2012-05-14 17:33:20 +00:00
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/*
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2012-10-05 17:22:45 +00:00
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* Copyright (c) 2009-2012 jMonkeyEngine
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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*
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
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* may be used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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2012-05-14 17:33:20 +00:00
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*/
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package jme3test.terrain;
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import com.jme3.app.SimpleApplication;
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import com.jme3.font.BitmapText;
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import com.jme3.input.KeyInput;
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import com.jme3.input.controls.ActionListener;
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import com.jme3.input.controls.KeyTrigger;
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import com.jme3.light.AmbientLight;
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import com.jme3.light.DirectionalLight;
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import com.jme3.material.Material;
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import com.jme3.math.ColorRGBA;
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import com.jme3.math.Vector2f;
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import com.jme3.math.Vector3f;
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2012-05-28 15:32:30 +00:00
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import com.jme3.scene.Geometry;
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2012-05-14 17:33:20 +00:00
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import com.jme3.scene.Node;
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2012-05-28 15:32:30 +00:00
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import com.jme3.scene.shape.Sphere;
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2012-05-14 17:33:20 +00:00
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import com.jme3.terrain.ProgressMonitor;
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import com.jme3.terrain.Terrain;
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2012-05-28 15:32:30 +00:00
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import com.jme3.terrain.geomipmap.MultiTerrainLodControl;
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2012-05-14 17:33:20 +00:00
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import com.jme3.terrain.geomipmap.NeighbourFinder;
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import com.jme3.terrain.geomipmap.TerrainQuad;
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import com.jme3.terrain.geomipmap.lodcalc.DistanceLodCalculator;
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import com.jme3.texture.Texture;
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import com.jme3.texture.Texture.WrapMode;
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import java.util.List;
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/**
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* Demonstrates the NeighbourFinder interface for TerrainQuads,
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* allowing you to tile terrains together without having to use
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2012-05-28 15:32:30 +00:00
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* TerrainGrid. It also introduces the MultiTerrainLodControl that
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* will seam the edges of all the terrains supplied.
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2012-05-14 17:33:20 +00:00
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*
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* @author sploreg
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*/
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public class TerrainTestTile extends SimpleApplication {
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private TiledTerrain terrain;
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Material matTerrain;
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Material matWire;
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boolean wireframe = true;
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boolean triPlanar = false;
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boolean wardiso = false;
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boolean minnaert = false;
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protected BitmapText hintText;
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private float grassScale = 256;
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public static void main(String[] args) {
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TerrainTestTile app = new TerrainTestTile();
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app.start();
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}
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@Override
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public void simpleInitApp() {
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loadHintText();
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setupKeys();
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// WIREFRAME material
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matWire = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
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matWire.getAdditionalRenderState().setWireframe(true);
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matWire.setColor("Color", ColorRGBA.Green);
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terrain = new TiledTerrain();
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rootNode.attachChild(terrain);
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DirectionalLight light = new DirectionalLight();
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light.setDirection((new Vector3f(-0.5f, -1f, -0.5f)).normalize());
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rootNode.addLight(light);
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AmbientLight ambLight = new AmbientLight();
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ambLight.setColor(new ColorRGBA(1f, 1f, 0.8f, 0.2f));
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rootNode.addLight(ambLight);
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cam.setLocation(new Vector3f(0, 256, 0));
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2012-05-28 15:32:30 +00:00
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cam.lookAtDirection(new Vector3f(0, -1, -1).normalizeLocal(), Vector3f.UNIT_Y);
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Sphere s = new Sphere(12, 12, 3);
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Geometry g = new Geometry("marker");
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g.setMesh(s);
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Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
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mat.setColor("Color", ColorRGBA.Red);
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g.setMaterial(mat);
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g.setLocalTranslation(0, -100, 0);
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rootNode.attachChild(g);
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Geometry g2 = new Geometry("marker");
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g2.setMesh(s);
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mat.setColor("Color", ColorRGBA.Red);
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g2.setMaterial(mat);
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g2.setLocalTranslation(10, -100, 0);
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rootNode.attachChild(g2);
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Geometry g3 = new Geometry("marker");
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g3.setMesh(s);
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mat.setColor("Color", ColorRGBA.Red);
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g3.setMaterial(mat);
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g3.setLocalTranslation(0, -100, 10);
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rootNode.attachChild(g3);
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2012-05-14 17:33:20 +00:00
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}
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public void loadHintText() {
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hintText = new BitmapText(guiFont, false);
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hintText.setLocalTranslation(0, getCamera().getHeight(), 0);
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hintText.setText("Hit 'T' to toggle wireframe");
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guiNode.attachChild(hintText);
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}
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private void setupKeys() {
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flyCam.setMoveSpeed(100);
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inputManager.addMapping("wireframe", new KeyTrigger(KeyInput.KEY_T));
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inputManager.addListener(actionListener, "wireframe");
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}
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private ActionListener actionListener = new ActionListener() {
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public void onAction(String name, boolean pressed, float tpf) {
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if (name.equals("wireframe") && !pressed) {
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wireframe = !wireframe;
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if (!wireframe) {
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terrain.setMaterial(matWire);
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} else {
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terrain.setMaterial(matTerrain);
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}
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}
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}
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};
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/**
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* A sample class (node in this case) that demonstrates
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* the use of NeighbourFinder.
