correct spelling errors in comments

v3.2
Stephen Gold 7 years ago
parent a17f0ad73b
commit 3122e8044d
  1. 4
      jme3-core/src/main/java/com/jme3/renderer/Caps.java
  2. 6
      jme3-core/src/main/java/com/jme3/scene/Mesh.java
  3. 8
      jme3-core/src/main/java/com/jme3/shader/Shader.java
  4. 4
      jme3-core/src/main/java/com/jme3/util/NativeObjectManager.java

@ -1,5 +1,5 @@
/* /*
* Copyright (c) 2009-2012 jMonkeyEngine * Copyright (c) 2009-2018 jMonkeyEngine
* All rights reserved. * All rights reserved.
* *
* Redistribution and use in source and binary forms, with or without * Redistribution and use in source and binary forms, with or without
@ -224,7 +224,7 @@ public enum Caps {
*/ */
GeometryShader, GeometryShader,
/** /**
* Supports Tesselation shader * Supports Tessellation shader
*/ */
TesselationShader, TesselationShader,
/** /**

@ -139,8 +139,8 @@ public class Mesh implements Savable, Cloneable, JmeCloneable {
*/ */
Hybrid(false), Hybrid(false),
/** /**
* Used for Tesselation only. Requires to set the number of vertices * Used for Tessellation only. Requires to set the number of vertices
* for each patch (default is 3 for triangle tesselation) * for each patch (default is 3 for triangle tessellation)
*/ */
Patch(true); Patch(true);
private boolean listMode = false; private boolean listMode = false;
@ -182,7 +182,7 @@ public class Mesh implements Savable, Cloneable, JmeCloneable {
private int vertCount = -1; private int vertCount = -1;
private int elementCount = -1; private int elementCount = -1;
private int instanceCount = -1; private int instanceCount = -1;
private int patchVertexCount=3; //only used for tesselation private int patchVertexCount=3; //only used for tessellation
private int maxNumWeights = -1; // only if using skeletal animation private int maxNumWeights = -1; // only if using skeletal animation
private int[] elementLengths; private int[] elementLengths;

@ -83,12 +83,12 @@ public final class Shader extends NativeObject {
*/ */
Geometry("geom"), Geometry("geom"),
/** /**
* Controls tesselation factor (e.g how often a input patch should be * Controls tessellation factor (e.g how often a input patch should be
* subdivided) * subdivided)
*/ */
TessellationControl("tsctrl"), TessellationControl("tsctrl"),
/** /**
* Controls tesselation transform (e.g similar to the vertex shader, but * Controls tessellation transform (e.g similar to the vertex shader, but
* required to mix inputs manual) * required to mix inputs manual)
*/ */
TessellationEvaluation("tseval"); TessellationEvaluation("tseval");
@ -127,7 +127,7 @@ public final class Shader extends NativeObject {
protected ShaderSource(ShaderSource ss){ protected ShaderSource(ShaderSource ss){
super(ss.id); super(ss.id);
// No data needs to be copied. // No data needs to be copied.
// (This is a destructable clone) // (This is a destructible clone)
} }
public ShaderSource(){ public ShaderSource(){
@ -227,7 +227,7 @@ public final class Shader extends NativeObject {
} }
/** /**
* Do not use this constructor. Used for destructable clones only. * Do not use this constructor. Used for destructible clones only.
*/ */
protected Shader(Shader s){ protected Shader(Shader s){
super(s.id); super(s.id);

@ -1,5 +1,5 @@
/* /*
* Copyright (c) 2009-2012 jMonkeyEngine * Copyright (c) 2009-2018 jMonkeyEngine
* All rights reserved. * All rights reserved.
* *
* Redistribution and use in source and binary forms, with or without * Redistribution and use in source and binary forms, with or without
@ -158,7 +158,7 @@ public class NativeObjectManager {
} }
if (deleteBufs && UNSAFE && realObj != null) { if (deleteBufs && UNSAFE && realObj != null) {
// Only the real object has native buffers. // Only the real object has native buffers.
// The destructable clone has nothing and cannot be used in this case. // The destructible clone has nothing and cannot be used in this case.
realObj.deleteNativeBuffersInternal(); realObj.deleteNativeBuffersInternal();
} }
} }

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