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@ -25,9 +25,9 @@ uniform vec2 g_ResolutionInverse; |
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uniform mat4 m_LightViewProjectionMatrix4; |
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uniform mat4 m_LightViewProjectionMatrix4; |
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uniform mat4 m_LightViewProjectionMatrix5; |
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uniform mat4 m_LightViewProjectionMatrix5; |
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#else |
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#else |
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uniform vec3 m_LightDir; |
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#ifndef PSSM |
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#ifndef PSSM |
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uniform vec3 m_LightPos; |
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uniform vec3 m_LightPos; |
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uniform vec3 m_LightDir; |
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#endif |
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#endif |
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#endif |
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#endif |
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