Soft particles implementation.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9223 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
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@ -5,6 +5,10 @@ MaterialDef Point Sprite {
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Float Quadratic
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Float Quadratic
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Boolean PointSprite
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Boolean PointSprite
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//only used for soft particles
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Texture2D DepthTexture
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Float Softness
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// Texture of the glowing parts of the material
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// Texture of the glowing parts of the material
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Texture2D GlowMap
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Texture2D GlowMap
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// The glow color of the object
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// The glow color of the object
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@ -58,6 +62,28 @@ MaterialDef Point Sprite {
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}
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}
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}
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}
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Technique SoftParticles{
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VertexShader GLSL100 : Common/MatDefs/Misc/SoftParticle.vert
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FragmentShader GLSL100 : Common/MatDefs/Misc/SoftParticle.frag
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WorldParameters {
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WorldViewProjectionMatrix
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WorldViewMatrix
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WorldMatrix
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CameraPosition
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}
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RenderState {
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Blend AlphaAdditive
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DepthWrite Off
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}
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Defines {
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USE_TEXTURE : Texture
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}
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}
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Technique FixedFunc {
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Technique FixedFunc {
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RenderState {
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RenderState {
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Blend AlphaAdditive
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Blend AlphaAdditive
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50
engine/src/core-data/Common/MatDefs/Misc/SoftParticle.frag
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50
engine/src/core-data/Common/MatDefs/Misc/SoftParticle.frag
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@ -0,0 +1,50 @@
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uniform sampler2D m_DepthTexture;
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uniform float m_Softness; // Power used in the contrast function
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varying vec2 vPos; // Position of the pixel
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varying vec2 projPos;// z and w valus in projection space
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#ifdef USE_TEXTURE
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uniform sampler2D m_Texture;
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varying vec4 texCoord;
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#endif
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varying vec4 color;
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float Contrast(float d){
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float val = clamp( 2.0*( (d > 0.5) ? 1.0-d : d ), 0.0, 1.0);
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float a = 0.5 * pow(val, m_Softness);
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return (d > 0.5) ? 1.0 - a : a;
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}
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float stdDiff(float d){
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return clamp((d)*m_Softness,0.0,1.0);
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}
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void main(){
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if (color.a <= 0.01)
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discard;
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vec4 c = vec4(1.0,1.0,1.0,1.0);//color;
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#ifdef USE_TEXTURE
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#ifdef POINT_SPRITE
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vec2 uv = mix(texCoord.xy, texCoord.zw, gl_PointCoord.xy);
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#else
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vec2 uv = texCoord.xy;
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#endif
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c = texture2D(m_Texture, uv) * color;
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#endif
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float depthv = texture2D(m_DepthTexture, vPos).x*2.0-1.0; // Scene depth
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depthv*=projPos.y;
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float particleDepth = projPos.x;
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float zdiff =depthv-particleDepth;
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if(zdiff<=0.0){
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discard;
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}
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// Computes alpha based on the particles distance to the rest of the scene
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c.a = c.a * stdDiff(zdiff);// Contrast(zdiff);
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gl_FragColor =c;
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}
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53
engine/src/core-data/Common/MatDefs/Misc/SoftParticle.vert
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53
engine/src/core-data/Common/MatDefs/Misc/SoftParticle.vert
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@ -0,0 +1,53 @@
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uniform mat4 g_WorldViewProjectionMatrix;
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attribute vec3 inPosition;
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attribute vec4 inColor;
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attribute vec4 inTexCoord;
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varying vec4 color;
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// z and w values in projection space
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varying vec2 projPos;
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varying vec2 vPos; // Position of the pixel in clip space
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#ifdef USE_TEXTURE
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varying vec4 texCoord;
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#endif
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#ifdef POINT_SPRITE
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uniform mat4 g_WorldViewMatrix;
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uniform mat4 g_WorldMatrix;
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uniform vec3 g_CameraPosition;
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uniform float m_Quadratic;
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const float SIZE_MULTIPLIER = 4.0;
