Soft particles implementation.

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9223 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
3.0
rem..om 13 years ago
parent 787e912591
commit 5671358657
  1. 26
      engine/src/core-data/Common/MatDefs/Misc/Particle.j3md
  2. 50
      engine/src/core-data/Common/MatDefs/Misc/SoftParticle.frag
  3. 53
      engine/src/core-data/Common/MatDefs/Misc/SoftParticle.vert
  4. 75
      engine/src/core-effects/com/jme3/post/filters/TranslucentBucketFilter.java
  5. 13
      engine/src/core/com/jme3/post/Filter.java
  6. 25
      engine/src/core/com/jme3/post/FilterPostProcessor.java
  7. 130
      engine/src/test/jme3test/effect/TestSoftParticles.java

@ -4,6 +4,10 @@ MaterialDef Point Sprite {
Texture2D Texture Texture2D Texture
Float Quadratic Float Quadratic
Boolean PointSprite Boolean PointSprite
//only used for soft particles
Texture2D DepthTexture
Float Softness
// Texture of the glowing parts of the material // Texture of the glowing parts of the material
Texture2D GlowMap Texture2D GlowMap
@ -58,6 +62,28 @@ MaterialDef Point Sprite {
} }
} }
Technique SoftParticles{
VertexShader GLSL100 : Common/MatDefs/Misc/SoftParticle.vert
FragmentShader GLSL100 : Common/MatDefs/Misc/SoftParticle.frag
WorldParameters {
WorldViewProjectionMatrix
WorldViewMatrix
WorldMatrix
CameraPosition
}
RenderState {
Blend AlphaAdditive
DepthWrite Off
}
Defines {
USE_TEXTURE : Texture
}
}
Technique FixedFunc { Technique FixedFunc {
RenderState { RenderState {
Blend AlphaAdditive Blend AlphaAdditive

@ -0,0 +1,50 @@
uniform sampler2D m_DepthTexture;
uniform float m_Softness; // Power used in the contrast function
varying vec2 vPos; // Position of the pixel
varying vec2 projPos;// z and w valus in projection space
#ifdef USE_TEXTURE
uniform sampler2D m_Texture;
varying vec4 texCoord;
#endif
varying vec4 color;
float Contrast(float d){
float val = clamp( 2.0*( (d > 0.5) ? 1.0-d : d ), 0.0, 1.0);
float a = 0.5 * pow(val, m_Softness);
return (d > 0.5) ? 1.0 - a : a;
}
float stdDiff(float d){
return clamp((d)*m_Softness,0.0,1.0);
}
void main(){
if (color.a <= 0.01)
discard;
vec4 c = vec4(1.0,1.0,1.0,1.0);//color;
#ifdef USE_TEXTURE
#ifdef POINT_SPRITE
vec2 uv = mix(texCoord.xy, texCoord.zw, gl_PointCoord.xy);
#else
vec2 uv = texCoord.xy;
#endif
c = texture2D(m_Texture, uv) * color;
#endif
float depthv = texture2D(m_DepthTexture, vPos).x*2.0-1.0; // Scene depth
depthv*=projPos.y;
float particleDepth = projPos.x;
float zdiff =depthv-particleDepth;
if(zdiff<=0.0){
discard;
}
// Computes alpha based on the particles distance to the rest of the scene
c.a = c.a * stdDiff(zdiff);// Contrast(zdiff);
gl_FragColor =c;
}

@ -0,0 +1,53 @@
uniform mat4 g_WorldViewProjectionMatrix;
attribute vec3 inPosition;
attribute vec4 inColor;
attribute vec4 inTexCoord;
varying vec4 color;
// z and w values in projection space
varying vec2 projPos;
varying vec2 vPos; // Position of the pixel in clip space
#ifdef USE_TEXTURE
varying vec4 texCoord;
#endif
#ifdef POINT_SPRITE
uniform mat4 g_WorldViewMatrix;
uniform mat4 g_WorldMatrix;
uniform vec3 g_CameraPosition;
uniform float m_Quadratic;
const float SIZE_MULTIPLIER = 4.0;
attribute float inSize;
#endif
void main(){
vec4 pos = vec4(inPosition, 1.0);
gl_Position = g_WorldViewProjectionMatrix * pos;
color = inColor;
projPos = gl_Position.zw;
// projPos.x = 0.5 * (projPos.x) + 0.5;
// Transforms the vPosition data to the range [0,1]
vPos = (gl_Position.xy / gl_Position.w + 1.0) / 2.0;
#ifdef USE_TEXTURE
