- fix PhysicsSpace.removeAll() recursion bug (same fix as for addAll)

Fixes Issue 349

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7456 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
3.0
nor..67 14 years ago
parent 6b537307fd
commit 217eacde1e
  1. 2
      engine/src/bullet/com/jme3/bullet/PhysicsSpace.java
  2. 2
      engine/src/jbullet/com/jme3/bullet/PhysicsSpace.java

@ -537,12 +537,10 @@ public class PhysicsSpace {
List<Spatial> children = ((Node) spatial).getChildren();
for (Iterator<Spatial> it = children.iterator(); it.hasNext();) {
Spatial spat = it.next();
if (spat instanceof Node) {
removeAll((Node) spat);
}
}
}
}
private native void addCollisionObject(long space, long id);

@ -527,12 +527,10 @@ public class PhysicsSpace {
List<Spatial> children = ((Node) spatial).getChildren();
for (Iterator<Spatial> it = children.iterator(); it.hasNext();) {
Spatial spat = it.next();
if (spat instanceof Node) {
removeAll((Node) spat);
}
}
}
}
private void addGhostObject(PhysicsGhostObject node) {
Logger.getLogger(PhysicsSpace.class.getName()).log(Level.INFO, "Adding ghost object {0} to physics space.", node.getObjectId());

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