package sig; import javax.swing.JPanel; import javax.vecmath.Vector3f; import sig.utils.DrawUtils; import java.awt.Graphics; import java.awt.Color; import java.awt.Image; import java.awt.image.MemoryImageSource; import java.util.ArrayList; import java.util.Collections; import java.util.Comparator; import java.util.List; import java.awt.image.ColorModel; import java.awt.GraphicsEnvironment; import java.awt.GraphicsConfiguration; import java.awt.Toolkit; public class Panel extends JPanel implements Runnable { long startTime = System.nanoTime(); long endTime = System.nanoTime(); public int pixel[]; public int width=SigRenderer.SCREEN_WIDTH; public int height=SigRenderer.SCREEN_HEIGHT; private Image imageBuffer; private MemoryImageSource mImageProducer; private ColorModel cm; private Thread thread; float fTheta=0f; List accumulatedTris = new ArrayList(); public Panel() { super(true); thread = new Thread(this, "MyPanel Thread"); } /** * Get Best Color model available for current screen. * @return color model */ protected static ColorModel getCompatibleColorModel(){ GraphicsConfiguration gfx_config = GraphicsEnvironment. getLocalGraphicsEnvironment().getDefaultScreenDevice(). getDefaultConfiguration(); return gfx_config.getColorModel(); } /** * Call it after been visible and after resizes. */ public void init(){ cm = getCompatibleColorModel(); width = getWidth(); height = getHeight(); SigRenderer.SCREEN_WIDTH=getWidth(); SigRenderer.SCREEN_HEIGHT=getHeight(); int screenSize = width * height; if(pixel == null || pixel.length < screenSize){ pixel = new int[screenSize]; } mImageProducer = new MemoryImageSource(width, height, cm, pixel,0, width); mImageProducer.setAnimated(true); mImageProducer.setFullBufferUpdates(true); imageBuffer = Toolkit.getDefaultToolkit().createImage(mImageProducer); if(thread.isInterrupted() || !thread.isAlive()){ thread.start(); } } /** * Do your draws in here !! * pixel is your canvas! */ public /* abstract */ void render(){ int[] p = pixel; // this avoid crash when resizing //a=h/w final int h=SigRenderer.SCREEN_HEIGHT; if(p.length != width * height) return; for (int x=0;x() { @Override public int compare(Triangle t1, Triangle t2) { float z1=(t1.A.z+t1.B.z+t1.C.z)/3f; float z2=(t2.A.z+t2.B.z+t2.C.z)/3f; return (int)(z1-z2); } }); for (Triangle t : accumulatedTris) { DrawUtils.FillTriangle(p,(int)t.A.x,(int)t.A.y,(int)t.B.x,(int)t.B.y,(int)t.C.x,(int)t.C.y,t.getColor()); if (SigRenderer.WIREFRAME) { DrawUtils.DrawTriangle(p,(int)t.A.x,(int)t.A.y,(int)t.B.x,(int)t.B.y,(int)t.C.x,(int)t.C.y,Color.BLACK); } } endTime=System.nanoTime(); SigRenderer.DRAWLOOPTIME=(endTime-startTime)/1000000f; } public void repaint() { super.repaint(); startTime = System.nanoTime(); } @Override public void paintComponent(Graphics g) { super.paintComponent(g); // perform draws on pixels render(); // ask ImageProducer to update image mImageProducer.newPixels(); // draw it on panel g.drawImage(this.imageBuffer, 0, 0, this); } /** * Overrides ImageObserver.imageUpdate. * Always return true, assuming that imageBuffer is ready to go when called */ @Override public boolean imageUpdate(Image image, int a, int b, int c, int d, int e) { return true; } @Override public void run() { while (true) { // request a JPanel re-drawing repaint(); try {Thread.sleep(5);} catch (InterruptedException e) {} } } }