Fastest pixel blitting renderer being created in Java. 3D renderer. For educational purposes and most importantly, FUN
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SigRenderer2/src/sig/Panel.java

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8.3 KiB

package sig;
import javax.swing.JPanel;
import javax.vecmath.Vector3f;
import sig.utils.DrawUtils;
import java.awt.Graphics;
import java.awt.Color;
import java.awt.Image;
import java.awt.image.MemoryImageSource;
import java.util.ArrayList;
import java.util.Collections;
import java.util.Comparator;
import java.util.List;
import java.awt.image.ColorModel;
import java.awt.GraphicsEnvironment;
import java.awt.GraphicsConfiguration;
import java.awt.Toolkit;
public class Panel extends JPanel implements Runnable {
long startTime = System.nanoTime();
long endTime = System.nanoTime();
public int pixel[];
public int width=SigRenderer.SCREEN_WIDTH;
public int height=SigRenderer.SCREEN_HEIGHT;
private Image imageBuffer;
private MemoryImageSource mImageProducer;
private ColorModel cm;
private Thread thread;
float fTheta=0f;
List<Triangle> accumulatedTris = new ArrayList<Triangle>();
public Panel() {
super(true);
thread = new Thread(this, "MyPanel Thread");
}
/**
* Get Best Color model available for current screen.
* @return color model
*/
protected static ColorModel getCompatibleColorModel(){
GraphicsConfiguration gfx_config = GraphicsEnvironment.
getLocalGraphicsEnvironment().getDefaultScreenDevice().
getDefaultConfiguration();
return gfx_config.getColorModel();
}
/**
* Call it after been visible and after resizes.
*/
public void init(){
cm = getCompatibleColorModel();
width = getWidth();
height = getHeight();
SigRenderer.SCREEN_WIDTH=getWidth();
SigRenderer.SCREEN_HEIGHT=getHeight();
int screenSize = width * height;
if(pixel == null || pixel.length < screenSize){
pixel = new int[screenSize];
}
mImageProducer = new MemoryImageSource(width, height, cm, pixel,0, width);
mImageProducer.setAnimated(true);
mImageProducer.setFullBufferUpdates(true);
imageBuffer = Toolkit.getDefaultToolkit().createImage(mImageProducer);
if(thread.isInterrupted() || !thread.isAlive()){
thread.start();
}
}
/**
* Do your draws in here !!
* pixel is your canvas!
*/
public /* abstract */ void render(){
int[] p = pixel; // this avoid crash when resizing
//a=h/w
final int h=SigRenderer.SCREEN_HEIGHT;
if(p.length != width * height) return;
for (int x=0;x<width;x++) {
for (int y=0;y<height;y++) {
boolean found=false;
if (!found) {
p[ (int)(x*SigRenderer.RESOLUTION) + (int)(y*SigRenderer.RESOLUTION) * width] = 0;
}
}
}
accumulatedTris.clear();
Matrix matRotZ = new Matrix(new float[][]{
{(float)Math.cos(fTheta),(float)Math.sin(fTheta),0,0,},
{(float)-Math.sin(fTheta),(float)Math.cos(fTheta),0,0,},
{0,0,1,0,},
{0,0,0,1,},
}),matRotX = new Matrix(new float[][]{
{1,0,0,0,},
{0,(float)Math.cos(fTheta*0.5f),(float)Math.sin(fTheta*0.5f),0,},
{0,(float)-Math.sin(fTheta*0.5f),(float)Math.cos(fTheta*0.5f),0,},
{0,0,0,1,},
});
fTheta+=0.01f;
for (Triangle t : SigRenderer.cube.triangles) {
Triangle triProjected = new Triangle(new Vector3f(),new Vector3f(),new Vector3f()),triTranslated=new Triangle(new Vector3f(),new Vector3f(),new Vector3f()),triRotatedZ=new Triangle(new Vector3f(),new Vector3f(),new Vector3f()),triRotatedZX=new Triangle(new Vector3f(),new Vector3f(),new Vector3f());
Matrix.MultiplyMatrixVector(t.A, triRotatedZ.A, matRotZ);
Matrix.MultiplyMatrixVector(t.B, triRotatedZ.B, matRotZ);
