Merge branch 'master' into PBRisComing
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						9fd90ab799
					
				| @ -746,26 +746,26 @@ public class RenderManager { | ||||
|     } | ||||
| 
 | ||||
|     /** | ||||
|      * Sets the light filter to use when rendering lighted Geometries | ||||
|      * Sets the light filter to use when rendering lit Geometries. | ||||
|      *  | ||||
|      * @see LightFilter | ||||
|      * @param lightFilter The light filter. Set it to null if you want all lights to be rendered | ||||
|      * @param lightFilter The light filter. Set it to null if you want all lights to be rendered. | ||||
|      */ | ||||
|     public void setLightFilter(LightFilter lightFilter) { | ||||
|         this.lightFilter = lightFilter; | ||||
|     } | ||||
| 
 | ||||
|     /** | ||||
|      * Defines what light mode will be selected when a technique offers several light modes | ||||
|      * @param preferredLightMode  | ||||
|      * Defines what light mode will be selected when a technique offers several light modes. | ||||
|      * @param preferredLightMode The light mode to use. | ||||
|      */ | ||||
|     public void setPreferredLightMode(TechniqueDef.LightMode preferredLightMode) { | ||||
|         this.preferredLightMode = preferredLightMode; | ||||
|     } | ||||
| 
 | ||||
|     /** | ||||
|      * returns the preferred light mode | ||||
|      * @return the light mode | ||||
|      * returns the preferred light mode. | ||||
|      * @return the light mode. | ||||
|      */ | ||||
|     public TechniqueDef.LightMode getPreferredLightMode() { | ||||
|         return preferredLightMode; | ||||
| @ -781,7 +781,7 @@ public class RenderManager { | ||||
| 
 | ||||
|     /** | ||||
|      * Sets the number of lights to use for each pass when the light mode is single pass. | ||||
|      * @param singlePassLightBatchSize the number of lights | ||||
|      * @param singlePassLightBatchSize the number of lights. | ||||
|      */ | ||||
|     public void setSinglePassLightBatchSize(int singlePassLightBatchSize) { | ||||
|         this.singlePassLightBatchSize = singlePassLightBatchSize; | ||||
|  | ||||
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