3D Renderer using Hardware rendering w/Decals!
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sigonasr2 f5f767f907 Depth buffering implemented 2 years ago
.vscode Initial commit 2 years ago
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Lowpoly_City_Free_Pack.mtl Mountain scene render 2 years ago
Lowpoly_City_Free_Pack.obj Mountain scene render 2 years ago
Nia.obj Include sorting of triangles 2 years ago
Palette.jpg Mountain scene render 2 years ago
Palette.png Mountain scene render 2 years ago
README.md Initial commit 2 years ago
a.out Initial commit 2 years ago
buildtemplate.html Initial commit 2 years ago
car.png Initial commit 2 years ago
co2.png Initial commit 2 years ago
cube.obj Reference the w from inside the PGE to fix perspective 2 years ago
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girl OBJ.obj Mountain scene render 2 years ago
grass.png Initial commit 2 years ago
main.cpp Depth buffering implemented 2 years ago
mountain.png Initial commit 2 years ago
pixelGameEngine.h Depth buffering implemented 2 years ago
road.png Initial commit 2 years ago
sig Reference the w from inside the PGE to fix perspective 2 years ago
start.png Initial commit 2 years ago
tonberry.obj Figured out texturing problems 2 years ago
tonberry1.obj Figured out texturing problems 2 years ago
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README.md

This repository contains general build scripts and pipelines for all languages that I incorporate in my projects. The goal is to provide an easy retrieval and update system for the project. Each script will be a shell script containing the following template:

    #Short description about what I do
    #Language[Folder]
    # #The script's code goes in here.
    # rm -Rf out/*
    # javac -Xlint:unchecked -cp ${PROJECT_DIR}/.. -d ${OUT_DIR} ${PROJECT_DIR}/*.java
    # printf "\n\n\nRunning Program...\n\n"
    # cd $OUT_DIR
    # java ${MAIN_CLASS} "$@"
    # ../scripts/clean.sh
    

Each language will be in the following structure:

    -<Language>
    --<scripts>
    ---[script files.sh]

The sig script will display by default any scripts in the scripts folder, therefore when creating a project, copy over the scripts folder of the desired language into your project then the sig script handles the rest appropriately. If your project requires multiple languages and build setups, then you can use the sig2 command, which has an additional parameter to specify the language when running it. When setting up a multi-language setup, you'll just copy the entire folder to include the programming language itself. So a multi-language project structure may look something like this:

    -C
    --scripts
    ---build.sh
    ---clean.sh
    ---make.sh
    -Java
    --scripts
    ---build.sh
    ---clean.sh
    ---jar.sh