Removed empty lines

experimental
zzuegg 10 years ago
parent 4cd0c5bffb
commit 1e0468bdbe
  1. 85
      jme3-core/src/main/java/com/jme3/renderer/opengl/GLRenderer.java

@ -101,9 +101,9 @@ public class GLRenderer implements Renderer {
public GLRenderer(GL gl, GLExt glext, GLFbo glfbo) {
this.gl = gl;
this.gl2 = gl instanceof GL2 ? (GL2)gl : null;
this.gl3 = gl instanceof GL3 ? (GL3)gl : null;
this.gl4 = gl instanceof GL4 ? (GL4)gl : null;
this.gl2 = gl instanceof GL2 ? (GL2) gl : null;
this.gl3 = gl instanceof GL3 ? (GL3) gl : null;
this.gl4 = gl instanceof GL4 ? (GL4) gl : null;
this.glfbo = glfbo;
this.glext = glext;
this.texUtil = new TextureUtil(gl, gl2, glext, context);
@ -257,7 +257,11 @@ public class GLRenderer implements Renderer {
// gl.glGetInteger(GL.GL_MAX_FRAGMENT_UNIFORM_COMPONENTS, intBuf16);
// fragUniforms = intBuf16.get(0);
// logger.log(Level.FINER, "Fragment Uniforms: {0}", fragUniforms);
limits.put(Limits.VertexUniformComponents,getInteger(GL.GL_MAX_VERTEX_UNIFORM_COMPONENTS));
if (caps.contains(Caps.OpenGLES20)) {
limits.put(Limits.VertexUniformVectors, getInteger(GL.GL_MAX_VERTEX_UNIFORM_VECTORS));
} else {
limits.put(Limits.VertexUniformVectors, getInteger(GL.GL_MAX_VERTEX_UNIFORM_COMPONENTS) / 4);
}
limits.put(Limits.VertexAttributes, getInteger(GL.GL_MAX_VERTEX_ATTRIBS));
limits.put(Limits.TextureSize, getInteger(GL.GL_MAX_TEXTURE_SIZE));
limits.put(Limits.CubemapSize, getInteger(GL.GL_MAX_CUBE_MAP_TEXTURE_SIZE));
@ -421,8 +425,8 @@ public class GLRenderer implements Renderer {
}
// Supports sRGB pipeline.
if ( (hasExtension("GL_ARB_framebuffer_sRGB") && hasExtension("GL_EXT_texture_sRGB"))
|| caps.contains(Caps.OpenGL30) ) {
if ((hasExtension("GL_ARB_framebuffer_sRGB") && hasExtension("GL_EXT_texture_sRGB"))
|| caps.contains(Caps.OpenGL30)) {
caps.add(Caps.Srgb);
}
@ -461,8 +465,7 @@ public class GLRenderer implements Renderer {
if (logger.isLoggable(Level.FINE)) {
StringBuilder sb = new StringBuilder();
sb.append("Supported capabilities: \n");
for (Caps cap : caps)
{
for (Caps cap : caps) {
sb.append("\t").append(cap.toString()).append("\n");
}
logger.log(Level.FINE, sb.toString());
@ -488,7 +491,7 @@ public class GLRenderer implements Renderer {
private boolean getBoolean(int en) {
gl.glGetBoolean(en, nameBuf);
return nameBuf.get(0) != (byte)0;
return nameBuf.get(0) != (byte) 0;
}
@SuppressWarnings("fallthrough")
@ -535,9 +538,11 @@ public class GLRenderer implements Renderer {
invalidateState();
}
/*********************************************************************\
|* Render State *|
\*********************************************************************/
/**
* ******************************************************************\
* |* Render State *|
* \********************************************************************
*/
public void setDepthRange(float start, float end) {
gl.glDepthRange(start, end);
}
@ -814,9 +819,11 @@ public class GLRenderer implements Renderer {
}
}
/*********************************************************************\
|* Camera and World transforms *|
\*********************************************************************/
/**
* ******************************************************************\
* |* Camera and World transforms *|
* \********************************************************************
*/
public void setViewPort(int x, int y, int w, int h) {
if (x != vpX || vpY != y || vpW != w || vpH != h) {
gl.glViewport(x, y, w, h);
@ -858,9 +865,11 @@ public class GLRenderer implements Renderer {
gl.resetStats();
}
/*********************************************************************\
|* Shaders *|
\*********************************************************************/
/**
