From 1616b08c5bbf552f62eb5b2719b648f4d55e7c7b Mon Sep 17 00:00:00 2001 From: Nehon Date: Tue, 3 Mar 2015 22:11:17 +0100 Subject: [PATCH] Fixed issue when BatchNode's light list flag was not cleared --- jme3-core/src/main/java/com/jme3/scene/BatchNode.java | 1 + 1 file changed, 1 insertion(+) diff --git a/jme3-core/src/main/java/com/jme3/scene/BatchNode.java b/jme3-core/src/main/java/com/jme3/scene/BatchNode.java index 1b8ccc009..7ce596825 100644 --- a/jme3-core/src/main/java/com/jme3/scene/BatchNode.java +++ b/jme3-core/src/main/java/com/jme3/scene/BatchNode.java @@ -131,6 +131,7 @@ public class BatchNode extends GeometryGroupNode implements Savable { updateWorldTransforms(); } + refreshFlags &= ~RF_CHILD_LIGHTLIST; if (!children.isEmpty()) { // the important part- make sure child geometric state is refreshed // first before updating own world bound. This saves