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attribute float inSize;
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#endif
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void main(){
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vec4 pos = vec4(inPosition, 1.0);
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gl_Position = g_WorldViewProjectionMatrix * pos;
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color = inColor;
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projPos = gl_Position.zw;
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// projPos.x = 0.5 * (projPos.x) + 0.5;
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// Transforms the vPosition data to the range [0,1]
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vPos = (gl_Position.xy / gl_Position.w + 1.0) / 2.0;
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#ifdef USE_TEXTURE
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texCoord = inTexCoord;
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#endif
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#ifdef POINT_SPRITE
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vec4 worldPos = g_WorldMatrix * pos;
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float d = distance(g_CameraPosition.xyz, worldPos.xyz);
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gl_PointSize = max(1.0, (inSize * SIZE_MULTIPLIER * m_Quadratic) / d);
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//vec4 worldViewPos = g_WorldViewMatrix * pos;
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//gl_PointSize = (inSize * SIZE_MULTIPLIER * m_Quadratic)*100.0 / worldViewPos.z;
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color.a *= min(gl_PointSize, 1.0);
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#endif
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}
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@ -5,6 +5,7 @@
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package com.jme3.post.filters;
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package com.jme3.post.filters;
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import com.jme3.asset.AssetManager;
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import com.jme3.asset.AssetManager;
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import com.jme3.effect.ParticleEmitter;
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import com.jme3.material.Material;
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import com.jme3.material.Material;
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import com.jme3.math.ColorRGBA;
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import com.jme3.math.ColorRGBA;
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import com.jme3.post.Filter;
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import com.jme3.post.Filter;
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@ -12,8 +13,14 @@ import com.jme3.renderer.RenderManager;
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import com.jme3.renderer.Renderer;
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import com.jme3.renderer.Renderer;
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import com.jme3.renderer.ViewPort;
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import com.jme3.renderer.ViewPort;
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import com.jme3.renderer.queue.RenderQueue;
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import com.jme3.renderer.queue.RenderQueue;
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import com.jme3.scene.Node;
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import com.jme3.scene.Spatial;
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import com.jme3.texture.FrameBuffer;
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import com.jme3.texture.FrameBuffer;
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import com.jme3.texture.Texture;
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import com.jme3.texture.Texture2D;
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import com.jme3.texture.Texture2D;
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import java.util.logging.Level;
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import java.util.logging.Logger;
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/**
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/**
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* A filter to handle translucent objects when rendering a scene with filters that uses depth like WaterFilter and SSAOFilter
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* A filter to handle translucent objects when rendering a scene with filters that uses depth like WaterFilter and SSAOFilter
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@ -22,11 +29,25 @@ import com.jme3.texture.Texture2D;
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*/
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*/
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public final class TranslucentBucketFilter extends Filter {
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public final class TranslucentBucketFilter extends Filter {
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private final static Logger logger = Logger.getLogger(TranslucentBucketFilter.class.getName());
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private RenderManager renderManager;
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private RenderManager renderManager;
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private boolean enabledSoftParticles = false;
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private Texture depthTexture;
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private ViewPort viewPort;
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public TranslucentBucketFilter() {
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super("TranslucentBucketFilter");
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}
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public TranslucentBucketFilter(boolean enabledSoftParticles) {
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this();
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this.enabledSoftParticles = enabledSoftParticles;
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}
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@Override
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@Override
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protected void initFilter(AssetManager manager, RenderManager rm, ViewPort vp, int w, int h) {
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protected void initFilter(AssetManager manager, RenderManager rm, ViewPort vp, int w, int h) {
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this.renderManager = rm;
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this.renderManager = rm;
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this.viewPort = vp;
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material = new Material(manager, "Common/MatDefs/Post/Overlay.j3md");
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material = new Material(manager, "Common/MatDefs/Post/Overlay.j3md");
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material.setColor("Color", ColorRGBA.White);
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material.setColor("Color", ColorRGBA.White);
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Texture2D tex = processor.getFilterTexture();
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Texture2D tex = processor.getFilterTexture();
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@ -37,6 +58,26 @@ public final class TranslucentBucketFilter extends Filter {
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material.clearParam("NumSamples");
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material.clearParam("NumSamples");
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}
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}
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renderManager.setHandleTranslucentBucket(false);
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renderManager.setHandleTranslucentBucket(false);
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if (enabledSoftParticles && depthTexture != null) {
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initSoftParticles(vp, true);
