diff --git a/jme3-examples/src/main/java/jme3test/network/TestChatClientAndServer.java b/jme3-examples/src/main/java/jme3test/network/TestChatClientAndServer.java new file mode 100644 index 000000000..ee08067ae --- /dev/null +++ b/jme3-examples/src/main/java/jme3test/network/TestChatClientAndServer.java @@ -0,0 +1,74 @@ +/* + * Copyright (c) 2015 jMonkeyEngine + * All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are + * met: + * + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * + * * Neither the name of 'jMonkeyEngine' nor the names of its contributors + * may be used to endorse or promote products derived from this software + * without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS + * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED + * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR + * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR + * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, + * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR + * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF + * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING + * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ +package jme3test.network; + + +/** + * Combines the server instance and a client instance into the + * same JVM to show an example of, and to test, a pattern like + * self-hosted multiplayer games. + * + * @author Paul Speed + */ +public class TestChatClientAndServer { + + public static void main( String... args ) throws Exception { + + System.out.println("Starting chat server..."); + TestChatServer chatServer = new TestChatServer(); + chatServer.start(); + + System.out.println("Waiting for connections on port:" + TestChatServer.PORT); + + // Now launch a client + + TestChatClient test = new TestChatClient("localhost"); + test.setVisible(true); + + // Register a shutdown hook to get a message on the console when the + // app actually finishes + Runtime.getRuntime().addShutdownHook(new Thread() { + @Override + public void run() { + System.out.println("Client and server test is terminating."); + } + }); + + // Keep running basically forever or until the server + // shuts down + while( chatServer.isRunning() ) { + synchronized (chatServer) { + chatServer.wait(); + } + } + } +}