texCoord = inTexCoord;
#endif
#ifdef POINT_SPRITE
vec4 worldPos = g_WorldMatrix * pos;
float d = distance(g_CameraPosition.xyz, worldPos.xyz);
gl_PointSize = max(1.0, (inSize * SIZE_MULTIPLIER * m_Quadratic) / d);
//vec4 worldViewPos = g_WorldViewMatrix * pos;
//gl_PointSize = (inSize * SIZE_MULTIPLIER * m_Quadratic)*100.0 / worldViewPos.z;
color.a *= min(gl_PointSize, 1.0);
#endif
}

@ -5,6 +5,7 @@
package com.jme3.post.filters; package com.jme3.post.filters;
import com.jme3.asset.AssetManager; import com.jme3.asset.AssetManager;
import com.jme3.effect.ParticleEmitter;
import com.jme3.material.Material; import com.jme3.material.Material;
import com.jme3.math.ColorRGBA; import com.jme3.math.ColorRGBA;
import com.jme3.post.Filter; import com.jme3.post.Filter;
@ -12,8 +13,14 @@ import com.jme3.renderer.RenderManager;
import com.jme3.renderer.Renderer; import com.jme3.renderer.Renderer;
import com.jme3.renderer.ViewPort; import com.jme3.renderer.ViewPort;
import com.jme3.renderer.queue.RenderQueue; import com.jme3.renderer.queue.RenderQueue;
import com.jme3.scene.Node;
import com.jme3.scene.Spatial;
import com.jme3.texture.FrameBuffer; import com.jme3.texture.FrameBuffer;
import com.jme3.texture.Texture;
import com.jme3.texture.Texture2D; import com.jme3.texture.Texture2D;
import java.util.logging.Level;
import java.util.logging.Logger;
/** /**
* A filter to handle translucent objects when rendering a scene with filters that uses depth like WaterFilter and SSAOFilter * A filter to handle translucent objects when rendering a scene with filters that uses depth like WaterFilter and SSAOFilter
@ -22,11 +29,25 @@ import com.jme3.texture.Texture2D;
*/ */
public final class TranslucentBucketFilter extends Filter { public final class TranslucentBucketFilter extends Filter {
private final static Logger logger = Logger.getLogger(TranslucentBucketFilter.class.getName());
private RenderManager renderManager; private RenderManager renderManager;
private boolean enabledSoftParticles = false;
private Texture depthTexture;
private ViewPort viewPort;
public TranslucentBucketFilter() {
super("TranslucentBucketFilter");
}
public TranslucentBucketFilter(boolean enabledSoftParticles) {
this();
this.enabledSoftParticles = enabledSoftParticles;
}
@Override @Override
protected void initFilter(AssetManager manager, RenderManager rm, ViewPort vp, int w, int h) { protected void initFilter(AssetManager manager, RenderManager rm, ViewPort vp, int w, int h) {
this.renderManager = rm; this.renderManager = rm;
this.viewPort = vp;
material = new Material(manager, "Common/MatDefs/Post/Overlay.j3md"); material = new Material(manager, "Common/MatDefs/Post/Overlay.j3md");
material.setColor("Color", ColorRGBA.White); material.setColor("Color", ColorRGBA.White);
Texture2D tex = processor.getFilterTexture(); Texture2D tex = processor.getFilterTexture();
@ -37,6 +58,26 @@ public final class TranslucentBucketFilter extends Filter {
material.clearParam("NumSamples"); material.clearParam("NumSamples");
} }
renderManager.setHandleTranslucentBucket(false); renderManager.setHandleTranslucentBucket(false);
if (enabledSoftParticles && depthTexture != null) {
initSoftParticles(vp, true);
}
}
private void initSoftParticles(ViewPort vp, boolean enabledSP) {
if (depthTexture != null) {
for (Spatial scene : vp.getScenes()) {
makeSoftParticleEmitter(scene, enabledSP && enabled);
}
}
}
@Override
protected void setDepthTexture(Texture depthTexture) {
this.depthTexture = depthTexture;
if (enabledSoftParticles && depthTexture != null) {
