A complete 3D game development suite written purely in Java.
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
jmonkeyengine/jme3-examples/src/main/java/jme3test/model/TestGltfLoading.java

79 lines
3.2 KiB

/*
* Copyright (c) 2009-2012 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package jme3test.model;
import com.jme3.app.SimpleApplication;
import com.jme3.light.DirectionalLight;
import com.jme3.light.PointLight;
import com.jme3.math.*;
import com.jme3.scene.Geometry;
import com.jme3.scene.Spatial;
import com.jme3.scene.plugins.gltf.GltfModelKey;
import com.jme3.scene.shape.Sphere;
public class TestGltfLoading extends SimpleApplication {
public static void main(String[] args) {
TestGltfLoading app = new TestGltfLoading();
app.start();
}
public void simpleInitApp() {
flyCam.setMoveSpeed(10f);
viewPort.setBackgroundColor(ColorRGBA.DarkGray);
// sunset light
// DirectionalLight dl = new DirectionalLight();
// dl.setDirection(new Vector3f(-1f, -1.0f, -1f).normalizeLocal());
// dl.setColor(new ColorRGBA(1f, 1f, 1f, 1.0f));
// rootNode.addLight(dl);
//
// DirectionalLight dl2 = new DirectionalLight();
// dl2.setDirection(new Vector3f(1f, 1.0f, 1f).normalizeLocal());
// dl2.setColor(new ColorRGBA(0.5f, 0.5f, 0.5f, 1.0f));
// rootNode.addLight(dl2);
PointLight pl = new PointLight(new Vector3f(5.0f, 5.0f, 5.0f), ColorRGBA.White, 30);
rootNode.addLight(pl);
PointLight pl1 = new PointLight(new Vector3f(-5.0f, -5.0f, -5.0f), ColorRGBA.White.mult(0.5f), 50);
rootNode.addLight(pl1);
rootNode.attachChild(assetManager.loadModel("Models/gltf/box/box.gltf"));
//rootNode.attachChild(assetManager.loadModel(new GltfModelKey("Models/gltf/duck/Duck.gltf")));
//rootNode.attachChild(assetManager.loadModel("Models/gltf/hornet/scene.gltf"));
}
}