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@ -131,6 +131,7 @@ public class BatchNode extends GeometryGroupNode implements Savable { |
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updateWorldTransforms(); |
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updateWorldTransforms(); |
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} |
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} |
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refreshFlags &= ~RF_CHILD_LIGHTLIST; |
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if (!children.isEmpty()) { |
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if (!children.isEmpty()) { |
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// the important part- make sure child geometric state is refreshed
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// the important part- make sure child geometric state is refreshed
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// first before updating own world bound. This saves
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// first before updating own world bound. This saves
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