Point Of Interest light probe blending start of implementation : basic structure, probes selection and blend factor computation.
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/* |
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* Copyright (c) 2009-2015 jMonkeyEngine |
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* All rights reserved. |
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* |
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* Redistribution and use in source and binary forms, with or without |
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* modification, are permitted provided that the following conditions are |
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* met: |
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* |
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* * Redistributions of source code must retain the above copyright |
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* notice, this list of conditions and the following disclaimer. |
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* |
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* * Redistributions in binary form must reproduce the above copyright |
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* notice, this list of conditions and the following disclaimer in the |
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* documentation and/or other materials provided with the distribution. |
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* |
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* * Neither the name of 'jMonkeyEngine' nor the names of its contributors |
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* may be used to endorse or promote products derived from this software |
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* without specific prior written permission. |
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* |
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED |
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* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR |
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF |
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING |
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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*/ |
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package com.jme3.light; |
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import com.jme3.bounding.BoundingSphere; |
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import com.jme3.post.SceneProcessor; |
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import com.jme3.renderer.RenderManager; |
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import com.jme3.renderer.ViewPort; |
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import com.jme3.renderer.queue.RenderQueue; |
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import com.jme3.scene.Spatial; |
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import com.jme3.texture.FrameBuffer; |
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import com.jme3.util.TempVars; |
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import java.util.ArrayList; |
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import java.util.Collections; |
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import java.util.List; |
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/** |
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* this processor allows to blend several light probes maps together according to a Point of Interest. |
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* This is all based on this article by Sebastien lagarde |
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* https://seblagarde.wordpress.com/2012/09/29/image-based-lighting-approaches-and-parallax-corrected-cubemap/
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* @author Nehon |
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*/ |
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public class LightProbeBlendingProcessor implements SceneProcessor { |
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private ViewPort viewPort; |
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private LightFilter prevFilter; |
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private RenderManager renderManager; |
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private LightProbe probe = new LightProbe(); |
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private Spatial poi; |
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public LightProbeBlendingProcessor(Spatial poi) { |
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this.poi = poi; |
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} |
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@Override |
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public void initialize(RenderManager rm, ViewPort vp) { |
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viewPort = vp; |
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renderManager = rm; |
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prevFilter = rm.getLightFilter(); |
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rm.setLightFilter(new PoiLightProbeLightFilter(this)); |
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} |
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@Override |
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public void reshape(ViewPort vp, int w, int h) { |
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} |
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@Override |
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public boolean isInitialized() { |
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return viewPort != null; |
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} |
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@Override |
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public void preFrame(float tpf) { |
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} |
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/** 1. For POI take a spatial in the constructor and make all calculation against its world pos |
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* - Alternatively compute an arbitrary POI by casting rays from the camera |
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* (one in the center and one for each corner and take the median point) |
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* 2. Take the 4 most weighted probes for default. Maybe allow the user to change this |
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* 3. For the inner influence radius take half of the radius for a start we'll see then how to change this. |
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* |
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*/ |
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@Override |
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public void postQueue(RenderQueue rq) { |
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List<BlendFactor> blendFactors = new ArrayList<BlendFactor>(); |
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float sumBlendFactors = computeBlendFactors(blendFactors); |
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//Sort blend factors according to their weight
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Collections.sort(blendFactors); |
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//normalize blend factors;
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float normalizer = 1f / sumBlendFactors; |
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for (BlendFactor blendFactor : blendFactors) { |
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blendFactor.ndf *= normalizer; |
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// System.err.println(blendFactor);
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} |
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//for now just pick the first probe.
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if(!blendFactors.isEmpty()){ |
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probe = blendFactors.get(0).lightProbe; |
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}else{ |
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probe = null; |
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} |
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} |
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private float computeBlendFactors(List<BlendFactor> blendFactors) { |
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float sumBlendFactors = 0; |
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for (Spatial scene : viewPort.getScenes()) { |
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for (Light light : scene.getWorldLightList()) { |
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if(light.getType() == Light.Type.Probe){ |
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LightProbe p = (LightProbe)light; |
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TempVars vars = TempVars.get(); |
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boolean intersect = p.intersectsFrustum(viewPort.getCamera(), vars); |
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vars.release(); |
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//check if the probe is inside the camera frustum
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if(intersect){ |
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//is the poi inside the bounds of this probe
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if(poi.getWorldBound().intersects(p.getBounds())){ |
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//computing the distance as we need it to check if th epoi in in the inner radius and later to compute the weight
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float outerRadius = ((BoundingSphere)p.getBounds()).getRadius(); |
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float innerRadius = outerRadius * 0.5f; |
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float distance = p.getBounds().getCenter().distance(poi.getWorldTranslation()); |
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// if the poi in inside the inner range of this probe, then this probe is the only one that matters.