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}
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}
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private void initSoftParticles(ViewPort vp, boolean enabledSP) {
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if (depthTexture != null) {
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for (Spatial scene : vp.getScenes()) {
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makeSoftParticleEmitter(scene, enabledSP && enabled);
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}
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}
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}
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@Override
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protected void setDepthTexture(Texture depthTexture) {
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this.depthTexture = depthTexture;
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if (enabledSoftParticles && depthTexture != null) {
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initSoftParticles(viewPort, true);
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}
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}
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}
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/**
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/**
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@ -48,6 +89,11 @@ public final class TranslucentBucketFilter extends Filter {
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return false;
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return false;
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}
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}
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@Override
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protected boolean isRequiresDepthTexture() {
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return enabledSoftParticles;
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}
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@Override
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@Override
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protected void postFrame(RenderManager renderManager, ViewPort viewPort, FrameBuffer prevFilterBuffer, FrameBuffer sceneBuffer) {
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protected void postFrame(RenderManager renderManager, ViewPort viewPort, FrameBuffer prevFilterBuffer, FrameBuffer sceneBuffer) {
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renderManager.setCamera(viewPort.getCamera(), false);
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renderManager.setCamera(viewPort.getCamera(), false);
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if (renderManager != null) {
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if (renderManager != null) {
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renderManager.setHandleTranslucentBucket(true);
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renderManager.setHandleTranslucentBucket(true);
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}
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}
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initSoftParticles(viewPort, false);
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}
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}
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@Override
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@Override
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if (renderManager != null) {
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if (renderManager != null) {
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renderManager.setHandleTranslucentBucket(!enabled);
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renderManager.setHandleTranslucentBucket(!enabled);
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}
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}
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initSoftParticles(viewPort, enabledSoftParticles);
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}
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private void makeSoftParticleEmitter(Spatial scene, boolean enabled) {
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if (scene instanceof Node) {
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Node n = (Node) scene;
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for (Spatial child : n.getChildren()) {
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makeSoftParticleEmitter(child, enabled);
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}
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}
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if (scene instanceof ParticleEmitter) {
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ParticleEmitter emitter = (ParticleEmitter) scene;
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if (enabled) {
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enabledSoftParticles = enabled;
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emitter.getMaterial().selectTechnique("SoftParticles", renderManager);
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emitter.getMaterial().setTexture("DepthTexture", processor.getDepthTexture());
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emitter.setQueueBucket(RenderQueue.Bucket.Translucent);
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logger.log(Level.INFO, "Made particle Emitter {0} soft.", emitter.getName());
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} else {
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emitter.getMaterial().clearParam("DepthTexture");
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emitter.getMaterial().selectTechnique("Default", renderManager);
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// emitter.setQueueBucket(RenderQueue.Bucket.Transparent);
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logger.log(Level.INFO, "Particle Emitter {0} is not soft anymore.", emitter.getName());
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}
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}
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}
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}
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}
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}
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import com.jme3.renderer.ViewPort;
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import com.jme3.renderer.ViewPort;
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import com.jme3.texture.FrameBuffer;
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import com.jme3.texture.FrameBuffer;
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import com.jme3.texture.Image.Format;
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import com.jme3.texture.Image.Format;
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import com.jme3.texture.Texture;
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import com.jme3.texture.Texture2D;
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import com.jme3.texture.Texture2D;
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import java.io.IOException;
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import java.io.IOException;
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import java.util.Collection;
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import java.util.Collection;
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protected void cleanUpFilter(Renderer r) {
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protected void cleanUpFilter(Renderer r) {
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}
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}
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;
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/**
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/**
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* Must return the material used for this filter.
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* Must return the material used for this filter.
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* this method is called every frame.
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* this method is called every frame.
