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84 lines
2.6 KiB
84 lines
2.6 KiB
9 years ago
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package com.jme3.renderer.lwjgl;
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import com.jme3.renderer.RendererException;
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import com.jme3.renderer.opengl.GLExt;
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import org.lwjgl.opengl.*;
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import java.nio.Buffer;
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import java.nio.FloatBuffer;
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import java.nio.IntBuffer;
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public class LwjglGLExt implements GLExt {
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private static void checkLimit(Buffer buffer) {
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if (buffer == null) {
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return;
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}
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if (buffer.limit() == 0) {
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throw new RendererException("Attempting to upload empty buffer (limit = 0), that's an error");
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}
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if (buffer.remaining() == 0) {
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throw new RendererException("Attempting to upload empty buffer (remaining = 0), that's an error");
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}
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}
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@Override
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public void glBufferData(int target, IntBuffer data, int usage) {
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checkLimit(data);
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GL15.glBufferData(target, data, usage);
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}
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@Override
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public void glBufferSubData(int target, long offset, IntBuffer data) {
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checkLimit(data);
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GL15.glBufferSubData(target, offset, data);
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}
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@Override
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public void glDrawArraysInstancedARB(int mode, int first, int count, int primcount) {
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ARBDrawInstanced.glDrawArraysInstancedARB(mode, first, count, primcount);
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}
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@Override
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public void glDrawBuffers(IntBuffer bufs) {
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checkLimit(bufs);
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GL20.glDrawBuffers(bufs);
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}
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@Override
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public void glDrawElementsInstancedARB(int mode, int indices_count, int type, long indices_buffer_offset, int primcount) {
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ARBDrawInstanced.glDrawElementsInstancedARB(mode, indices_count, type, indices_buffer_offset, primcount);
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}
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@Override
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public void glGetMultisample(int pname, int index, FloatBuffer val) {
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checkLimit(val);
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ARBTextureMultisample.glGetMultisamplefv(pname, index, val);
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}
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@Override
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public void glTexImage2DMultisample(int target, int samples, int internalformat, int width, int height, boolean fixedsamplelocations) {
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ARBTextureMultisample.glTexImage2DMultisample(target, samples, internalformat, width, height, fixedsamplelocations);
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}
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@Override
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public void glVertexAttribDivisorARB(int index, int divisor) {
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ARBInstancedArrays.glVertexAttribDivisorARB(index, divisor);
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}
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@Override
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public Object glFenceSync(int condition, int flags) {
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return ARBSync.glFenceSync(condition, flags);
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}
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@Override
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public int glClientWaitSync(final Object sync, final int flags, final long timeout) {
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return ARBSync.glClientWaitSync((Long) sync, flags, timeout);
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}
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@Override
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public void glDeleteSync(final Object sync) {
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ARBSync.glDeleteSync((Long) sync);
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}
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}
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