You can use these to freely test DPS. They will announce DPS results
after you stop hitting them.
+>Fixed Debilitation mode poison application issues. No longer resets
the level of poison on a target when you miss a headshot on a high
poison stack target.
+>Poison deals a true damage DoT based on number of poison stacks every
second. Poison damage ticks are twice as slow on Undead monsters.
(Zombies, Skeletons, Wither)
+>The healthbar of Elite monsters and boss monsters now appears when you
are nearby them.
>Removed the reliance on Minecraft's poison system and debuff system to
determine if a monster is poisoned or not.
+>Decreased the chance Infinity gets knocked off of Bows.
+>Added buff display indicators and improved handling of custom
buffs/debuffs.
+>Protection enchantment on shields now works properly when calculating
Damage Reduction.
>Increased Earth Wave artifact ability's level cap from 100 to 10000.
>Fixed a bug causing dodge chance to be incorrectly calculated.
>Fixed a duping bug with Vacuum Cubes.
>Improved efficiency of Filter Cube code so it causes less lag when
processing.
>Fixed a bug with duplicating ender cubes not working.
>Fixed a bug with Tumble cooldown being incorrect visually when the
player also had Cooldown Reduction.
>Re-did handling of Death Mark stack application. Now works on all
enemies.
+>Improved stats of many artifact abilities. Scaling is much more
progressive and less random than previously. Percentage-based artifact
abilities have a cap of 100 artifact levels now.
>Fixed the bug allowing Slayers to continue to perfect dodge when hit by
non-entity damage sources.
>Dodge Chance, Critical Strike Chance, Cooldown Reduction, and Debuff
Resistance all now apply their stats multiplicatively instead of
additively.
>The particles for Piercing arrows now starts further away from the
player so their view is no longer obscured by them.
>Fixed a display bug with the particles of Piercing arrows going through
solid blocks.
->The Dodge Artifact Ability now requires 2 AP per level.
instead heals 5 HP (2.5 Hearts) every 0.5 seconds for 10 seconds.
+>Critical Rate of Wolfsbane trinkets increased from 2+(1*tier)% to
3+(2*tier)%.
+>Crit Damage of Moonshadow trinkets increased from 3+(2*tier)% to
6+(3*tier)%.
+>Lorasys Set has been revamped to gain power based on total tier level
of trinkets.
+>Dawntracker Set now has a 6 piece set bonus.
+>Artifact calculations have been revamped. In short: Multipliers were
nerfed, base damage / flat numbers were buffed. This also improves the
calculation speed of artifact abilities internally. Most artifact
abilities now go up to Level 10000, requiring a lot more grinding for
levels than before.
+>The proper item pickup animation now plays when picking up items. (A
visual effect that was never added back in.)
>Fixed application of potion effects to prevent unnecessary overriding
with potion effects that are clearly superior to current buffs.
>Fixed a bug causing Artifacts to take away 10% of total Potential per
level up, instead of 10% of remaining Potential per level up.
>Fixed a bug allowing players to use the swap key on a Bauble Pouch to
gain 10 extra Health when swapping to Slayer mode.
>Drops from suppressed mobs now appear immediately instead of after a
delay.
>Fixed localization of Prismarine, Prismarine Bricks, Dark Prismarine.
>Fixed a bug preventing multiple items from being picked up at the same
time due to automatic pickup.
>Fixed a bug causing Cooldown Reduction to make successful
assassinations increase the cooldown of Assassinate instead of resetting
it.
>Fixed a bug causing Regeneration multipliers to not properly multiply
base regeneration.
->Line Drive no longer goes through walls or solid areas.
+>Filter Cubes now display what they are filtering.
+>Magic chests picked up via Mover Wand can now be directly crafted as a
replacement for the normal chest slot and will automatically create an
item cube filled with the contents! This works for all Item Cube recipes
with a normal chest: Item Cube, Large Item Cube, and Filter Cubes.
>Heavily optimized the speed of the server heartbeat, improving server
performance.
>Fixed a bug causing Elite Zombies converting blocks broken using their
data values improperly.
->Modified 'Growth' to set Potential of an artifact to 20% instead of
increasing the Potential by 20%.
+>Extra Recipes from Jobs now show up in the Misc Items Category of the
'/craft' menu.
+>The Bauble Pouch has been added. The Pouch is crafted with 8 leather +
1 Chorus Flower and holds up to 9 items inside. The Bauble Pouch is now
a requirement in the off hand slot for Slayer Mode to activate.
Bauble Pouches are opened just like Item Cubes, and can be interacted
with in similar ways. You can click items directly into them, or open up
their inventories to insert/remove items.
>Fixed a bug causing money transactions to not work properly.
>Mode Switching for Bows can only be done via left-click now. The order
of the old right-click version is now the left-click version: CLOSE ->
SNIPE -> DEBILITATION -> CLOSE
>Fixed a bug where Slayers would benefit from perks of a Lorasys Sword
even when not currently holding one (Just by letting it sit in the
hotbar).
>Fixed a bug causing the Backstab sound to play when viewing '/stats' as
a Slayer.
>Updated in-game Slayer description: "->Players are identified as
'Slayers' by wearing no armor, and wearing a Bauble Pouch in their off
hand."
>Updated the descriptions of Baubles.
>Improved efficiency of Hellfire leader code and Magma cube checking
code, leading to less overhead and lag with these scenarios.
->Baubles no longer function when in the hotbar of a player's inventory.
->Dodge Chance now reduces durability of all armor by 3+(1% Durability)
per dodge. (This does not apply to block chance.)
->Defenders now lose durability on their shields as they block attacks.
->The Alustine Set no longer increases base damage. It now applies true
damage on each hit instead.
commands are toggles to turn on/off Vacuum Cube suction, Auto-Equipping
weapons, and Auto-Equipping armor functionality.
+>Base Regeneration Level for Defenders increased. Not Blocking:
Regeneration 1 -> Regeneration 2, Blocking: Regeneration 2 ->
Regeneration 4
>Sleep voting system now works for thunderstorm weather conditions.
>Armor Stands properly subtract health when taking damage now.
->Regen Pool is now hard capped to your maximum health.
->Arrow Quivers no longer equip to your off-hand when viewing other
inventories.
->Vendetta Stacks reset if revival is triggered.