TextureFetch shader node now works with glgl1.5

experimental
Nehon 10 years ago
parent 9226299a87
commit 485af7cf2a
  1. 1
      jme3-core/src/main/resources/Common/MatDefs/ShaderNodes/Basic/TextureFetch.j3sn
  2. 3
      jme3-core/src/main/resources/Common/MatDefs/ShaderNodes/Basic/texture15.frag

@ -2,6 +2,7 @@ ShaderNodeDefinitions{
ShaderNodeDefinition TextureFetch {
Type: Fragment
Shader GLSL100: Common/MatDefs/ShaderNodes/Basic/texture.frag
Shader GLSL150: Common/MatDefs/ShaderNodes/Basic/texture15.frag
Documentation{
Fetches a color value in the given texture acording to given texture coordinates
@input texture the texture to read

@ -0,0 +1,3 @@
void main(){
outColor = texture(texture,texCoord);
}
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