From ec5d3c1fcf9d8f9872f7a3d47cd0833823a8d30e Mon Sep 17 00:00:00 2001 From: "sigonasr2, Sig, Sigo" Date: Tue, 11 Jul 2023 16:50:42 +0000 Subject: [PATCH] Added MAXIMUM_MEMORY flag to emscripten compile for larger projects to run proper Co-authored-by: sigonasr2 --- C++/scripts/md5 | 2 +- C++/scripts/web.sh | 6 +++--- 2 files changed, 4 insertions(+), 4 deletions(-) diff --git a/C++/scripts/md5 b/C++/scripts/md5 index da48c26..7b5b28a 100644 --- a/C++/scripts/md5 +++ b/C++/scripts/md5 @@ -4,4 +4,4 @@ debug.sh:8125f303032b6cbc137223df63d10096 - lines.sh:3b907786f7fc9204025993016c9080de - release.sh:b1ce8461a303e8e7aa9ed74259db3873 - temp:d41d8cd98f00b204e9800998ecf8427e - -web.sh:dd7eec9825587db99063877da2839506 - +web.sh:e196c0bb38ff4cd9428b4a4e56f500a9 - diff --git a/C++/scripts/web.sh b/C++/scripts/web.sh index f04e1de..b575188 100755 --- a/C++/scripts/web.sh +++ b/C++/scripts/web.sh @@ -12,12 +12,12 @@ source ../emsdk/emsdk_env.sh if [ ! -f "pixelGameEngine_wasm.o" ] then printf "Pixel Game Engine compile object missing. Compiling for the first time..." - em++ -std=c++17 -O2 -s ALLOW_MEMORY_GROWTH=1 -s MAX_WEBGL_VERSION=2 -s MIN_WEBGL_VERSION=2 -s USE_SDL_MIXER=2 -s USE_LIBPNG=1 -c pixelGameEngine.cpp -o pixelGameEngine_wasm.o + em++ -std=c++17 -O2 -s ALLOW_MEMORY_GROWTH=1 -s MAXIMUM_MEMORY=4GB -s MAX_WEBGL_VERSION=2 -s MIN_WEBGL_VERSION=2 -s USE_SDL_MIXER=2 -s USE_LIBPNG=1 -c pixelGameEngine.cpp -o pixelGameEngine_wasm.o fi if [ -d "assets" ]; then - em++ -std=c++17 -O2 -s ALLOW_MEMORY_GROWTH=1 -s MAX_WEBGL_VERSION=2 -s MIN_WEBGL_VERSION=2 -s USE_SDL_MIXER=2 -s USE_LIBPNG=1 $(find . -type f -name "*.cpp" -not -path "./test/*" -not -name "pixelGameEngine.cpp") pixelGameEngine_wasm.o -o ${PROJECT_NAME}.html --preload-file ./assets + em++ -std=c++17 -O2 -s ALLOW_MEMORY_GROWTH=1 -s MAXIMUM_MEMORY=4GB -s MAX_WEBGL_VERSION=2 -s MIN_WEBGL_VERSION=2 -s USE_SDL_MIXER=2 -s USE_LIBPNG=1 $(find . -type f -name "*.cpp" -not -path "./test/*" -not -name "pixelGameEngine.cpp") pixelGameEngine_wasm.o -o ${PROJECT_NAME}.html --preload-file ./assets else - em++ -std=c++17 -O2 -s ALLOW_MEMORY_GROWTH=1 -s MAX_WEBGL_VERSION=2 -s MIN_WEBGL_VERSION=2 -s USE_SDL_MIXER=2 -s USE_LIBPNG=1 $(find . -type f -name "*.cpp" -not -path "./test/*" -not -name "pixelGameEngine.cpp") pixelGameEngine_wasm.o -o ${PROJECT_NAME}.html + em++ -std=c++17 -O2 -s ALLOW_MEMORY_GROWTH=1 -s MAXIMUM_MEMORY=4GB -s MAX_WEBGL_VERSION=2 -s MIN_WEBGL_VERSION=2 -s USE_SDL_MIXER=2 -s USE_LIBPNG=1 $(find . -type f -name "*.cpp" -not -path "./test/*" -not -name "pixelGameEngine.cpp") pixelGameEngine_wasm.o -o ${PROJECT_NAME}.html fi cp buildtemplate.html ${PROJECT_NAME}.html