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* It just links up the left,right,top,bottom TerrainQuads
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* so LOD can work.
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2012-05-28 15:32:30 +00:00
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* It does not implement many of the Terrain interface's methods,
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* you will want to do that for your own implementations.
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2012-05-14 17:33:20 +00:00
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*/
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private class TiledTerrain extends Node implements Terrain, NeighbourFinder {
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private TerrainQuad terrain1;
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private TerrainQuad terrain2;
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private TerrainQuad terrain3;
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private TerrainQuad terrain4;
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TiledTerrain() {
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// TERRAIN TEXTURE material
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matTerrain = new Material(assetManager, "Common/MatDefs/Terrain/TerrainLighting.j3md");
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matTerrain.setBoolean("useTriPlanarMapping", false);
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matTerrain.setBoolean("WardIso", true);
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matTerrain.setFloat("Shininess", 0);
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// GRASS texture
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Texture grass = assetManager.loadTexture("Textures/Terrain/splat/grass.jpg");
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grass.setWrap(WrapMode.Repeat);
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matTerrain.setTexture("DiffuseMap", grass);
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matTerrain.setFloat("DiffuseMap_0_scale", grassScale);
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// CREATE THE TERRAIN
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2012-05-28 15:32:30 +00:00
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terrain1 = new TerrainQuad("terrain 1", 65, 513, null);
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2012-05-14 17:33:20 +00:00
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terrain1.setMaterial(matTerrain);
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terrain1.setLocalTranslation(-256, -100, -256);
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terrain1.setLocalScale(1f, 1f, 1f);
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this.attachChild(terrain1);
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2012-05-28 15:32:30 +00:00
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terrain2 = new TerrainQuad("terrain 2", 65, 513, null);
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2012-05-14 17:33:20 +00:00
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terrain2.setMaterial(matTerrain);
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terrain2.setLocalTranslation(-256, -100, 256);
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terrain2.setLocalScale(1f, 1f, 1f);
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this.attachChild(terrain2);
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2012-05-28 15:32:30 +00:00
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terrain3 = new TerrainQuad("terrain 3", 65, 513, null);
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2012-05-14 17:33:20 +00:00
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terrain3.setMaterial(matTerrain);
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terrain3.setLocalTranslation(256, -100, -256);
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terrain3.setLocalScale(1f, 1f, 1f);
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this.attachChild(terrain3);
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2012-05-28 15:32:30 +00:00
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terrain4 = new TerrainQuad("terrain 4", 65, 513, null);
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2012-05-14 17:33:20 +00:00
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terrain4.setMaterial(matTerrain);
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terrain4.setLocalTranslation(256, -100, 256);
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terrain4.setLocalScale(1f, 1f, 1f);
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this.attachChild(terrain4);
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2012-05-28 15:32:30 +00:00
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terrain1.setNeighbourFinder(this);
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terrain2.setNeighbourFinder(this);
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terrain3.setNeighbourFinder(this);
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terrain4.setNeighbourFinder(this);
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MultiTerrainLodControl lodControl = new MultiTerrainLodControl(getCamera());
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lodControl.setLodCalculator( new DistanceLodCalculator(65, 2.7f) ); // patch size, and a multiplier
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lodControl.addTerrain(terrain1);
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lodControl.addTerrain(terrain2);
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lodControl.addTerrain(terrain3);// order of these seems to matter
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lodControl.addTerrain(terrain4);
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this.addControl(lodControl);
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2012-05-14 17:33:20 +00:00
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}
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/**
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* 1 3
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* 2 4
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*/
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public TerrainQuad getRightQuad(TerrainQuad center) {
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2012-05-28 15:32:30 +00:00
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//System.out.println("lookup neighbour");
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2012-05-14 17:33:20 +00:00
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if (center == terrain1)
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return terrain3;
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if (center == terrain2)
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return terrain4;
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return null;
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}
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/**
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* 1 3
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* 2 4
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*/
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public TerrainQuad getLeftQuad(TerrainQuad center) {
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2012-05-28 15:32:30 +00:00