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@ -279,6 +278,14 @@ public abstract class Filter implements Savable {
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*/
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*/
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protected abstract Material getMaterial();
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protected abstract Material getMaterial();
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/**
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* Override if you want to do something special with the depth texture;
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* @param depthTexture
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*/
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protected void setDepthTexture(Texture depthTexture){
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getMaterial().setTexture("DepthTexture", depthTexture);
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}
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/**
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/**
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* Override this method if you want to make a pre pass, before the actual rendering of the frame
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* Override this method if you want to make a pre pass, before the actual rendering of the frame
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* @param renderManager
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* @param renderManager
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*/
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*/
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public void addFilter(Filter filter) {
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public void addFilter(Filter filter) {
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filters.add(filter);
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filters.add(filter);
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filter.setProcessor(this);
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if (isInitialized()) {
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if (isInitialized()) {
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initFilter(filter, viewPort);
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initFilter(filter, viewPort);
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* @param vp
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* @param vp
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*/
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*/
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private void initFilter(Filter filter, ViewPort vp) {
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private void initFilter(Filter filter, ViewPort vp) {
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filter.init(assetManager, renderManager, vp, width, height);
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filter.setProcessor(this);
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if (filter.isRequiresDepthTexture()) {
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if (filter.isRequiresDepthTexture()) {
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if (!computeDepth && renderFrameBuffer != null) {
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if (!computeDepth && renderFrameBuffer != null) {
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depthTexture = new Texture2D(width, height, Format.Depth24);
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depthTexture = new Texture2D(width, height, Format.Depth24);
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renderFrameBuffer.setDepthTexture(depthTexture);
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renderFrameBuffer.setDepthTexture(depthTexture);
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}
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}
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computeDepth = true;
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computeDepth = true;
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filter.getMaterial().setTexture("DepthTexture", depthTexture);
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filter.init(assetManager, renderManager, vp, width, height);
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filter.setDepthTexture(depthTexture);
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} else {
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filter.init(assetManager, renderManager, vp, width, height);
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}
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}
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}
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}
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@ -358,6 +360,9 @@ public class FilterPostProcessor implements SceneProcessor, Savable {
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viewPort.getCamera().setViewPort(left, right, bottom, top);
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viewPort.getCamera().setViewPort(left, right, bottom, top);
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viewPort.setOutputFrameBuffer(outputBuffer);
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viewPort.setOutputFrameBuffer(outputBuffer);
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viewPort = null;
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viewPort = null;
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for (Filter filter : filters) {
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filter.cleanup(renderer);
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}
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}
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}
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}
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}
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130
engine/src/test/jme3test/effect/TestSoftParticles.java
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130
engine/src/test/jme3test/effect/TestSoftParticles.java
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/*
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* To change this template, choose Tools | Templates
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* and open the template in the editor.
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*/
