488 Commits

Author SHA1 Message Date
13a77ab9e0 Fixes to Filtering list. 2017-01-17 20:44:14 -06:00
e5b96b3924 +>Item Cubes now display their contents
+>Filter Cubes now display what they are filtering.
+>Magic chests picked up via Mover Wand can now be directly crafted as a
replacement for the normal chest slot and will automatically create an
item cube filled with the contents! This works for all Item Cube recipes
with a normal chest: Item Cube, Large Item Cube, and Filter Cubes.
>Heavily optimized the speed of the server heartbeat, improving server
performance.
>Fixed a bug causing Elite Zombies converting blocks broken using their
data values improperly.
->Modified 'Growth' to set Potential of an artifact to 20% instead of
increasing the Potential by 20%.
2017-01-17 20:26:49 -06:00
336a84e93d Fixed Artifact Leveling bugs. Renamed the hopper and filter inventories
that opened up for Bauble pouches and Filter Cube inventories.
2017-01-17 13:09:33 -06:00
f8a64d792d Largely improved efficiency of glows on monsters and improved efficiency
of the bar created on the scoreboard.
2017-01-17 03:56:48 -06:00
4b53d3a837 Added Heartbeat debug logging. 2017-01-17 02:20:06 -06:00
eabadc9091 Fix WorldShop Display Items being in the world. 2017-01-16 19:52:48 -06:00
c0bde3fe8a Fix an issue with World Shop Display Items being sent to the Recycling
Center.
2017-01-16 07:29:02 -06:00
26a465adea Artifact tiers are no longer tied to the "Luck of the Sea" enchantment
and have their own line to track tier now.
2017-01-16 07:21:49 -06:00
bcf29de763 +>Rangers do not lose any durability when dodging attacks.
+>Extra Recipes from Jobs now show up in the Misc Items Category of the
'/craft' menu.
+>The Bauble Pouch has been added. The Pouch is crafted with 8 leather +
1 Chorus Flower and holds up to 9 items inside. The Bauble Pouch is now
a requirement in the off hand slot for Slayer Mode to activate.
	Bauble Pouches are opened just like Item Cubes, and can be interacted
with in similar ways. You can click items directly into them, or open up
their inventories to insert/remove items.
>Fixed a bug causing money transactions to not work properly.
>Mode Switching for Bows can only be done via left-click now. The order
of the old right-click version is now the left-click version: CLOSE ->
SNIPE -> DEBILITATION -> CLOSE
>Fixed a bug where Slayers would benefit from perks of a Lorasys Sword
even when not currently holding one (Just by letting it sit in the
hotbar).
>Fixed a bug causing the Backstab sound to play when viewing '/stats' as
a Slayer.
>Updated in-game Slayer description: "->Players are identified as
'Slayers' by wearing no armor, and wearing a Bauble Pouch in their off
hand."
>Updated the descriptions of Baubles.
>Improved efficiency of Hellfire leader code and Magma cube checking
code, leading to less overhead and lag with these scenarios.
->Baubles no longer function when in the hotbar of a player's inventory.
->Dodge Chance now reduces durability of all armor by 3+(1% Durability)
per dodge. (This does not apply to block chance.)
->Defenders now lose durability on their shields as they block attacks.
->The Alustine Set no longer increases base damage. It now applies true
damage on each hit instead.
2017-01-16 05:55:03 -06:00
22e31e2b8c >Essences now drop in the Overworld while Cores drop in the Nether from
basic monsters.
2017-01-14 05:15:20 -06:00
37dbd8b417 +>Added the /vac, /equip_weapons, and /equip_armor commands. These
commands are toggles to turn on/off Vacuum Cube suction, Auto-Equipping
weapons, and Auto-Equipping armor functionality.
+>Base Regeneration Level for Defenders increased. Not Blocking:
Regeneration 1 -> Regeneration 2, Blocking: Regeneration 2 ->
Regeneration 4
>Sleep voting system now works for thunderstorm weather conditions.
>Armor Stands properly subtract health when taking damage now.
->Regen Pool is now hard capped to your maximum health.
->Arrow Quivers no longer equip to your off-hand when viewing other
inventories.
->Vendetta Stacks reset if revival is triggered.
2017-01-14 04:36:59 -06:00
d8f2edd51e Lifesteal and Regeneration Mechanic Update
+>"Regeneration" has been added. The regeneration stat can be seen in
/stats.
    Regeneration will naturally heal your player by the amount displayed
every 5 seconds if your hunger is full enough.
+>The Regeneration Potion Effect now increases your Regeneration by 2
per level.
+>Lifesteal now sends the stolen health amount to a Regeneration Pool.
The Regeneration pool shows up in your action bar.
+>Players with a Regeneration Pool will heal HP equal to your
Regeneration every second, instead of every 5 seconds. This amount is
then removed from your Regeneration pool.
