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72 lines
2.8 KiB
72 lines
2.8 KiB
14 years ago
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/*
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* Copyright (c) 2009-2012 jMonkeyEngine
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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*
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
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* may be used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package jme3test.asset;
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import com.jme3.asset.AssetManager;
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import com.jme3.asset.DesktopAssetManager;
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import com.jme3.asset.plugins.ClasspathLocator;
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import com.jme3.audio.AudioData;
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import com.jme3.audio.plugins.WAVLoader;
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import com.jme3.texture.Texture;
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import com.jme3.texture.plugins.AWTLoader;
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public class TestAbsoluteLocators {
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public static void main(String[] args){
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AssetManager am = new DesktopAssetManager();
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am.registerLoader(AWTLoader.class, "jpg");
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am.registerLoader(WAVLoader.class, "wav");
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// register absolute locator
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am.registerLocator("/", ClasspathLocator.class);
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// find a sound
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AudioData audio = am.loadAudio("Sound/Effects/Gun.wav");
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// find a texture
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Texture tex = am.loadTexture("Textures/Terrain/Pond/Pond.jpg");
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if (audio == null)
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throw new RuntimeException("Cannot find audio!");
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else
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System.out.println("Audio loaded from Sounds/Effects/Gun.wav");
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if (tex == null)
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throw new RuntimeException("Cannot find texture!");
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else
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System.out.println("Texture loaded from Textures/Terrain/Pond/Pond.jpg");
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System.out.println("Success!");
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}
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}
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