initSoftParticles(viewPort, true);
}
} }
/** /**
@ -48,6 +89,11 @@ public final class TranslucentBucketFilter extends Filter {
return false; return false;
} }
@Override
protected boolean isRequiresDepthTexture() {
return enabledSoftParticles;
}
@Override @Override
protected void postFrame(RenderManager renderManager, ViewPort viewPort, FrameBuffer prevFilterBuffer, FrameBuffer sceneBuffer) { protected void postFrame(RenderManager renderManager, ViewPort viewPort, FrameBuffer prevFilterBuffer, FrameBuffer sceneBuffer) {
renderManager.setCamera(viewPort.getCamera(), false); renderManager.setCamera(viewPort.getCamera(), false);
@ -63,6 +109,8 @@ public final class TranslucentBucketFilter extends Filter {
if (renderManager != null) { if (renderManager != null) {
renderManager.setHandleTranslucentBucket(true); renderManager.setHandleTranslucentBucket(true);
} }
initSoftParticles(viewPort, false);
} }
@Override @Override
@ -76,5 +124,32 @@ public final class TranslucentBucketFilter extends Filter {
if (renderManager != null) { if (renderManager != null) {
renderManager.setHandleTranslucentBucket(!enabled); renderManager.setHandleTranslucentBucket(!enabled);
} }
initSoftParticles(viewPort, enabledSoftParticles);
}
private void makeSoftParticleEmitter(Spatial scene, boolean enabled) {
if (scene instanceof Node) {
Node n = (Node) scene;
for (Spatial child : n.getChildren()) {
makeSoftParticleEmitter(child, enabled);
}
}
if (scene instanceof ParticleEmitter) {
ParticleEmitter emitter = (ParticleEmitter) scene;
if (enabled) {
enabledSoftParticles = enabled;
emitter.getMaterial().selectTechnique("SoftParticles", renderManager);
emitter.getMaterial().setTexture("DepthTexture", processor.getDepthTexture());
emitter.setQueueBucket(RenderQueue.Bucket.Translucent);
logger.log(Level.INFO, "Made particle Emitter {0} soft.", emitter.getName());
} else {
emitter.getMaterial().clearParam("DepthTexture");
emitter.getMaterial().selectTechnique("Default", renderManager);
// emitter.setQueueBucket(RenderQueue.Bucket.Transparent);
logger.log(Level.INFO, "Particle Emitter {0} is not soft anymore.", emitter.getName());
}
}
} }
} }

@ -40,6 +40,7 @@ import com.jme3.renderer.Renderer;
import com.jme3.renderer.ViewPort; import com.jme3.renderer.ViewPort;
import com.jme3.texture.FrameBuffer; import com.jme3.texture.FrameBuffer;
import com.jme3.texture.Image.Format; import com.jme3.texture.Image.Format;
import com.jme3.texture.Texture;
import com.jme3.texture.Texture2D; import com.jme3.texture.Texture2D;
import java.io.IOException; import java.io.IOException;
import java.util.Collection; import java.util.Collection;
@ -236,7 +237,7 @@ public abstract class Filter implements Savable {
* cleanup this filter * cleanup this filter
* @param r * @param r
*/ */
protected final void cleanup(Renderer r) { protected final void cleanup(Renderer r) {
processor = null; processor = null;
if (defaultPass != null) { if (defaultPass != null) {
defaultPass.cleanup(r); defaultPass.cleanup(r);
@ -269,8 +270,6 @@ public abstract class Filter implements Savable {
protected void cleanUpFilter(Renderer r) { protected void cleanUpFilter(Renderer r) {
} }
;
/** /**
* Must return the material used for this filter. * Must return the material used for this filter.
* this method is called every frame. * this method is called every frame.
@ -278,6 +277,14 @@ public abstract class Filter implements Savable {
* @return the material used for this filter. * @return the material used for this filter.
