correct spelling errors in comments
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				| @ -1,5 +1,5 @@ | |||||||
| /* | /* | ||||||
|  * Copyright (c) 2009-2012 jMonkeyEngine |  * Copyright (c) 2009-2018 jMonkeyEngine | ||||||
|  * All rights reserved. |  * All rights reserved. | ||||||
|  * |  * | ||||||
|  * Redistribution and use in source and binary forms, with or without |  * Redistribution and use in source and binary forms, with or without | ||||||
| @ -224,7 +224,7 @@ public enum Caps { | |||||||
|      */ |      */ | ||||||
|     GeometryShader, |     GeometryShader, | ||||||
|     /** |     /** | ||||||
|      * Supports Tesselation shader |      * Supports Tessellation shader | ||||||
|      */ |      */ | ||||||
|     TesselationShader, |     TesselationShader, | ||||||
|     /** |     /** | ||||||
|  | |||||||
| @ -139,8 +139,8 @@ public class Mesh implements Savable, Cloneable, JmeCloneable { | |||||||
|          */ |          */ | ||||||
|         Hybrid(false), |         Hybrid(false), | ||||||
|         /** |         /** | ||||||
|          * Used for Tesselation only. Requires to set the number of vertices |          * Used for Tessellation only. Requires to set the number of vertices | ||||||
|          * for each patch (default is 3 for triangle tesselation) |          * for each patch (default is 3 for triangle tessellation) | ||||||
|          */ |          */ | ||||||
|         Patch(true); |         Patch(true); | ||||||
|         private boolean listMode = false; |         private boolean listMode = false; | ||||||
| @ -182,7 +182,7 @@ public class Mesh implements Savable, Cloneable, JmeCloneable { | |||||||
|     private int vertCount = -1; |     private int vertCount = -1; | ||||||
|     private int elementCount = -1; |     private int elementCount = -1; | ||||||
|     private int instanceCount = -1; |     private int instanceCount = -1; | ||||||
|     private int patchVertexCount=3; //only used for tesselation |     private int patchVertexCount=3; //only used for tessellation | ||||||
|     private int maxNumWeights = -1; // only if using skeletal animation |     private int maxNumWeights = -1; // only if using skeletal animation | ||||||
| 
 | 
 | ||||||
|     private int[] elementLengths; |     private int[] elementLengths; | ||||||
|  | |||||||
| @ -83,12 +83,12 @@ public final class Shader extends NativeObject { | |||||||
|          */ |          */ | ||||||
|         Geometry("geom"), |         Geometry("geom"), | ||||||
|         /** |         /** | ||||||
|          * Controls tesselation factor (e.g how often a input patch should be |          * Controls tessellation factor (e.g how often a input patch should be | ||||||
|          * subdivided) |          * subdivided) | ||||||
|          */ |          */ | ||||||
|         TessellationControl("tsctrl"), |         TessellationControl("tsctrl"), | ||||||
|         /** |         /** | ||||||
|          * Controls tesselation transform (e.g similar to the vertex shader, but |          * Controls tessellation transform (e.g similar to the vertex shader, but | ||||||
|          * required to mix inputs manual) |          * required to mix inputs manual) | ||||||
|          */ |          */ | ||||||
|         TessellationEvaluation("tseval"); |         TessellationEvaluation("tseval"); | ||||||
| @ -127,7 +127,7 @@ public final class Shader extends NativeObject { | |||||||
|         protected ShaderSource(ShaderSource ss){ |         protected ShaderSource(ShaderSource ss){ | ||||||
|             super(ss.id); |             super(ss.id); | ||||||
|             // No data needs to be copied. |             // No data needs to be copied. | ||||||
|             // (This is a destructable clone) |             // (This is a destructible clone) | ||||||
|         } |         } | ||||||
| 
 | 
 | ||||||
|         public ShaderSource(){ |         public ShaderSource(){ | ||||||
| @ -227,7 +227,7 @@ public final class Shader extends NativeObject { | |||||||
|     } |     } | ||||||
| 
 | 
 | ||||||
|     /** |     /** | ||||||
|      * Do not use this constructor. Used for destructable clones only. |      * Do not use this constructor. Used for destructible clones only. | ||||||
|      */ |      */ | ||||||
|     protected Shader(Shader s){ |     protected Shader(Shader s){ | ||||||
|         super(s.id); |         super(s.id); | ||||||
|  | |||||||
| @ -1,5 +1,5 @@ | |||||||
| /* | /* | ||||||
|  * Copyright (c) 2009-2012 jMonkeyEngine |  * Copyright (c) 2009-2018 jMonkeyEngine | ||||||
|  * All rights reserved. |  * All rights reserved. | ||||||
|  * |  * | ||||||
|  * Redistribution and use in source and binary forms, with or without |  * Redistribution and use in source and binary forms, with or without | ||||||
| @ -158,7 +158,7 @@ public class NativeObjectManager { | |||||||
|         } |         } | ||||||
|         if (deleteBufs && UNSAFE && realObj != null) { |         if (deleteBufs && UNSAFE && realObj != null) { | ||||||
|             // Only the real object has native buffers.  |             // Only the real object has native buffers.  | ||||||
|             // The destructable clone has nothing and cannot be used in this case. |             // The destructible clone has nothing and cannot be used in this case. | ||||||
|             realObj.deleteNativeBuffersInternal(); |             realObj.deleteNativeBuffersInternal(); | ||||||
|         } |         } | ||||||
|     } |     } | ||||||
|  | |||||||
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