Figured out texturing problems

Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
master
sigonasr2 2 years ago
parent 4d48e2653e
commit d1cb4f97c5
  1. 20
      Artisans Hub.mtl
  2. 15078
      Artisans Hub.obj
  3. BIN
      Body.png
  4. BIN
      C++ProjectTemplate
  5. BIN
      High.png
  6. BIN
      ffdtex0.png
  7. BIN
      ffdtex1.png
  8. 109
      main.cpp
  9. 4123
      tonberry.obj
  10. 1242
      tonberry1.obj
  11. 1283
      tonberry2.obj

@ -0,0 +1,20 @@
# Exported from Wings 3D 2.2.9
newmtl Material.001
Ns 19.999999999999996
d 1.0
illum 2
Kd 0.512 0.512 0.512
Ka 0.0 0.0 0.0
Ks 0.21746077093979083 0.21746077093979083 0.21746077093979083
Ke 0.0 0.0 0.0
map_Kd High.png
newmtl default
Ns 19.999999999999996
d 1.0
illum 2
Kd 0.7898538076923077 0.8133333333333334 0.6940444444444445
Ka 0.0 0.0 0.0
Ks 0.1689853807692308 0.17133333333333334 0.15940444444444446
Ke 0.0 0.0 0.0

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@ -31,6 +31,17 @@ struct triangle
struct mesh
{
std::vector<triangle> tris;
Decal*texture;
void Parse(std::string str,int&v,int&uv) {
std::cout<<str<<"\n";
std::stringstream s(str.substr(0,str.find("/")+1));
s>>v;
str.erase(0,str.find("/")+1);
std::stringstream s2(str.substr(0,str.find("/")+1));
s2>>uv;
//std::cout<<" "<<v<<"/"<<uv<<"\n";
}
bool LoadFromObjectFile(std::string sFilename)
{
@ -42,67 +53,33 @@ struct mesh
std::vector<vec3d> verts;
std::vector<vec2d> uvs;
while (!f.eof())
{
char line[128];
f.getline(line, 128);
std::strstream s;
s << line;
char junk;
if (line[0] == 'v')
{
if (line[1]=='t') {
vec2d v;
s >> junk >> junk >> v.u >> v.v;
uvs.push_back(v);
//std::cout<<"Line: "<<line<<"\n";
//std::cout<<"Tex coords: "<<v.u<<","<<v.v<<"\n";
} else
if (line[1] != 'n')
{
vec3d v;
s >> junk >> v.x >> v.y >> v.z;
verts.push_back(v);
//std::cout<<"Line: "<<line<<"\n";
//std::cout<<"Vertex: "<<v.x<<","<<v.y<<","<<v.z<<"\n";
}
std::string data;
while (f.good()) {
f>>data;
if (data=="v") {
float x,y,z;
f>>x>>y>>z;
verts.push_back({x,y,z});
//std::cout<<x<<" "<<y<<" "<<z<<"\n";
} else
if (data=="vt") {
float u,v;
f>>u>>v;
uvs.push_back({u,v});
//std::cout<<u<<" "<<v<<"\n";
} else
if (data=="f") {
//std::cout<<"face\n";
std::string t1,t2,t3;
f>>t1>>t2>>t3;
int v1,v2,v3,uv1,uv2,uv3;
Parse(t1,v1,uv1);
Parse(t2,v2,uv2);
Parse(t3,v3,uv3);
tris.push_back({verts[v1-1],verts[v2-1],verts[v3-1],
uvs[uv1-1],uvs[uv2-1],uvs[uv3-1]});
}
if (line[0] == 'f')
{
s >> junk;
std::string tokens[9];
int nTokenCount = -1;
while (!s.eof())
{
char c = s.get();
if (c == ' ' || c == '/')
nTokenCount++;
else
tokens[nTokenCount].append(1, c);
}
tokens[nTokenCount].pop_back();
triangle newtri{ verts[stoi(tokens[0]) - 1], verts[stoi(tokens[3]) - 1], verts[stoi(tokens[6]) - 1],
uvs[stoi(tokens[1]) - 1], uvs[stoi(tokens[4]) - 1], uvs[stoi(tokens[7]) - 1]};
if (newtri.p[0].y>16||newtri.p[1].y>16||newtri.p[2].y>16) {
newtri.col=WHITE;
} else
if (newtri.p[0].y>10||newtri.p[1].y>10||newtri.p[2].y>10) {
newtri.col=DARK_GREEN;
} else
if (newtri.p[0].y>6||newtri.p[1].y>6||newtri.p[2].y>6) {
newtri.col=Pixel(56, 38, 39);
} else {
newtri.col=Pixel(0,100,255);
}
tris.push_back(newtri);
}
}
return true;
@ -461,8 +438,8 @@ private:
public:
bool OnUserCreate() override
{
//texture = new Decal(new Sprite("Body.png"));
meshCube.LoadFromObjectFile("obj_1.obj");
texture = new Decal(new Sprite("High.png"));
meshCube.LoadFromObjectFile("Artisans Hub.obj");
matProj=Matrix_MakeProjection(90.0f,(float)ScreenHeight() / (float)ScreenWidth(),0.1f,1000.0f);
@ -477,7 +454,7 @@ public:
if (GetKey(olc::UP).bHeld) {
pitch+=1*fElapsedTime;
}
vec3d vForward=Vector_Mul(vLookDir,8*fElapsedTime);
vec3d vForward=Vector_Mul(vLookDir,20*fElapsedTime);
if (GetKey(olc::W).bHeld) {
vCamera=Vector_Add(vCamera,vForward);
}
@ -534,10 +511,10 @@ public:
vec3d vCameraRay=Vector_Sub(triTransformed.p[0],vCamera);
if (Vector_DotProduct(normal,vCameraRay)<0) {
vec3d light_dir=Vector_Mul(vCameraRay,-1);
vec3d light_dir=Vector_Mul(vLookDir,-1);
light_dir=Vector_Normalise(light_dir);
float dp = std::max(0.1f,Vector_DotProduct(light_dir,normal));
float dp = std::max(0.7f,Vector_DotProduct(light_dir,normal));
triViewed.p[0]=Matrix_MultiplyVector(matView,triTransformed.p[0]);
triViewed.p[1]=Matrix_MultiplyVector(matView,triTransformed.p[1]);
@ -545,7 +522,7 @@ public:
triViewed.uv[0]=triTransformed.uv[0];
triViewed.uv[1]=triTransformed.uv[1];
triViewed.uv[2]=triTransformed.uv[2];
triViewed.col=Pixel(tri.col.r*dp*dp,tri.col.g*dp*dp,tri.col.b*dp*dp);
triViewed.col=Pixel(255*dp*dp,255*dp*dp,255*dp*dp);
int nClippedTriangles = 0;
triangle clipped[2];
@ -647,7 +624,7 @@ public:
// Rasterize triangle
SetDecalStructure(DecalStructure::LIST);
SetDecalMode(DecalMode::NORMAL);
DrawPolygonDecal(nullptr,{
DrawPolygonDecal(texture,{
{t.p[0].x, t.p[0].y},
{t.p[1].x, t.p[1].y},
{t.p[2].x, t.p[2].y}

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