TextureFetch shader node now works with glgl1.5

This commit is contained in:
Nehon 2015-07-03 22:58:42 +02:00
parent 9226299a87
commit 485af7cf2a
2 changed files with 4 additions and 0 deletions
jme3-core/src/main/resources/Common/MatDefs/ShaderNodes/Basic

@ -2,6 +2,7 @@ ShaderNodeDefinitions{
ShaderNodeDefinition TextureFetch {
Type: Fragment
Shader GLSL100: Common/MatDefs/ShaderNodes/Basic/texture.frag
Shader GLSL150: Common/MatDefs/ShaderNodes/Basic/texture15.frag
Documentation{
Fetches a color value in the given texture acording to given texture coordinates
@input texture the texture to read

@ -0,0 +1,3 @@
void main(){
outColor = texture(texture,texCoord);
}