Fixed an issue with previous commit on shadows, in the glsl100 shader

This commit is contained in:
Nehon 2016-03-22 18:07:58 +01:00
parent 4d2542c1ed
commit 5970444b9c

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@ -25,9 +25,9 @@ uniform vec2 g_ResolutionInverse;
uniform mat4 m_LightViewProjectionMatrix4;
uniform mat4 m_LightViewProjectionMatrix5;
#else
uniform vec3 m_LightDir;
#ifndef PSSM
uniform vec3 m_LightPos;
uniform vec3 m_LightDir;
#endif
#endif