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/*
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* Copyright (c) 2009-2010 jMonkeyEngine
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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*
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
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* may be used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package jme3test.bullet;
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import com.jme3.app.SimpleApplication;
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import com.jme3.bullet.BulletAppState;
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import com.jme3.bullet.PhysicsSpace;
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import com.jme3.bullet.control.RigidBodyControl;
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import com.jme3.material.Material;
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import com.jme3.math.ColorRGBA;
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import com.jme3.math.FastMath;
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import com.jme3.math.Quaternion;
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import com.jme3.scene.Geometry;
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import com.jme3.scene.Node;
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import com.jme3.scene.Spatial;
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import com.jme3.scene.shape.Box;
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import com.jme3.scene.shape.Cylinder;
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import com.jme3.scene.shape.Torus;
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/**
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* This is a basic Test of jbullet-jme functions
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*
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* @author normenhansen
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*/
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public class TestCollisionShapeFactory extends SimpleApplication {
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private BulletAppState bulletAppState;
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private Material mat1;
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private Material mat2;
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private Material mat3;
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public static void main(String[] args) {
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TestCollisionShapeFactory app = new TestCollisionShapeFactory();
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app.start();
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}
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@Override
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public void simpleInitApp() {
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bulletAppState = new BulletAppState();
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stateManager.attach(bulletAppState);
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bulletAppState.getPhysicsSpace().enableDebug(assetManager);
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createMaterial();
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Node node = new Node("node1");
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attachRandomGeometry(node, mat1);
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randomizeTransform(node);
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Node node2 = new Node("node2");
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attachRandomGeometry(node2, mat2);
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randomizeTransform(node2);
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node.attachChild(node2);
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rootNode.attachChild(node);
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RigidBodyControl control = new RigidBodyControl(0);
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node.addControl(control);
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getPhysicsSpace().add(control);
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//test single geometry too
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Geometry myGeom = new Geometry("cylinder", new Cylinder(16, 16, 0.5f, 1));
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myGeom.setMaterial(mat3);
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randomizeTransform(myGeom);
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rootNode.attachChild(myGeom);
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RigidBodyControl control3 = new RigidBodyControl(0);
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myGeom.addControl(control3);
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getPhysicsSpace().add(control3);
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}
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private void attachRandomGeometry(Node node, Material mat) {
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Box box = new Box(0.25f, 0.25f, 0.25f);
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Torus torus = new Torus(16, 16, 0.2f, 0.8f);
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Geometry[] boxes = new Geometry[]{
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new Geometry("box1", box),
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new Geometry("box2", box),
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new Geometry("box3", box),
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new Geometry("torus1", torus),
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new Geometry("torus2", torus),
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new Geometry("torus3", torus)
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};
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for (int i = 0; i < boxes.length; i++) {
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Geometry geometry = boxes[i];
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geometry.setLocalTranslation((float) Math.random() * 10 -10, (float) Math.random() * 10 -10, (float) Math.random() * 10 -10);
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geometry.setLocalRotation(new Quaternion().fromAngles((float) Math.random() * FastMath.PI, (float) Math.random() * FastMath.PI, (float) Math.random() * FastMath.PI));
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geometry.setLocalScale((float) Math.random() * 10 -10, (float) Math.random() * 10 -10, (float) Math.random() * 10 -10);
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geometry.setMaterial(mat);
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node.attachChild(geometry);
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}
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}
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private void randomizeTransform(Spatial spat){
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spat.setLocalTranslation((float) Math.random() * 10, (float) Math.random() * 10, (float) Math.random() * 10);
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spat.setLocalTranslation((float) Math.random() * 10, (float) Math.random() * 10, (float) Math.random() * 10);
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spat.setLocalScale((float) Math.random() * 2, (float) Math.random() * 2, (float) Math.random() * 2);
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}
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private void createMaterial() {
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mat1 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
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mat1.setColor("Color", ColorRGBA.Green);
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mat2 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
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mat2.setColor("Color", ColorRGBA.Red);
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mat3 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
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mat3.setColor("Color", ColorRGBA.Yellow);
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}
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private PhysicsSpace getPhysicsSpace() {
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return bulletAppState.getPhysicsSpace();
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}
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}
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