+>Barbarians will not fill their Regeneration Pool when lifestealing
until they remove points from their Damage Pool first. Points from their
Regeneration Pool get automatically converted to Damage Pool reduction.
>Swapped the <player> and all/equip arguments for /stats when viewing
other players. They are now /stats equip <player> and /stats all
<player>
->The Regeneration stat from the Alikahn set has been nerfed
significantly.
->Natural Regeneration Rate is no longer 2 Health + 5% of your Maximum
Health.
->The Regeneration potion effect no longer increases the healing rate.
->Lifesteal no longer provides health directly to the player.
2017-01-12 00:47:41 -06:00
b14d73c4ac Fixed rate of Lorasys drops being abysmal unintentionally. 2017-01-10 12:08:32 -06:00
3265a09f46 Fixed artifact abilities not being able to be leveled. Added Equipment
to /stats list. Removed gigantic level up spam for Artifacts. Removed
accidental Elite Guardian activation.
2017-01-09 23:08:23 -06:00
e7bfc1324e Adjusted how Leader Withers spawned loot containers to allow players
more chances at getting items from individual containers. More
participants in a fight lead to more rewards.
2017-01-09 12:40:29 -06:00
1fc4adb469 Fixed artifact ability leveling for Graceful Dodge / Dodge (Or any
similarly-named artifact abilities in general. Made AoE less useful for
gaining artifact XP.
2017-01-09 00:48:47 -06:00
6bfec6a3ce Added jockeys and chickens to the list of spawn rules that must comply.
Fixed set bows not properly dropping from monsters.
2017-01-09 00:14:04 -06:00
fd495c8ea5 Fixed coloring of leather armor sets so that they do not error out with
bows.
2017-01-08 23:34:44 -06:00
c7375a24b7 Make updates to general project so it will work when imported elsewhere. 2017-01-08 23:18:35 -06:00
419b04cd17 +>Display Applied Damage for players to reveal how much damage is dealt
with buffs and bonuses on.
+>Rangers now see their base damage and applied damage properly.
+>Added isArtifactDust(), getArtifactDustTime(), setArtifactDustTime(),
and addArtifactDustTime() to the API.
>Fixed a bug causing certain artifact pieces to be duplicated when
turned to dust while other artifact pieces were not.
>Fixed a bug preventing damage breakdown from showing when only a single
player was online and attempting to solo elites/bosses and dies in the
process.
2017-01-07 20:27:31 -06:00
ad79fef027 +>'/fix price' and '/fix price <price>' commands have been added. These
commands lets you view the base price of the item you are holding at a
world shop, and allows you to set the price to a different amount. (Only
Aristo has permission to do this)
>Special Arrows being shot from a quiver has been fixed.
>Cooldowns are now saved between logins. This means you will login with
the cooldowns you last had instead of it resetting on each relog.
>Leader Wither now displays a Damage Breakdown when the fight is won or
lost.
>Applied a new Assassinate algorithm.
>Fixed Fireworks from Christmas Boxes and Dimensional Boxes from having
no effects.
>The Leader Wither no longer drops down as dramatically when reaching
the upper boundary of the Nether.
>Significantly decreased the block destruction capabilities of End,
Hellfire, and Deadly tier monster afterdeath explosions.
>Increased the damage dealt by afterdeath explosions of End, Hellfire,
and Deadly tier monsters.
>Deal of the Day price sale percentages can now vary by more than 20%.
>Hellfire Zombie and Pig Zombie behavior slightly modified.
2017-01-06 06:45:20 -06:00
bb59525e12 Fixed nasty loop causing server crash. 2017-01-05 03:34:38 -06:00
ac3cf8846c Fixed and updated bugs and issues with Elite Zombies / Vendetta. 2017-01-05 02:16:38 -06:00
d35942b678 >Fixed Hellfire Blaze Fireballs not causing Temporary Lava to disappear
properly.
>Fixed Bad Memory leaks that caused eventual server slowdowns.
>Leader Wither loot now appears in a series of chests for collection
rather than being dispersed all over the ground.
>The Elite Zombie no longer completely stops players it is leashing
onto, but instead slowing them down.
>The Elite Zombie's running speed has been decreased by 35%.
>The Elite Zombie's cooldowns and timings on mechanics have been
modified.
>The Elite Zombie's Stored Energy attack now knocks the player hit very
far back.
>The Elite Zombie's health has been increased dramatically. The Elite
Zombie no longer has a Resistance IX buff.
2017-01-04 11:38:03 -06:00
341a330d6b Implemented all requested Item Cube API methods. 2016-12-29 21:50:30 -06:00
94037dbea6 +>Added isItemCube(item), getCubeType(id), getItemCubeContents(id), and
insertItemsIntoItemCube(id,items) to the API.
>All sets are now categorized internally for re-rolling purposes.
>All types of Item Cubes can no longer be moved or clicked on while
viewing the contents of their inventories. This reduces the risk of
players throwing item cubes into themselves.
>PlayerDodgeEvent() now has getRawDamage() as a returned value. 
