Implement multi-layer map rendering. Fix bug with GetLayers() returning a reference to a temporary copy of MapData. For whatever reason...oops.
parent
972dd827e9
commit
6822a4916c
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Load Diff
@ -0,0 +1,76 @@ |
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<?xml version="1.0" encoding="UTF-8"?> |
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<map version="1.10" tiledversion="1.10.2" orientation="orthogonal" renderorder="right-down" width="30" height="20" tilewidth="16" tileheight="16" infinite="0" nextlayerid="5" nextobjectid="1"> |
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<tileset firstgid="1" source="Terrain.tsx"/> |
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<layer id="2" name="Tile Layer 2" width="30" height="20"> |
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</layer> |
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</map> |
Before Width: | Height: | Size: 71 KiB After Width: | Height: | Size: 70 KiB |
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