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//System.out.println("lookup neighbour");
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2012-05-14 17:33:20 +00:00
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if (center == terrain3)
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return terrain1;
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if (center == terrain4)
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return terrain2;
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return null;
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}
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/**
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* 1 3
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* 2 4
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*/
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public TerrainQuad getTopQuad(TerrainQuad center) {
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2012-05-28 15:32:30 +00:00
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//System.out.println("lookup neighbour");
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2012-05-14 17:33:20 +00:00
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if (center == terrain2)
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return terrain1;
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if (center == terrain4)
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return terrain3;
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return null;
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}
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/**
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* 1 3
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* 2 4
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*/
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public TerrainQuad getDownQuad(TerrainQuad center) {
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2012-05-28 15:32:30 +00:00
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//System.out.println("lookup neighbour");
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2012-05-14 17:33:20 +00:00
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if (center == terrain1)
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return terrain2;
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if (center == terrain3)
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return terrain4;
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return null;
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}
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public float getHeight(Vector2f xz) {
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// you will have to offset the coordinate for each terrain, to center on it
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throw new UnsupportedOperationException("Not supported yet.");
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}
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public Vector3f getNormal(Vector2f xz) {
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// you will have to offset the coordinate for each terrain, to center on it
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throw new UnsupportedOperationException("Not supported yet.");
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}
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public float getHeightmapHeight(Vector2f xz) {
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// you will have to offset the coordinate for each terrain, to center on it
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throw new UnsupportedOperationException("Not supported yet.");
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}
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public void setHeight(Vector2f xzCoordinate, float height) {
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// you will have to offset the coordinate for each terrain, to center on it
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throw new UnsupportedOperationException("Not supported yet.");
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}
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public void setHeight(List<Vector2f> xz, List<Float> height) {
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// you will have to offset the coordinate for each terrain, to center on it
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throw new UnsupportedOperationException("Not supported yet.");
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}
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public void adjustHeight(Vector2f xzCoordinate, float delta) {
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// you will have to offset the coordinate for each terrain, to center on it
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throw new UnsupportedOperationException("Not supported yet.");
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}
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public void adjustHeight(List<Vector2f> xz, List<Float> height) {
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// you will have to offset the coordinate for each terrain, to center on it
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throw new UnsupportedOperationException("Not supported yet.");
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}
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public float[] getHeightMap() {
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throw new UnsupportedOperationException("Not supported yet.");
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}
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public int getMaxLod() {
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throw new UnsupportedOperationException("Not supported yet.");
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}
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public void setLocked(boolean locked) {
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throw new UnsupportedOperationException("Not supported yet.");
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}
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public void generateEntropy(ProgressMonitor monitor) {
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throw new UnsupportedOperationException("Not supported yet.");
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}
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public Material getMaterial() {
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throw new UnsupportedOperationException("Not supported yet.");
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}
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public Material getMaterial(Vector3f worldLocation) {
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throw new UnsupportedOperationException("Not supported yet.");
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}
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public int getTerrainSize() {
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throw new UnsupportedOperationException("Not supported yet.");
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}
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public int getNumMajorSubdivisions() {
|
|
|
|
throw new UnsupportedOperationException("Not supported yet.");
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
}
|