*/ */
protected abstract Material getMaterial(); protected abstract Material getMaterial();
/**
* Override if you want to do something special with the depth texture;
* @param depthTexture
*/
protected void setDepthTexture(Texture depthTexture){
getMaterial().setTexture("DepthTexture", depthTexture);
}
/** /**
* Override this method if you want to make a pre pass, before the actual rendering of the frame * Override this method if you want to make a pre pass, before the actual rendering of the frame

@ -77,7 +77,7 @@ public class FilterPostProcessor implements SceneProcessor, Savable {
private int originalHeight; private int originalHeight;
private int lastFilterIndex = -1; private int lastFilterIndex = -1;
private boolean cameraInit = false; private boolean cameraInit = false;
/** /**
* Create a FilterProcessor * Create a FilterProcessor
* @param assetManager the assetManager * @param assetManager the assetManager
@ -98,8 +98,7 @@ public class FilterPostProcessor implements SceneProcessor, Savable {
* @param filter the filter to add * @param filter the filter to add
*/ */
public void addFilter(Filter filter) { public void addFilter(Filter filter) {
filters.add(filter); filters.add(filter);
filter.setProcessor(this);
if (isInitialized()) { if (isInitialized()) {
initFilter(filter, viewPort); initFilter(filter, viewPort);
@ -148,14 +147,17 @@ public class FilterPostProcessor implements SceneProcessor, Savable {
* @param vp * @param vp
*/ */
private void initFilter(Filter filter, ViewPort vp) { private void initFilter(Filter filter, ViewPort vp) {
filter.init(assetManager, renderManager, vp, width, height); filter.setProcessor(this);
if (filter.isRequiresDepthTexture()) { if (filter.isRequiresDepthTexture()) {
if (!computeDepth && renderFrameBuffer != null) { if (!computeDepth && renderFrameBuffer != null) {
depthTexture = new Texture2D(width, height, Format.Depth24); depthTexture = new Texture2D(width, height, Format.Depth24);
renderFrameBuffer.setDepthTexture(depthTexture); renderFrameBuffer.setDepthTexture(depthTexture);
} }
computeDepth = true; computeDepth = true;
filter.getMaterial().setTexture("DepthTexture", depthTexture); filter.init(assetManager, renderManager, vp, width, height);
filter.setDepthTexture(depthTexture);
} else {
filter.init(assetManager, renderManager, vp, width, height);
} }
} }
@ -281,9 +283,9 @@ public class FilterPostProcessor implements SceneProcessor, Savable {
} else if (renderFrameBufferMS != null) { } else if (renderFrameBufferMS != null) {
sceneBuffer = renderFrameBufferMS; sceneBuffer = renderFrameBufferMS;
} }
renderFilterChain(renderer, sceneBuffer); renderFilterChain(renderer, sceneBuffer);
renderer.setFrameBuffer(outputBuffer); renderer.setFrameBuffer(outputBuffer);
//viewport can be null if no filters are enabled //viewport can be null if no filters are enabled
if (viewPort != null) { if (viewPort != null) {
renderManager.setCamera(viewPort.getCamera(), false); renderManager.setCamera(viewPort.getCamera(), false);
@ -356,8 +358,11 @@ public class FilterPostProcessor implements SceneProcessor, Savable {
//reseting the viewport camera viewport to its initial value //reseting the viewport camera viewport to its initial value
viewPort.getCamera().resize(originalWidth, originalHeight, true); viewPort.getCamera().resize(originalWidth, originalHeight, true);
viewPort.getCamera().setViewPort(left, right, bottom, top); viewPort.getCamera().setViewPort(left, right, bottom, top);
viewPort.setOutputFrameBuffer(outputBuffer); viewPort.setOutputFrameBuffer(outputBuffer);
viewPort = null; viewPort = null;
for (Filter filter : filters) {
filter.cleanup(renderer);
}
} }
} }
@ -484,7 +489,7 @@ public class FilterPostProcessor implements SceneProcessor, Savable {
* For internal use only<br> * For internal use only<br>
* returns the depth texture of the scene * returns the depth texture of the scene
* @return * @return
*/ */
public Texture2D getDepthTexture() { public Texture2D getDepthTexture() {
return depthTexture; return depthTexture;
} }

@ -0,0 +1,130 @@
/*
* To change this template, choose Tools | Templates
* and open the template in the editor.
