/* * Copyright (c) 2009-2012 jMonkeyEngine * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'jMonkeyEngine' nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package com.jme3.renderer.lwjgl; import com.jme3.renderer.opengl.GLExt; import org.lwjgl.opengl.*; import java.nio.FloatBuffer; import java.nio.IntBuffer; /** * The LWJGL implementation og {@link GLExt}. */ public class LwjglGLExt extends LwjglRender implements GLExt { @Override public void glBufferData(final int target, final IntBuffer data, final int usage) { checkLimit(data); GL15.glBufferData(target, data, usage); } @Override public void glBufferSubData(final int target, final long offset, final IntBuffer data) { checkLimit(data); GL15.glBufferSubData(target, offset, data); } @Override public void glDrawArraysInstancedARB(final int mode, final int first, final int count, final int primCount) { ARBDrawInstanced.glDrawArraysInstancedARB(mode, first, count, primCount); } @Override public void glDrawBuffers(final IntBuffer bufs) { checkLimit(bufs); GL20.glDrawBuffers(bufs); } @Override public void glDrawElementsInstancedARB(final int mode, final int indicesCount, final int type, final long indicesBufferOffset, final int primCount) { ARBDrawInstanced.glDrawElementsInstancedARB(mode, indicesCount, type, indicesBufferOffset, primCount); } @Override public void glGetMultisample(final int pname, final int index, final FloatBuffer val) { checkLimit(val); ARBTextureMultisample.glGetMultisamplefv(pname, index, val); } @Override public void glTexImage2DMultisample(final int target, final int samples, final int internalFormat, final int width, final int height, final boolean fixedSampleLocations) { ARBTextureMultisample.glTexImage2DMultisample(target, samples, internalFormat, width, height, fixedSampleLocations); } @Override public void glVertexAttribDivisorARB(final int index, final int divisor) { ARBInstancedArrays.glVertexAttribDivisorARB(index, divisor); } @Override public Object glFenceSync(final int condition, final int flags) { return ARBSync.glFenceSync(condition, flags); } @Override public int glClientWaitSync(final Object sync, final int flags, final long timeout) { return ARBSync.glClientWaitSync((Long) sync, flags, timeout); } @Override public void glDeleteSync(final Object sync) { ARBSync.glDeleteSync((Long) sync); } }