false;
}
} else if (binding.equals("Ups")) {
} else if (binding.equals("Walk Forward")) {
if (value) {
walkDirection.addLocal(new Vector3f(0, 0, -.1f));
forward = true;
} else {
walkDirection.addLocal(new Vector3f(0, 0, .1f));
forward = false;
}
} else if (binding.equals("Downs")) {
} else if (binding.equals("Walk Backward")) {
if (value) {
walkDirection.addLocal(new Vector3f(0, 0, .1f));
backward = true;
} else {
walkDirection.addLocal(new Vector3f(0, 0, -.1f));
backward = false;
}
} else if (binding.equals("Space")) {
} else if (binding.equals("Jump")) {
physicsCharacter.jump();
}
if (binding.equals("gc") && !value) {
System.gc();
}
private PhysicsSpace getPhysicsSpace() {
return bulletAppState.getPhysicsSpace();
}
@Override
public void simpleRender(RenderManager rm) {
//TODO: add render code
}
}

@ -37,7 +37,6 @@ import com.jme3.animation.AnimEventListener;
import com.jme3.animation.LoopMode;
import com.jme3.bullet.BulletAppState;
import com.jme3.app.SimpleApplication;
import com.jme3.bounding.BoundingBox;
import com.jme3.bullet.PhysicsSpace;
import com.jme3.bullet.collision.PhysicsCollisionEvent;
import com.jme3.bullet.collision.PhysicsCollisionListener;
@ -56,8 +55,6 @@ import com.jme3.input.controls.KeyTrigger;
import com.jme3.light.DirectionalLight;
import com.jme3.material.Material;
import com.jme3.math.ColorRGBA;
import com.jme3.math.FastMath;
import com.jme3.math.Quaternion;
import com.jme3.math.Vector2f;
import com.jme3.math.Vector3f;
import com.jme3.post.FilterPostProcessor;
@ -82,7 +79,7 @@ import java.util.List;
import jme3tools.converters.ImageToAwt;
/**
*
* A walking animated character followed by a 3rd person camera on a terrain with LOD.
* @author normenhansen
*/
public class TestWalkingChar extends SimpleApplication implements ActionListener, PhysicsCollisionListener, AnimEventListener {
@ -296,12 +293,12 @@ public class TestWalkingChar extends SimpleApplication implements ActionListener
}
private void createCharacter() {
CapsuleCollisionShape capsule = new CapsuleCollisionShape(1.5f, 2f);
CapsuleCollisionShape capsule = new CapsuleCollisionShape(3f, 4f);
character = new CharacterControl(capsule, 0.01f);
model = (Node) assetManager.loadModel("Models/Oto/Oto.mesh.xml");
model.setLocalScale(0.5f);
//model.setLocalScale(0.5f);
model.addControl(character);
character.setPhysicsLocation(new Vector3f(-140, 10, -10));
character.setPhysicsLocation(new Vector3f(-140, 15, -10));
rootNode.attachChild(model);
getPhysicsSpace().add(character);
}
@ -323,8 +320,8 @@ public class TestWalkingChar extends SimpleApplication implements ActionListener
@Override
public void simpleUpdate(float tpf) {
Vector3f camDir = cam.getDirection().clone().multLocal(0.2f);
Vector3f camLeft = cam.getLeft().clone().multLocal(0.2f);
Vector3f camDir = cam.getDirection().clone().multLocal(0.1f);
Vector3f camLeft = cam.getLeft().clone().multLocal(0.1f);
camDir.y = 0;
camLeft.y = 0;
walkDirection.set(0, 0, 0);

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