Added MAXIMUM_MEMORY flag to emscripten compile for larger projects to run proper

Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
main
parent c2bbdf4951
commit ec5d3c1fcf
  1. 2
      C++/scripts/md5
  2. 6
      C++/scripts/web.sh

@ -4,4 +4,4 @@ debug.sh:8125f303032b6cbc137223df63d10096 -
lines.sh:3b907786f7fc9204025993016c9080de -
release.sh:b1ce8461a303e8e7aa9ed74259db3873 -
temp:d41d8cd98f00b204e9800998ecf8427e -
web.sh:dd7eec9825587db99063877da2839506 -
web.sh:e196c0bb38ff4cd9428b4a4e56f500a9 -

@ -12,12 +12,12 @@ source ../emsdk/emsdk_env.sh
if [ ! -f "pixelGameEngine_wasm.o" ]
then
printf "Pixel Game Engine compile object missing. Compiling for the first time..."
em++ -std=c++17 -O2 -s ALLOW_MEMORY_GROWTH=1 -s MAX_WEBGL_VERSION=2 -s MIN_WEBGL_VERSION=2 -s USE_SDL_MIXER=2 -s USE_LIBPNG=1 -c pixelGameEngine.cpp -o pixelGameEngine_wasm.o
em++ -std=c++17 -O2 -s ALLOW_MEMORY_GROWTH=1 -s MAXIMUM_MEMORY=4GB -s MAX_WEBGL_VERSION=2 -s MIN_WEBGL_VERSION=2 -s USE_SDL_MIXER=2 -s USE_LIBPNG=1 -c pixelGameEngine.cpp -o pixelGameEngine_wasm.o
fi
if [ -d "assets" ]; then
em++ -std=c++17 -O2 -s ALLOW_MEMORY_GROWTH=1 -s MAX_WEBGL_VERSION=2 -s MIN_WEBGL_VERSION=2 -s USE_SDL_MIXER=2 -s USE_LIBPNG=1 $(find . -type f -name "*.cpp" -not -path "./test/*" -not -name "pixelGameEngine.cpp") pixelGameEngine_wasm.o -o ${PROJECT_NAME}.html --preload-file ./assets
em++ -std=c++17 -O2 -s ALLOW_MEMORY_GROWTH=1 -s MAXIMUM_MEMORY=4GB -s MAX_WEBGL_VERSION=2 -s MIN_WEBGL_VERSION=2 -s USE_SDL_MIXER=2 -s USE_LIBPNG=1 $(find . -type f -name "*.cpp" -not -path "./test/*" -not -name "pixelGameEngine.cpp") pixelGameEngine_wasm.o -o ${PROJECT_NAME}.html --preload-file ./assets
else
em++ -std=c++17 -O2 -s ALLOW_MEMORY_GROWTH=1 -s MAX_WEBGL_VERSION=2 -s MIN_WEBGL_VERSION=2 -s USE_SDL_MIXER=2 -s USE_LIBPNG=1 $(find . -type f -name "*.cpp" -not -path "./test/*" -not -name "pixelGameEngine.cpp") pixelGameEngine_wasm.o -o ${PROJECT_NAME}.html
em++ -std=c++17 -O2 -s ALLOW_MEMORY_GROWTH=1 -s MAXIMUM_MEMORY=4GB -s MAX_WEBGL_VERSION=2 -s MIN_WEBGL_VERSION=2 -s USE_SDL_MIXER=2 -s USE_LIBPNG=1 $(find . -type f -name "*.cpp" -not -path "./test/*" -not -name "pixelGameEngine.cpp") pixelGameEngine_wasm.o -o ${PROJECT_NAME}.html
fi
cp buildtemplate.html ${PROJECT_NAME}.html

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