*/
package jme3test.effect;
import com.jme3.app.SimpleApplication;
import com.jme3.effect.ParticleEmitter;
import com.jme3.effect.ParticleMesh;
import com.jme3.effect.shapes.EmitterSphereShape;
import com.jme3.input.KeyInput;
import com.jme3.input.controls.ActionListener;
import com.jme3.input.controls.KeyTrigger;
import com.jme3.material.Material;
import com.jme3.math.ColorRGBA;
import com.jme3.math.Quaternion;
import com.jme3.math.Vector3f;
import com.jme3.post.FilterPostProcessor;
import com.jme3.post.filters.TranslucentBucketFilter;
import com.jme3.scene.Geometry;
import com.jme3.scene.shape.Box;
/**
*
* @author Nehon
*/
public class TestSoftParticles extends SimpleApplication {
private boolean softParticles = true;
private FilterPostProcessor fpp;
private TranslucentBucketFilter tbf;
public static void main(String[] args) {
TestSoftParticles app = new TestSoftParticles();
app.start();
}
@Override
public void simpleInitApp() {
cam.setLocation(new Vector3f(-7.2221026f, 4.1183004f, 7.759811f));
cam.setRotation(new Quaternion(0.06152846f, 0.91236454f, -0.1492115f, 0.37621948f));
flyCam.setMoveSpeed(10);
// -------- floor
Box b = new Box(Vector3f.ZERO, 10, 0.1f, 10);
Geometry geom = new Geometry("Box", b);
Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
mat.setColor("Color", ColorRGBA.Gray);
mat.setTexture("ColorMap", assetManager.loadTexture("Interface/Logo/Monkey.jpg"));
geom.setMaterial(mat);
rootNode.attachChild(geom);
Box b2 = new Box(Vector3f.ZERO, 1, 1, 1);
Geometry geom2 = new Geometry("Box", b2);
Material mat2 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
mat2.setColor("Color", ColorRGBA.DarkGray);
geom2.setMaterial(mat2);
rootNode.attachChild(geom2);
geom2.setLocalScale(0.1f, 0.2f, 1);
fpp = new FilterPostProcessor(assetManager);
tbf = new TranslucentBucketFilter(true);
fpp.addFilter(tbf);
viewPort.addProcessor(fpp);
Material material = new Material(assetManager, "Common/MatDefs/Misc/Particle.j3md");
material.setTexture("Texture", assetManager.loadTexture("Effects/Explosion/flame.png"));
material.setFloat("Softness", 3f); //
//Fire
ParticleEmitter fire = new ParticleEmitter("Fire", ParticleMesh.Type.Triangle, 30);
fire.setMaterial(material);
fire.setShape(new EmitterSphereShape(Vector3f.ZERO, 0.1f));
fire.setImagesX(2);
fire.setImagesY(2); // 2x2 texture animation
fire.setEndColor(new ColorRGBA(1f, 0f, 0f, 1f)); // red
fire.setStartColor(new ColorRGBA(1f, 1f, 0f, 0.5f)); // yellow
fire.setStartSize(0.6f);
fire.setEndSize(0.01f);
fire.setGravity(0, -0.3f, 0);
fire.setLowLife(0.5f);
fire.setHighLife(3f);
fire.setLocalTranslation(0, 0.2f, 0);
rootNode.attachChild(fire);
ParticleEmitter smoke = new ParticleEmitter("Smoke", ParticleMesh.Type.Triangle, 30);
smoke.setMaterial(material);
smoke.setShape(new EmitterSphereShape(Vector3f.ZERO, 5));
smoke.setImagesX(1);
smoke.setImagesY(1); // 2x2 texture animation
smoke.setStartColor(new ColorRGBA(0.1f, 0.1f, 0.1f,1f)); // dark gray
smoke.setEndColor(new ColorRGBA(0.5f, 0.5f, 0.5f, 0.3f)); // gray
smoke.setStartSize(3f);
smoke.setEndSize(5f);
smoke.setGravity(0, -0.001f, 0);
smoke.setLowLife(100f);
smoke.setHighLife(100f);
smoke.setLocalTranslation(0, 0.1f, 0);
smoke.emitAllParticles();
rootNode.attachChild(smoke);
inputManager.addListener(new ActionListener() {
public void onAction(String name, boolean isPressed, float tpf) {
if(isPressed && name.equals("toggle")){
// tbf.setEnabled(!tbf.isEnabled());
softParticles = !softParticles;
if(softParticles){
viewPort.addProcessor(fpp);
}else{
viewPort.removeProcessor(fpp);
}
}
}
}, "toggle");
inputManager.addMapping("toggle", new KeyTrigger(KeyInput.KEY_SPACE));
}
}
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