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if( distance < innerRadius ){ |
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blendFactors.clear(); |
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blendFactors.add(new BlendFactor(p, 1.0f)); |
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return 1.0f; |
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} |
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//else we need to compute the weight of this probe and collect it for blending
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float ndf = (distance - innerRadius) / (outerRadius - innerRadius); |
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sumBlendFactors += ndf; |
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blendFactors.add(new BlendFactor(p, ndf)); |
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} |
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} |
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} |
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} |
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} |
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return sumBlendFactors; |
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} |
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@Override |
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public void postFrame(FrameBuffer out) { |
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} |
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@Override |
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public void cleanup() { |
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viewPort = null; |
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renderManager.setLightFilter(prevFilter); |
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} |
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public void populateProbe(LightList lightList){ |
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if(probe != null && probe.isReady()){ |
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lightList.add(probe); |
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} |
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} |
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public Spatial getPoi() { |
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return poi; |
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} |
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public void setPoi(Spatial poi) { |
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this.poi = poi; |
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} |
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private class BlendFactor implements Comparable<BlendFactor>{ |
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LightProbe lightProbe; |
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float ndf; |
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public BlendFactor(LightProbe lightProbe, float ndf) { |
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this.lightProbe = lightProbe; |
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this.ndf = ndf; |
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} |
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@Override |
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public String toString() { |
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return "BlendFactor{" + "lightProbe=" + lightProbe + ", ndf=" + ndf + '}'; |
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} |
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@Override |
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public int compareTo(BlendFactor o) { |
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if(o.ndf > ndf){ |
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return -1; |
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}else if(o.ndf < ndf){ |
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return 1; |
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} |
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return 0; |
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} |
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} |
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} |
@ -0,0 +1,107 @@ |
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/* |
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* Copyright (c) 2009-2015 jMonkeyEngine |
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* All rights reserved. |
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* |
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* Redistribution and use in source and binary forms, with or without |
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* modification, are permitted provided that the following conditions are |
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* met: |
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* |
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* * Redistributions of source code must retain the above copyright |
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* notice, this list of conditions and the following disclaimer. |
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* |
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* * Redistributions in binary form must reproduce the above copyright |
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|
* notice, this list of conditions and the following disclaimer in the |
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* documentation and/or other materials provided with the distribution. |
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* |
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* * Neither the name of 'jMonkeyEngine' nor the names of its contributors |
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|
* may be used to endorse or promote products derived from this software |
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|
* without specific prior written permission. |
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* |
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED |
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* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR |
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF |
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|
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING |
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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*/ |
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package com.jme3.light; |
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import com.jme3.bounding.BoundingBox; |
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import com.jme3.bounding.BoundingSphere; |
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import com.jme3.bounding.BoundingVolume; |
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import com.jme3.renderer.Camera; |
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import com.jme3.scene.Geometry; |
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import com.jme3.util.TempVars; |
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import java.util.HashSet; |
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public final class PoiLightProbeLightFilter implements LightFilter { |
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private Camera camera; |
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private final HashSet<Light> processedLights = new HashSet<Light>(); |
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private final LightProbeBlendingProcessor processor; |
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public PoiLightProbeLightFilter(LightProbeBlendingProcessor processor) { |
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this.processor = processor; |
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} |
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@Override |
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public void setCamera(Camera camera) { |
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this.camera = camera; |
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for (Light light : processedLights) { |
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light.frustumCheckNeeded = true; |
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} |
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} |
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@Override |
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public void filterLights(Geometry geometry, LightList filteredLightList) { |
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TempVars vars = TempVars.get(); |
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try { |
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LightList worldLights = geometry.getWorldLightList(); |
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for (int i = 0; i < worldLights.size(); i++) { |
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Light light = worldLights.get(i); |
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if (light.getType() == Light.Type.Probe) { |
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continue; |
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} |
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if (light.frustumCheckNeeded) { |
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processedLights.add(light); |
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light.frustumCheckNeeded = false; |
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light.intersectsFrustum = light.intersectsFrustum(camera, vars); |
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} |
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if (!light.intersectsFrustum) { |
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continue; |
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} |
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BoundingVolume bv = geometry.getWorldBound(); |
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if (bv instanceof BoundingBox) { |
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if (!light.intersectsBox((BoundingBox) bv, vars)) { |
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continue; |
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} |
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} else if (bv instanceof BoundingSphere) { |
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if (!Float.isInfinite(((BoundingSphere) bv).getRadius())) { |
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if (!light.intersectsSphere((BoundingSphere) bv, vars)) { |
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continue; |
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} |
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} |
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} |
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filteredLightList.add(light); |
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} |
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processor.populateProbe(filteredLightList); |
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} finally { |
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vars.release(); |
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} |
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} |
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} |
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