* ******************************************************************\
* |* Shaders *|
* \********************************************************************
*/
protected void updateUniformLocation(Shader shader, Uniform uniform) {
int loc = gl.glGetUniformLocation(shader.getId(), uniform.getName());
if (loc < 0) {
@ -1082,7 +1091,7 @@ public class GLRenderer implements Renderer {
intBuf1.clear();
intBuf1.put(0, stringBuf.length());
gl.glShaderSource(id, new String[]{ stringBuf.toString() }, intBuf1);
gl.glShaderSource(id, new String[]{stringBuf.toString()}, intBuf1);
gl.glCompileShader(id);
gl.glGetShader(id, GL.GL_COMPILE_STATUS, intBuf1);
@ -1245,9 +1254,11 @@ public class GLRenderer implements Renderer {
shader.resetObject();
}
/*********************************************************************\
|* Framebuffers *|
\*********************************************************************/
/**
* ******************************************************************\
* |* Framebuffers *|
* \********************************************************************
*/
public void copyFrameBuffer(FrameBuffer src, FrameBuffer dst) {
copyFrameBuffer(src, dst, true);
}
@ -1695,9 +1706,11 @@ public class GLRenderer implements Renderer {
}
}
/*********************************************************************\
|* Textures *|
\*********************************************************************/
/**
* ******************************************************************\
* |* Textures *|
* \********************************************************************
*/
private int convertTextureType(Texture.Type type, int samples, int face) {
if (samples > 1 && !caps.contains(Caps.TextureMultisample)) {
throw new RendererException("Multisample textures are not supported" +
@ -1752,7 +1765,7 @@ public class GLRenderer implements Renderer {
}
private int convertMinFilter(Texture.MinFilter filter, boolean haveMips) {
if (haveMips){
if (haveMips) {
switch (filter) {
case Trilinear:
return GL.GL_LINEAR_MIPMAP_LINEAR;
@ -1867,7 +1880,7 @@ public class GLRenderer implements Renderer {
throw new UnsupportedOperationException("Unknown texture type: " + tex.getType());
}
if(tex.isNeedCompareModeUpdate() && gl2 != null){
if (tex.isNeedCompareModeUpdate() && gl2 != null) {
// R to Texture compare mode
if (tex.getShadowCompareMode() != Texture.ShadowCompareMode.Off) {
gl2.glTexParameteri(target, GL2.GL_TEXTURE_COMPARE_MODE, GL2.GL_COMPARE_R_TO_TEXTURE);
@ -1877,7 +1890,7 @@ public class GLRenderer implements Renderer {
} else {
gl2.glTexParameteri(target, GL2.GL_TEXTURE_COMPARE_FUNC, GL.GL_LEQUAL);
}
}else{
} else {
//restoring default value
gl2.glTexParameteri(target, GL2.GL_TEXTURE_COMPARE_MODE, GL.GL_NONE);
}
@ -2146,9 +2159,11 @@ public class GLRenderer implements Renderer {
}
}
/*********************************************************************\
|* Vertex Buffers and Attributes *|
\*********************************************************************/
/**
* ******************************************************************\
* |* Vertex Buffers and Attributes *|
* \********************************************************************
*/
private int convertUsage(Usage usage) {
switch (usage) {
case Static:
@ -2486,9 +2501,11 @@ public class GLRenderer implements Renderer {
}
}
/*********************************************************************\
|* Render Calls *|
\*********************************************************************/
/**
* ******************************************************************\
* |* Render Calls *|
* \********************************************************************
*/
public int convertElementMode(Mesh.Mode mode) {
switch (mode) {
case Points:

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