You can use these to freely test DPS. They will announce DPS results
after you stop hitting them.
+>Fixed Debilitation mode poison application issues. No longer resets
the level of poison on a target when you miss a headshot on a high
poison stack target.
+>Poison deals a true damage DoT based on number of poison stacks every
second. Poison damage ticks are twice as slow on Undead monsters.
(Zombies, Skeletons, Wither)
+>The healthbar of Elite monsters and boss monsters now appears when you
are nearby them.
>Removed the reliance on Minecraft's poison system and debuff system to
determine if a monster is poisoned or not.
+>Decreased the chance Infinity gets knocked off of Bows.
+>Added buff display indicators and improved handling of custom
buffs/debuffs.
+>Protection enchantment on shields now works properly when calculating
Damage Reduction.
>Increased Earth Wave artifact ability's level cap from 100 to 10000.
>Fixed a bug causing dodge chance to be incorrectly calculated.
>Fixed a duping bug with Vacuum Cubes.
>Improved efficiency of Filter Cube code so it causes less lag when
processing.
>Fixed a bug with duplicating ender cubes not working.
>Fixed a bug with Tumble cooldown being incorrect visually when the
player also had Cooldown Reduction.
>Re-did handling of Death Mark stack application. Now works on all
enemies.
+>Improved stats of many artifact abilities. Scaling is much more
progressive and less random than previously. Percentage-based artifact
abilities have a cap of 100 artifact levels now.
>Fixed the bug allowing Slayers to continue to perfect dodge when hit by
non-entity damage sources.
>Dodge Chance, Critical Strike Chance, Cooldown Reduction, and Debuff
Resistance all now apply their stats multiplicatively instead of
additively.
>The particles for Piercing arrows now starts further away from the
player so their view is no longer obscured by them.
>Fixed a display bug with the particles of Piercing arrows going through
solid blocks.
->The Dodge Artifact Ability now requires 2 AP per level.
instead heals 5 HP (2.5 Hearts) every 0.5 seconds for 10 seconds.
+>Critical Rate of Wolfsbane trinkets increased from 2+(1*tier)% to
3+(2*tier)%.
+>Crit Damage of Moonshadow trinkets increased from 3+(2*tier)% to
6+(3*tier)%.
+>Lorasys Set has been revamped to gain power based on total tier level
of trinkets.
+>Dawntracker Set now has a 6 piece set bonus.
+>Artifact calculations have been revamped. In short: Multipliers were
nerfed, base damage / flat numbers were buffed. This also improves the
calculation speed of artifact abilities internally. Most artifact
abilities now go up to Level 10000, requiring a lot more grinding for
levels than before.
+>The proper item pickup animation now plays when picking up items. (A
visual effect that was never added back in.)
>Fixed application of potion effects to prevent unnecessary overriding
with potion effects that are clearly superior to current buffs.
>Fixed a bug causing Artifacts to take away 10% of total Potential per
level up, instead of 10% of remaining Potential per level up.
>Fixed a bug allowing players to use the swap key on a Bauble Pouch to
gain 10 extra Health when swapping to Slayer mode.
>Drops from suppressed mobs now appear immediately instead of after a
delay.
>Fixed localization of Prismarine, Prismarine Bricks, Dark Prismarine.
>Fixed a bug preventing multiple items from being picked up at the same
time due to automatic pickup.
>Fixed a bug causing Cooldown Reduction to make successful
assassinations increase the cooldown of Assassinate instead of resetting
it.
>Fixed a bug causing Regeneration multipliers to not properly multiply
base regeneration.
->Line Drive no longer goes through walls or solid areas.
+>Filter Cubes now display what they are filtering.
+>Magic chests picked up via Mover Wand can now be directly crafted as a
replacement for the normal chest slot and will automatically create an
item cube filled with the contents! This works for all Item Cube recipes
with a normal chest: Item Cube, Large Item Cube, and Filter Cubes.
>Heavily optimized the speed of the server heartbeat, improving server
performance.
>Fixed a bug causing Elite Zombies converting blocks broken using their
data values improperly.
->Modified 'Growth' to set Potential of an artifact to 20% instead of
increasing the Potential by 20%.