sigonasr2, Sig, Sigo
|
16e2b942bb
|
Make sure untextured surfaces still read properly.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
3 years ago |
sigonasr2, Sig, Sigo
|
fb007ad472
|
Do not render faces that are on the "insides" of a structure.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
3 years ago |
sigonasr2, Sig, Sigo
|
c39412e144
|
Many blocks.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
3 years ago |
sigonasr2, Sig, Sigo
|
7aaa75d5a5
|
Experimentation with distance-based camera lighting.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
3 years ago |
sigonasr2, Sig, Sigo
|
1ce63d60a2
|
Include a depth buffer.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
3 years ago |
sigonasr2, Sig, Sigo
|
562ae07307
|
Use model loading code.
|
3 years ago |
sigonasr2, Sig, Sigo
|
0192ab1ebe
|
Textured cube with model loading.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
3 years ago |
sigonasr2, Sig, Sigo
|
aade867128
|
Texture lighting / color configuration.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
3 years ago |
sigonasr2, Sig, Sigo
|
482d512433
|
Fixed Texture coordinates to account for perspective.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
3 years ago |
sigonasr2, Sig, Sigo
|
9ea6587bdf
|
Initial texture mapping implementation.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
3 years ago |
Joshua Sigona
|
f70e1a4dbe
|
Starting of texture mapping to 3D coords
|
3 years ago |
Joshua Sigona
|
edbd25ff2a
|
Remove missing triangles bug from screen edge clipping.
|
3 years ago |
Joshua Sigona
|
9e6537c8b2
|
Edge screen clipping.
|
3 years ago |
Joshua Sigona
|
c016c613aa
|
Fix missing rendered face with plane clipping.
|
3 years ago |
sigonasr2, Sig, Sigo
|
2e86db49f2
|
Pass by value instead of pass by reference for arrays right now....bugs out.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
3 years ago |
sigonasr2, Sig, Sigo
|
129d0e71b1
|
Fixing display bugs.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
3 years ago |
sigonasr2, Sig, Sigo
|
344e91502d
|
Fixed triangle rasterizing sorting algorithm.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
3 years ago |
sigonasr2, Sig, Sigo
|
7b0467cc5d
|
Refactor and create helper utility functions.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
3 years ago |
sigonasr2, Sig, Sigo
|
dfe6210836
|
Include a sample teapot.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
3 years ago |
sigonasr2, Sig, Sigo
|
9601cb9133
|
Remove all references to external dependencies.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
3 years ago |
sigonasr2, Sig, Sigo
|
8f7d77dfa8
|
OBJ File reader implementation.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
3 years ago |
sigonasr2, Sig, Sigo
|
baec7c6f38
|
rasterizer hack.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
3 years ago |
sigonasr2, Sig, Sigo
|
cd6dd3217a
|
Render simple shading via normals and provide a wireframe mode if necessary.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
3 years ago |
sigonasr2, Sig, Sigo
|
a4e7731412
|
Draw a cube with culling.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
3 years ago |
Joshua Sigona
|
9e324be3e2
|
Draw a rotating 3D cube.
|
3 years ago |
Joshua Sigona
|
0bb1e490c3
|
Start from scratch.
|
3 years ago |
sigonasr2, Sig, Sigo
|
b7e570dd5f
|
Move 3D raytracing engine to new project.
|
3 years ago |