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/*
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* Copyright (c) 2009-2012 jMonkeyEngine
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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*
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
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* may be used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package com.jme3.renderer.lwjgl;
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import com.jme3.renderer.opengl.GLExt;
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import org.lwjgl.opengl.*;
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import java.nio.FloatBuffer;
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import java.nio.IntBuffer;
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/**
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* The LWJGL implementation og {@link GLExt}.
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*/
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public class LwjglGLExt extends LwjglRender implements GLExt {
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@Override
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public void glBufferData(final int target, final IntBuffer data, final int usage) {
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checkLimit(data);
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GL15.glBufferData(target, data, usage);
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}
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@Override
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public void glBufferSubData(final int target, final long offset, final IntBuffer data) {
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checkLimit(data);
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GL15.glBufferSubData(target, offset, data);
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}
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@Override
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public void glDrawArraysInstancedARB(final int mode, final int first, final int count, final int primCount) {
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ARBDrawInstanced.glDrawArraysInstancedARB(mode, first, count, primCount);
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}
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@Override
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public void glDrawBuffers(final IntBuffer bufs) {
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checkLimit(bufs);
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GL20.glDrawBuffers(bufs);
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}
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@Override
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public void glDrawElementsInstancedARB(final int mode, final int indicesCount, final int type,
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final long indicesBufferOffset, final int primCount) {
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ARBDrawInstanced.glDrawElementsInstancedARB(mode, indicesCount, type, indicesBufferOffset, primCount);
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}
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@Override
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public void glGetMultisample(final int pname, final int index, final FloatBuffer val) {
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checkLimit(val);
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ARBTextureMultisample.glGetMultisamplefv(pname, index, val);
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}
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@Override
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public void glTexImage2DMultisample(final int target, final int samples, final int internalFormat, final int width,
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final int height, final boolean fixedSampleLocations) {
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ARBTextureMultisample.glTexImage2DMultisample(target, samples, internalFormat, width, height, fixedSampleLocations);
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}
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@Override
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public void glVertexAttribDivisorARB(final int index, final int divisor) {
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ARBInstancedArrays.glVertexAttribDivisorARB(index, divisor);
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}
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@Override
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public Object glFenceSync(final int condition, final int flags) {
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return ARBSync.glFenceSync(condition, flags);
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}
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@Override
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public int glClientWaitSync(final Object sync, final int flags, final long timeout) {
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return ARBSync.glClientWaitSync((Long) sync, flags, timeout);
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}
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@Override
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public void glDeleteSync(final Object sync) {
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ARBSync.glDeleteSync((Long) sync);
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}
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}
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