Matrix.MultiplyMatrixVector(t.C, triRotatedZ.C, matRotZ);
Matrix.MultiplyMatrixVector(triRotatedZ.A, triRotatedZX.A, matRotX);
Matrix.MultiplyMatrixVector(triRotatedZ.B, triRotatedZX.B, matRotX);
Matrix.MultiplyMatrixVector(triRotatedZ.C, triRotatedZX.C, matRotX);
triTranslated = (Triangle)triRotatedZX.clone();
triTranslated.A.z=triRotatedZX.A.z+6f;
triTranslated.B.z=triRotatedZX.B.z+6f;
triTranslated.C.z=triRotatedZX.C.z+6f;
Vector3f normal=new Vector3f(),line1=new Vector3f(),line2=new Vector3f();
line1.x=triTranslated.B.x-triTranslated.A.x;
line1.y=triTranslated.B.y-triTranslated.A.y;
line1.z=triTranslated.B.z-triTranslated.A.z;
line2.x=triTranslated.C.x-triTranslated.A.x;
line2.y=triTranslated.C.y-triTranslated.A.y;
line2.z=triTranslated.C.z-triTranslated.A.z;
normal.x=line1.y*line2.z-line1.z*line2.y;
normal.y=line1.z*line2.x-line1.x*line2.z;
normal.z=line1.x*line2.y-line1.y*line2.x;
float l = (float)Math.sqrt(normal.x*normal.x+normal.y*normal.y+normal.z*normal.z);
normal.x/=l; normal.y/=l; normal.z/=l;
if (normal.x*(triTranslated.A.x-SigRenderer.vCamera.x)+
normal.y*(triTranslated.A.y-SigRenderer.vCamera.y)+
normal.z*(triTranslated.A.z-SigRenderer.vCamera.z)<0) {
Vector3f lightDir = new Vector3f(0,0,-1);
l = (float)Math.sqrt(lightDir.x*lightDir.x+lightDir.y*lightDir.y+lightDir.z*lightDir.z);
lightDir.x/=l; lightDir.y/=l; lightDir.z/=l;
float dp = Math.abs(normal.x*lightDir.x+normal.y*lightDir.y+normal.z*lightDir.z);
Matrix.MultiplyMatrixVector(triTranslated.A, triProjected.A, SigRenderer.matProj);
Matrix.MultiplyMatrixVector(triTranslated.B, triProjected.B, SigRenderer.matProj);
Matrix.MultiplyMatrixVector(triTranslated.C, triProjected.C, SigRenderer.matProj);
triProjected.setColor(new Color(dp,dp,dp));
triProjected.A.x+=1f;
triProjected.A.y+=1f;
triProjected.B.x+=1f;
triProjected.B.y+=1f;
triProjected.C.x+=1f;
triProjected.C.y+=1f;
triProjected.A.x*=0.5f*SigRenderer.SCREEN_WIDTH;
triProjected.A.y*=0.5f*SigRenderer.SCREEN_HEIGHT;
triProjected.B.x*=0.5f*SigRenderer.SCREEN_WIDTH;
triProjected.B.y*=0.5f*SigRenderer.SCREEN_HEIGHT;
triProjected.C.x*=0.5f*SigRenderer.SCREEN_WIDTH;
triProjected.C.y*=0.5f*SigRenderer.SCREEN_HEIGHT;
accumulatedTris.add(triProjected);
}
}
Collections.sort(accumulatedTris, new Comparator<Triangle>() {
@Override
public int compare(Triangle t1, Triangle t2) {
float z1=(t1.A.z+t1.B.z+t1.C.z)/3f;
float z2=(t2.A.z+t2.B.z+t2.C.z)/3f;
return (int)(z1-z2);
}
});
for (Triangle t : accumulatedTris) {
DrawUtils.FillTriangle(p,(int)t.A.x,(int)t.A.y,(int)t.B.x,(int)t.B.y,(int)t.C.x,(int)t.C.y,t.getColor());
if (SigRenderer.WIREFRAME) {
DrawUtils.DrawTriangle(p,(int)t.A.x,(int)t.A.y,(int)t.B.x,(int)t.B.y,(int)t.C.x,(int)t.C.y,Color.BLACK);
}
}
endTime=System.nanoTime();
SigRenderer.DRAWLOOPTIME=(endTime-startTime)/1000000f;
}
public void repaint() {
super.repaint();
startTime = System.nanoTime();
}
@Override
public void paintComponent(Graphics g) {
super.paintComponent(g);
// perform draws on pixels
render();
// ask ImageProducer to update image
mImageProducer.newPixels();
// draw it on panel
g.drawImage(this.imageBuffer, 0, 0, this);
}
/**
* Overrides ImageObserver.imageUpdate.
* Always return true, assuming that imageBuffer is ready to go when called
*/
@Override
public boolean imageUpdate(Image image, int a, int b, int c, int d, int e) {
return true;
}
@Override
public void run() {
while (true) {
// request a JPanel re-drawing
repaint();
try {Thread.sleep(5);} catch (InterruptedException e) {}
}
}
}