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package jme3test.effect;
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import com.jme3.app.SimpleApplication;
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import com.jme3.effect.ParticleEmitter;
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import com.jme3.effect.ParticleMesh;
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import com.jme3.effect.shapes.EmitterSphereShape;
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import com.jme3.input.KeyInput;
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import com.jme3.input.controls.ActionListener;
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import com.jme3.input.controls.KeyTrigger;
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import com.jme3.material.Material;
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import com.jme3.math.ColorRGBA;
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import com.jme3.math.Quaternion;
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import com.jme3.math.Vector3f;
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import com.jme3.post.FilterPostProcessor;
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import com.jme3.post.filters.TranslucentBucketFilter;
|
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import com.jme3.scene.Geometry;
|
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import com.jme3.scene.shape.Box;
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|
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/**
|
||||||
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*
|
||||||
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* @author Nehon
|
||||||
|
*/
|
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|
public class TestSoftParticles extends SimpleApplication {
|
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|
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|
private boolean softParticles = true;
|
||||||
|
private FilterPostProcessor fpp;
|
||||||
|
private TranslucentBucketFilter tbf;
|
||||||
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|
||||||
|
public static void main(String[] args) {
|
||||||
|
TestSoftParticles app = new TestSoftParticles();
|
||||||
|
app.start();
|
||||||
|
}
|
||||||
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|
||||||
|
@Override
|
||||||
|
public void simpleInitApp() {
|
||||||
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|
||||||
|
cam.setLocation(new Vector3f(-7.2221026f, 4.1183004f, 7.759811f));
|
||||||
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cam.setRotation(new Quaternion(0.06152846f, 0.91236454f, -0.1492115f, 0.37621948f));
|
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|
||||||
|
flyCam.setMoveSpeed(10);
|
||||||
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|
||||||
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|
||||||
|
// -------- floor
|
||||||
|
Box b = new Box(Vector3f.ZERO, 10, 0.1f, 10);
|
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|
Geometry geom = new Geometry("Box", b);
|
||||||
|
Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
|
||||||
|
mat.setColor("Color", ColorRGBA.Gray);
|
||||||
|
mat.setTexture("ColorMap", assetManager.loadTexture("Interface/Logo/Monkey.jpg"));
|
||||||
|
geom.setMaterial(mat);
|
||||||
|
rootNode.attachChild(geom);
|
||||||
|
|
||||||
|
Box b2 = new Box(Vector3f.ZERO, 1, 1, 1);
|
||||||
|
Geometry geom2 = new Geometry("Box", b2);
|
||||||
|
Material mat2 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
|
||||||
|
mat2.setColor("Color", ColorRGBA.DarkGray);
|
||||||
|
geom2.setMaterial(mat2);
|
||||||
|
rootNode.attachChild(geom2);
|
||||||
|
geom2.setLocalScale(0.1f, 0.2f, 1);
|
||||||
|
|
||||||
|
fpp = new FilterPostProcessor(assetManager);
|
||||||
|
tbf = new TranslucentBucketFilter(true);
|
||||||
|
fpp.addFilter(tbf);
|
||||||
|
viewPort.addProcessor(fpp);
|
||||||
|
|
||||||
|
|
||||||
|
Material material = new Material(assetManager, "Common/MatDefs/Misc/Particle.j3md");
|
||||||
|
material.setTexture("Texture", assetManager.loadTexture("Effects/Explosion/flame.png"));
|
||||||
|
|
||||||
|
material.setFloat("Softness", 3f); //
|
||||||
|
|
||||||
|
|
||||||
|
//Fire
|
||||||
|
ParticleEmitter fire = new ParticleEmitter("Fire", ParticleMesh.Type.Triangle, 30);
|
||||||
|
fire.setMaterial(material);
|
||||||
|
fire.setShape(new EmitterSphereShape(Vector3f.ZERO, 0.1f));
|
||||||
|
fire.setImagesX(2);
|
||||||
|
fire.setImagesY(2); // 2x2 texture animation
|
||||||
|
fire.setEndColor(new ColorRGBA(1f, 0f, 0f, 1f)); // red
|
||||||
|
fire.setStartColor(new ColorRGBA(1f, 1f, 0f, 0.5f)); // yellow
|
||||||
|
fire.setStartSize(0.6f);
|
||||||
|
fire.setEndSize(0.01f);
|
||||||
|
fire.setGravity(0, -0.3f, 0);
|
||||||
|
fire.setLowLife(0.5f);
|
||||||
|
fire.setHighLife(3f);
|
||||||
|
fire.setLocalTranslation(0, 0.2f, 0);
|
||||||
|
|
||||||
|
rootNode.attachChild(fire);
|
||||||
|
|
||||||
|
|
||||||
|
ParticleEmitter smoke = new ParticleEmitter("Smoke", ParticleMesh.Type.Triangle, 30);
|
||||||
|
smoke.setMaterial(material);
|
||||||
|
smoke.setShape(new EmitterSphereShape(Vector3f.ZERO, 5));
|
||||||
|
smoke.setImagesX(1);
|
||||||
|
smoke.setImagesY(1); // 2x2 texture animation
|
||||||
|
smoke.setStartColor(new ColorRGBA(0.1f, 0.1f, 0.1f,1f)); // dark gray
|
||||||
|
smoke.setEndColor(new ColorRGBA(0.5f, 0.5f, 0.5f, 0.3f)); // gray
|
||||||
|
smoke.setStartSize(3f);
|
||||||
|
smoke.setEndSize(5f);
|
||||||
|
smoke.setGravity(0, -0.001f, 0);
|
||||||
|
smoke.setLowLife(100f);
|
||||||
|
smoke.setHighLife(100f);
|
||||||
|
smoke.setLocalTranslation(0, 0.1f, 0);
|
||||||
|
smoke.emitAllParticles();
|
||||||
|
|
||||||
|
rootNode.attachChild(smoke);
|
||||||
|
|
||||||
|
|
||||||
|
inputManager.addListener(new ActionListener() {
|
||||||
|
|
||||||
|
public void onAction(String name, boolean isPressed, float tpf) {
|
||||||
|
if(isPressed && name.equals("toggle")){
|
||||||
|
// tbf.setEnabled(!tbf.isEnabled());
|
||||||
|
softParticles = !softParticles;
|
||||||
|
if(softParticles){
|
||||||
|
viewPort.addProcessor(fpp);
|
||||||
|
}else{
|
||||||
|
viewPort.removeProcessor(fpp);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}, "toggle");
|
||||||
|
inputManager.addMapping("toggle", new KeyTrigger(KeyInput.KEY_SPACE));
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
}
|
Loading…
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Reference in New Issue
Block a user