85 Commits

Author SHA1 Message Date
d662b3d6a5 Add Matrix texture animating. And prepare jet sprite. 2024-08-18 13:53:41 -05:00
ae6a74e6ce
Merge pull request #6 from sigonasr2/set-visual-studio-working-directory-to-project-root,-for-easy-development
set working directory to project root
2024-08-18 12:35:04 -05:00
2701f5141b
Merge pull request #5 from sigonasr2/add-emscripten-shell
Add emscripten shell
2024-08-18 12:34:23 -05:00
6aad971aec
Merge pull request #7 from sigonasr2/remove-browser-title-hijack-from-PGE
comment out emscripten SetWindowTitle implementation
2024-08-18 12:25:35 -05:00
Moros Smith
3d95c8b00f comment out emscripten SetWindowTitle implementation 2024-08-18 11:05:00 -04:00
Moros Smith
3c75a8db28 set working directory to project root 2024-08-18 10:52:52 -04:00
Moros Smith
02dca56ee1 rename output html file to index.html to ease deployment 2024-08-18 10:49:35 -04:00
Moros Smith
acb2cbf442 add custom emscripten shell file 2024-08-18 10:02:10 -04:00
5e66fd009e Convert entire loaded map into a giant decal for performance reasons. 2024-08-18 05:00:23 -05:00
946c329b37 Fix the zoom! Finally! 2024-08-18 04:25:07 -05:00
530fdc7494 Scale and camera correction almost fixed. Still need to solidify zoom factors somehow. 2024-08-17 22:13:03 -05:00
66622c84f7 Scale correction on right edge of camera. 2024-08-17 21:17:36 -05:00
f47d49417b Add in burning and drowning states and all terrain effects. 2024-08-17 19:46:36 -05:00
9673cadd7c Add in basic terrain powerup effect modifiers. 2024-08-17 18:56:29 -05:00
b1e418bbc7 Add powerup collection and powerup collection effect. 2024-08-17 18:46:03 -05:00
cb16ce831a Update graphics to match new palette. Powerup reading and parsing/spawning completed. 2024-08-17 16:00:33 -05:00
7cf2bb7c3a Add in wheel and extra Animate2D helper functions. 2024-08-17 13:34:32 -05:00
13908da158 Adjust all physics values to be modified by terrain types. 2024-08-17 12:36:56 -05:00
32f6165f7d Detection of terrain types. 2024-08-17 12:05:24 -05:00
6822a4916c Implement multi-layer map rendering. Fix bug with GetLayers() returning a reference to a temporary copy of MapData. For whatever reason...oops. 2024-08-17 11:15:02 -05:00
972dd827e9 Prepare gameplay loop documentation. 2024-08-17 10:33:24 -05:00
4be0ebc161 Added animated water and lava tiles. 2024-08-17 09:09:52 -05:00
506b5f99ae Add basic collision resolution between Hamsters. 2024-08-17 00:12:06 -05:00
f234f1a4fe Added TMX Map Parsing. Added more color cycling to default border template. 2024-08-16 23:48:55 -05:00
3f9a30c16a Added a Border class and cycle timers for some cool color cycling. 2024-08-16 22:26:14 -05:00
7df7b5cbec Add missing camera update call. Fix player flag being set on NPCs instead of the player. Add friction and movement. 2024-08-16 21:17:39 -05:00
cf7121701a Force 30 FPS minimum elapsed time on game engine. Added directional turn controls for the player. 2024-08-16 20:59:09 -05:00
36eb4ce61e Setup game camera and player transformed view following/offset. 2024-08-16 20:25:54 -05:00
2b20570eb3 Remove dependency on olcPGEX_ViewPort. Add olcPGEX_TransformedView. Update border to be in front of the rest of the game drawing. 2024-08-16 20:02:33 -05:00
1a6980b3d4 Add in Hamsters and player flags. Fix up animation loading systems. Setup main game loop and load level function. 2024-08-16 19:30:34 -05:00
bc05757b84 Wrote Animation loading functions. 2024-08-16 18:24:32 -05:00
23523b754d Fix up debug assets folder during development to point to the assets directory. 2024-08-16 17:49:42 -05:00
593841971d Add border image + setup asset loading and animation loading for images. 2024-08-16 17:40:36 -05:00
e6ba1e88c7 Setup main game frame, initial assets and files. 2024-08-16 16:56:04 -05:00
278edfcb2b
Initial commit 2024-08-16 15:08:42 -05:00