You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
85 lines
3.3 KiB
85 lines
3.3 KiB
14 years ago
|
/*
|
||
13 years ago
|
* Copyright (c) 2009-2012 jMonkeyEngine
|
||
14 years ago
|
* All rights reserved.
|
||
|
*
|
||
|
* Redistribution and use in source and binary forms, with or without
|
||
|
* modification, are permitted provided that the following conditions are
|
||
|
* met:
|
||
|
*
|
||
|
* * Redistributions of source code must retain the above copyright
|
||
|
* notice, this list of conditions and the following disclaimer.
|
||
|
*
|
||
|
* * Redistributions in binary form must reproduce the above copyright
|
||
|
* notice, this list of conditions and the following disclaimer in the
|
||
|
* documentation and/or other materials provided with the distribution.
|
||
|
*
|
||
|
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
|
||
|
* may be used to endorse or promote products derived from this software
|
||
|
* without specific prior written permission.
|
||
|
*
|
||
|
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||
|
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
|
||
|
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||
|
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
||
|
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||
|
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||
|
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
||
|
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
|
||
|
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||
|
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||
|
*/
|
||
|
package jme3test.tools;
|
||
|
|
||
|
import com.jme3.app.SimpleApplication;
|
||
|
import com.jme3.light.AmbientLight;
|
||
|
import com.jme3.scene.Node;
|
||
|
import com.jme3.scene.Spatial;
|
||
|
import jme3tools.savegame.SaveGame;
|
||
|
|
||
|
public class TestSaveGame extends SimpleApplication {
|
||
|
|
||
|
public static void main(String[] args) {
|
||
|
|
||
|
TestSaveGame app = new TestSaveGame();
|
||
|
app.start();
|
||
|
}
|
||
|
|
||
|
@Override
|
||
|
public void simpleUpdate(float tpf) {
|
||
|
}
|
||
|
|
||
|
public void simpleInitApp() {
|
||
|
|
||
|
//node that is used to store player data
|
||
|
Node myPlayer = new Node();
|
||
|
myPlayer.setName("PlayerNode");
|
||
|
myPlayer.setUserData("name", "Mario");
|
||
|
myPlayer.setUserData("health", 100.0f);
|
||
|
myPlayer.setUserData("points", 0);
|
||
|
|
||
|
//the actual model would be attached to this node
|
||
|
Spatial model = (Spatial) assetManager.loadModel("Models/Oto/Oto.mesh.xml");
|
||
|
myPlayer.attachChild(model);
|
||
|
|
||
|
//before saving the game, the model should be detached so its not saved along with the node
|
||
|
myPlayer.detachAllChildren();
|
||
|
SaveGame.saveGame("mycompany/mygame", "savegame_001", myPlayer);
|
||
|
|
||
|
//later the game is loaded again
|
||
|
Node player = (Node) SaveGame.loadGame("mycompany/mygame", "savegame_001");
|
||
|
player.attachChild(model);
|
||
|
rootNode.attachChild(player);
|
||
|
|
||
|
//and the data is available
|
||
|
System.out.println("Name: " + player.getUserData("name"));
|
||
|
System.out.println("Health: " + player.getUserData("health"));
|
||
|
System.out.println("Points: " + player.getUserData("points"));
|
||
|
|
||
|
AmbientLight al = new AmbientLight();
|
||
|
rootNode.addLight(al);
|
||
|
|
||
|
//note you can also implement your own classes that implement the Savable interface.
|
||
|
}
|
||
|
}
|