same JVM. a) this makes a good example of self-hosted style LAN multiplayer games, and b) it causes the serialization bug to show up so I can fix it. (Already fixed it and that commit will be next... it's almost like TDD.)cleanup_build_scripts
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/* |
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* Copyright (c) 2015 jMonkeyEngine |
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* All rights reserved. |
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* |
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* Redistribution and use in source and binary forms, with or without |
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* modification, are permitted provided that the following conditions are |
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* met: |
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* |
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* * Redistributions of source code must retain the above copyright |
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* notice, this list of conditions and the following disclaimer. |
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* |
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* * Redistributions in binary form must reproduce the above copyright |
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* notice, this list of conditions and the following disclaimer in the |
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* documentation and/or other materials provided with the distribution. |
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* |
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* * Neither the name of 'jMonkeyEngine' nor the names of its contributors |
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* may be used to endorse or promote products derived from this software |
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* without specific prior written permission. |
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* |
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED |
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* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR |
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF |
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING |
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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*/ |
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package jme3test.network; |
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/** |
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* Combines the server instance and a client instance into the |
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* same JVM to show an example of, and to test, a pattern like |
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* self-hosted multiplayer games. |
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* |
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* @author Paul Speed |
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*/ |
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public class TestChatClientAndServer { |
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public static void main( String... args ) throws Exception { |
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System.out.println("Starting chat server..."); |
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TestChatServer chatServer = new TestChatServer(); |
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chatServer.start(); |
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System.out.println("Waiting for connections on port:" + TestChatServer.PORT); |
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// Now launch a client
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TestChatClient test = new TestChatClient("localhost"); |
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test.setVisible(true); |
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// Register a shutdown hook to get a message on the console when the
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// app actually finishes
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Runtime.getRuntime().addShutdownHook(new Thread() { |
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@Override |
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public void run() { |
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System.out.println("Client and server test is terminating."); |
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} |
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}); |
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// Keep running basically forever or until the server
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// shuts down
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while( chatServer.isRunning() ) { |
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synchronized (chatServer) { |
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chatServer.wait(); |
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} |
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} |
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} |
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} |
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