|
|
|
/*
|
|
|
|
* Copyright (c) 2009-2012 jMonkeyEngine
|
|
|
|
* All rights reserved.
|
|
|
|
*
|
|
|
|
* Redistribution and use in source and binary forms, with or without
|
|
|
|
* modification, are permitted provided that the following conditions are
|
|
|
|
* met:
|
|
|
|
*
|
|
|
|
* * Redistributions of source code must retain the above copyright
|
|
|
|
* notice, this list of conditions and the following disclaimer.
|
|
|
|
*
|
|
|
|
* * Redistributions in binary form must reproduce the above copyright
|
|
|
|
* notice, this list of conditions and the following disclaimer in the
|
|
|
|
* documentation and/or other materials provided with the distribution.
|
|
|
|
*
|
|
|
|
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
|
|
|
|
* may be used to endorse or promote products derived from this software
|
|
|
|
* without specific prior written permission.
|
|
|
|
*
|
|
|
|
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
|
|
|
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
|
|
|
|
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
|
|
|
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
|
|
|
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
|
|
|
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
|
|
|
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
|
|
|
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
|
|
|
|
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
|
|
|
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
|
|
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
|
|
*/
|
|
|
|
package jme3test.model;
|
|
|
|
|
|
|
|
import com.jme3.app.SimpleApplication;
|
|
|
|
import com.jme3.light.DirectionalLight;
|
|
|
|
import com.jme3.light.PointLight;
|
|
|
|
import com.jme3.math.*;
|
|
|
|
import com.jme3.scene.Geometry;
|
|
|
|
import com.jme3.scene.Spatial;
|
|
|
|
import com.jme3.scene.plugins.gltf.GltfModelKey;
|
|
|
|
import com.jme3.scene.shape.Sphere;
|
|
|
|
|
|
|
|
public class TestGltfLoading extends SimpleApplication {
|
|
|
|
|
|
|
|
|
|
|
|
public static void main(String[] args) {
|
|
|
|
TestGltfLoading app = new TestGltfLoading();
|
|
|
|
app.start();
|
|
|
|
}
|
|
|
|
|
|
|
|
public void simpleInitApp() {
|
|
|
|
flyCam.setMoveSpeed(10f);
|
|
|
|
viewPort.setBackgroundColor(ColorRGBA.DarkGray);
|
|
|
|
|
|
|
|
// sunset light
|
|
|
|
// DirectionalLight dl = new DirectionalLight();
|
|
|
|
// dl.setDirection(new Vector3f(-1f, -1.0f, -1f).normalizeLocal());
|
|
|
|
// dl.setColor(new ColorRGBA(1f, 1f, 1f, 1.0f));
|
|
|
|
// rootNode.addLight(dl);
|
|
|
|
//
|
|
|
|
// DirectionalLight dl2 = new DirectionalLight();
|
|
|
|
// dl2.setDirection(new Vector3f(1f, 1.0f, 1f).normalizeLocal());
|
|
|
|
// dl2.setColor(new ColorRGBA(0.5f, 0.5f, 0.5f, 1.0f));
|
|
|
|
// rootNode.addLight(dl2);
|
|
|
|
|
|
|
|
PointLight pl = new PointLight(new Vector3f(5.0f, 5.0f, 5.0f), ColorRGBA.White, 30);
|
|
|
|
rootNode.addLight(pl);
|
|
|
|
PointLight pl1 = new PointLight(new Vector3f(-5.0f, -5.0f, -5.0f), ColorRGBA.White.mult(0.5f), 50);
|
|
|
|
rootNode.addLight(pl1);
|
|
|
|
|
|
|
|
rootNode.attachChild(assetManager.loadModel("Models/gltf/box/box.gltf"));
|
|
|
|
//rootNode.attachChild(assetManager.loadModel(new GltfModelKey("Models/gltf/duck/Duck.gltf")));
|
|
|
|
|
|
|
|
//rootNode.attachChild(assetManager.loadModel("Models/gltf/hornet/scene.gltf"));
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
}
|