>Fixed spawnAdjustedLivingEntity() in the API to accept a proper
EntityType instead.
>Grammar in sentence fixed for inserting items into a chest.
2016-12-29 19:42:14 -06:00
02a309d86a Forgot to apply the +15 damage bonus to the 5-piece Item Set bonuses. 2016-12-29 13:49:25 -06:00
d287ccfbd5 Commit jar 2016-12-29 03:21:59 -06:00
fc6dbded2c Include off-hand for Dawntracker set checks. 2016-12-29 03:21:42 -06:00
5aa4319a86 Fix Feather Falling formula. 2016-12-29 02:51:07 -06:00
6e6388d3af Include Barbarian Mode mechanic change updates in description. 2016-12-29 02:34:34 -06:00
25e4ffbb47 Holiday candy and Revival Holiday candies are now on separate cooldowns,
more intuitive behavior.
2016-12-29 02:24:09 -06:00
617d85d9c7 Forgot Firework Rocket item linking updates. 2016-12-29 02:09:01 -06:00
d752c06ce1 +>Barbarians can now activate Forceful Strike (Shift+Left-Click) and
Sweep Up (Shift+Right-Click) without clicking on a monster target
anymore.
+>Barbarians that have excess health from lifesteal will convert it to
their damage pool, lowering their damage pool by the health amount
healed.
+>Added Fireworks parser when linking items.
+>5-piece set bonuses for Striker, Slayer, Barbarian, and Ranger modes
now include 50% Armor Penetration and +15 more damage.
>Fixed Rocket Boosters in the last slot of your hotbar not recharging
properly.
>Fixed Barbarian Bugs relating to Damage Pool being randomly removed
from players.
>Optimizations made to Filter Cube and Vacuum Cube pickup operations to
increase server performance.
>Localized Raw Fish and Cooked Fish.
>Fixed a bug where extra duplicate enchantments were showing when
linking artifact armor.
>Fixed a bug causing Barbarians to heal health when taking damage from
their damage pool if wearing certain type of equipment.
>Updated Display Text for Barbarian Mode to reflect new changes.
->Barbarians now take 1% of their damage pool as additional true damage
per hit.
2016-12-29 01:52:06 -06:00
d7fbbb6619 Filter Cube compatibility added, Adventurer Mode added, Artifact Dust
now shows time on interaction.
2016-12-28 01:56:30 -06:00
9b22eb4bb3 +> Fixed Ranger Mode issues and controls with Rangers not being able to
use their bow when cooldown meters were displayed.
+> Elite Monsters now gain 25% more health and 5% more base damage for
every player that joins after the 4th when fighting Elite Monsters.
>Party buff maximum cap reduced from 90% Bonus Damage/Defense to 60%
Bonus Damage/Defense Max.
>Fixed a bug causing Poison to kill players. This is unintended.
>Fixed a bug causing players in Slayer mode to not be revived properly.
>Fixed a bug causing players to be teleported above their revival
location on automatic buy-back thanks to the Sweet Candies.
2016-12-27 18:23:49 -06:00
464531b06e Re-Enabled Rocket Booster when Christmas Event is Deactivated. 2016-12-26 14:58:51 -06:00
6b5ad31745 Holiday event over. "Limited Christmas Mode" is now active. Fixed major
loop issue with Cupid and Defender interaction. Minor bugfixes and
improvements.
2016-12-26 02:57:31 -06:00
374b045623 Final commit including all changes necessary to make the Holiday Event
completely functional!
2016-12-25 07:53:15 -06:00
b1adb5eeac Setup code for the Christmas Holiday Event. 2016-12-23 00:09:29 -06:00
c94ae9836f No longer uses any of the pluginupdater tasks from the old updating
system.
2016-12-20 02:04:40 -06:00
36a42076e8 Added compatibility link with AutoUpdatePlugin. 2016-12-20 01:54:20 -06:00
1a1131d499 Further optimizations to Lava Plume creation. 2016-12-19 23:41:39 -06:00
f3fdcdfc38 Decreased the impact Lava Plumes had on server performance. 2016-12-19 22:31:32 -06:00
03876eec32 Fix Defender mechanics. Fix various debug messages. Tons of bugfixes. 2016-12-19 18:46:57 -06:00
1e77b8abeb Hotfix for leader chain spawning in the Nether. 2016-12-18 17:43:29 -06:00
ebace20b24 Minor optimization fixes. 2016-12-18 16:14:42 -06:00
e511406a0c Fixed a lot of major reported bugs. 2016-12-16 16:56:27 -06:00
b713263a66 Fixed a major item dropping bug. Items collected were not guaranteed to
end up in a player's inventory, losing items forever.
2016-12-13 23:56:45 -06:00
77021cf042 Fixed Death drop bugs. Fixed Autoforging bugs. Modified Sound pickup
algorithm to sound less plain and more varied.
2016-12-13 20:53:15 -06:00