A complete 3D game development suite written purely in Java.
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jmonkeyengine/jme3-bullet-native/build.gradle

200 lines
6.2 KiB

apply plugin: 'cpp'
String bulletSrcPath = bulletFolder + '/src'
if (!hasProperty('mainClass')) {
ext.mainClass = ''
}
dependencies {
compile project(':jme3-bullet')
}
// Defines created C++ libraries
libraries {
bulletjme {
}
all {
binaries.all {
if (toolChain in VisualCpp) {
cppCompiler.args "/I${org.gradle.internal.jvm.Jvm.current().javaHome}\\include"
} else{
cppCompiler.args '-I', "${org.gradle.internal.jvm.Jvm.current().javaHome}/include"
}
if (targetPlatform.operatingSystem.name == "osx") {
cppCompiler.args '-I', "${org.gradle.internal.jvm.Jvm.current().javaHome}/include/darwin"
} else if (targetPlatform.operatingSystem.name == "linux") {
cppCompiler.args '-I', "${org.gradle.internal.jvm.Jvm.current().javaHome}/include/linux"
cppCompiler.args "-fPIC"
cppCompiler.args "-fpermissive"
// cppCompiler.args "-static-libgcc"
// cppCompiler.args "-static-libstdc++"
// linker.args "-static-libgcc"
// linker.args "-static-libstdc++"
} else if (targetPlatform.operatingSystem.name == "windows") {
if (toolChain in Gcc) {
cppCompiler.args '-I', "${org.gradle.internal.jvm.Jvm.current().javaHome}/include/win32"
}
else if (toolChain in VisualCpp) {
cppCompiler.args "/I${org.gradle.internal.jvm.Jvm.current().javaHome}\\include\\win32"
}
cppCompiler.define('WIN32')
// linker.args 'Shlwapi.lib', 'Advapi32.lib'
}
}
}
}
// C++ sources for binary compilation
sources {
bulletjme {
cpp {
source {
srcDir 'src/native/cpp'
srcDir bulletSrcPath
exclude 'BulletMultiThreaded/GpuSoftBodySolvers/**'
include '**/*.cpp'
}
exportedHeaders {
srcDir 'src/native/cpp'
srcDir bulletSrcPath
include '**/*.h'
}
}
}
}
// Java source sets for IDE acces and source jar bundling / mavenization
sourceSets {
main {
java {
srcDir 'src/native/cpp'
}
}
}
// Set of target platforms, will be available based on build system
model {
platforms{
// osx_universal { // TODO: universal binary doesn't work?
// architecture 'x86_64'
// architecture 'x86'
// operatingSystem 'osx'
// }
osx_x86 {
architecture "x86"
operatingSystem "osx"
}
osx_x86_64 {
architecture "x86_64"
operatingSystem "osx"
}
linux_x86 {
architecture "x86"
operatingSystem "linux"
}
linux_x86_64 {
architecture "x86_64"
operatingSystem "linux"
}
windows_x86 {
architecture "x86"
operatingSystem "windows"
}
windows_x86_64 {
architecture "x86_64"
operatingSystem "windows"
}
}
}
// Download bullet if not available
task downloadBullet(type: MyDownload) {
sourceUrl = bulletUrl
target = file(bulletZipFile)
}
// Unzip bullet if not available
task unzipBullet(type: Copy) {
def zipFile = file(bulletZipFile)
def outputDir = file(".")
from zipTree(zipFile)
into outputDir
}
unzipBullet.dependsOn {
def zipFilePath = project.projectDir.absolutePath + File.separator + bulletZipFile
def zipFile = new File(zipFilePath)
if (!zipFile.exists()) {
downloadBullet
}
}
compileJava.dependsOn {
if(buildNativeProjects=="true"){
def bulletUnzipDir = new File(project.projectDir.absolutePath + File.separator + bulletFolder)
if (!bulletUnzipDir.isDirectory()) {
unzipBullet
}
}
}
binaries.withType(StaticLibraryBinarySpec) {
buildable = false
}
// Adds all available binaries to java jar task
binaries.withType(SharedLibraryBinary) { binary ->
// For all binaries that can't be built on the current system
if(buildNativeProjects!="true"){
buildable = false;
}
if (!buildable) {
//Get from libs folder if no fresh build is available in the build folder and add to jar file
if(!binary.tasks.outputFile.get(0).exists()){
def fileName = binary.tasks.outputFile.get(0).getName();
def precompiledFile = new File(project.projectDir.absolutePath + File.separator + "libs" + File.separator + "native" + File.separator + "${targetPlatform.operatingSystem.name}" + File.separator + "${targetPlatform.architecture.name}" + File.separator + "${fileName}")
if(precompiledFile.exists()){
jar.into("native/${targetPlatform.operatingSystem.name}/${targetPlatform.architecture.name}") { from precompiledFile }
}
return
} else{
// Add binary to jar file if the binary exists in the build folder already,
// e.g. when the build of jme3-bullet-native has been run on a virtual box
// and the project hasn't been cleaned yet.
jar.into("native/${targetPlatform.operatingSystem.name}/${targetPlatform.architecture.name}") { from binary.tasks.outputFile }
return
}
}
// For all binaries that can be built on the current system
def builderTask = binary.tasks
// Add output to jar file
jar.into("native/${targetPlatform.operatingSystem.name}/${targetPlatform.architecture.name}") { from builderTask.outputFile }
// Add depend on build
jar.dependsOn builderTask
// Add output to libs folder
task "copyBinaryToLibs${targetPlatform}"(type: Copy, dependsOn: builderTask) {
from builderTask.outputFile
into "libs/native/${targetPlatform.operatingSystem.name}/${targetPlatform.architecture.name}"
}
// Add depend on copy
jar.dependsOn("copyBinaryToLibs${targetPlatform}")
}
// Helper class to wrap ant dowload task
class MyDownload extends DefaultTask {
@Input
String sourceUrl
@OutputFile
File target
@TaskAction
void download() {
ant.get(src: sourceUrl, dest: target)
}
}