Fastest pixel blitting renderer being created in Java. 3D renderer. For educational purposes and most importantly, FUN
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
SigRenderer2/src/sig/Panel.java

197 lines
7.1 KiB

package sig;
import javax.swing.JPanel;
import sig.utils.DrawUtils;
import java.awt.Graphics;
import java.awt.Color;
import java.awt.Image;
import java.awt.image.MemoryImageSource;
import java.util.ArrayList;
import java.util.Collections;
import java.util.Comparator;
import java.util.List;
import java.awt.image.ColorModel;
import java.awt.GraphicsEnvironment;
import java.awt.GraphicsConfiguration;
import java.awt.Toolkit;
public class Panel extends JPanel implements Runnable {
long startTime = System.nanoTime();
long endTime = System.nanoTime();
public int pixel[];
public int width=SigRenderer.SCREEN_WIDTH;
public int height=SigRenderer.SCREEN_HEIGHT;
private Image imageBuffer;
private MemoryImageSource mImageProducer;
private ColorModel cm;
private Thread thread;
float fTheta=0f;
List<Triangle> accumulatedTris = new ArrayList<Triangle>();
public Panel() {
super(true);
thread = new Thread(this, "MyPanel Thread");
}
/**
* Get Best Color model available for current screen.
* @return color model
*/
protected static ColorModel getCompatibleColorModel(){
GraphicsConfiguration gfx_config = GraphicsEnvironment.
getLocalGraphicsEnvironment().getDefaultScreenDevice().
getDefaultConfiguration();
return gfx_config.getColorModel();
}
/**
* Call it after been visible and after resizes.
*/
public void init(){
cm = getCompatibleColorModel();
width = getWidth();
height = getHeight();
SigRenderer.SCREEN_WIDTH=getWidth();
SigRenderer.SCREEN_HEIGHT=getHeight();
int screenSize = width * height;
if(pixel == null || pixel.length < screenSize){
pixel = new int[screenSize];
}
mImageProducer = new MemoryImageSource(width, height, cm, pixel,0, width);
mImageProducer.setAnimated(true);
mImageProducer.setFullBufferUpdates(true);
imageBuffer = Toolkit.getDefaultToolkit().createImage(mImageProducer);
if(thread.isInterrupted() || !thread.isAlive()){
thread.start();
}
}
/**
* Do your draws in here !!
* pixel is your canvas!
*/
public /* abstract */ void render(){
int[] p = pixel; // this avoid crash when resizing
//a=h/w
final int h=SigRenderer.SCREEN_HEIGHT;
if(p.length != width * height) return;
for (int x=0;x<width;x++) {
for (int y=0;y<height;y++) {
boolean found=false;
if (!found) {
p[ (int)(x*SigRenderer.RESOLUTION) + (int)(y*SigRenderer.RESOLUTION) * width] = 0;
}
}
}
accumulatedTris.clear();
Matrix matRotZ = Matrix.MakeRotationZ(fTheta),matRotX = Matrix.MakeRotationX(fTheta*0.5f);
Matrix matTranslation = Matrix.MakeTranslation(0,0,16);
Matrix matWorld = Matrix.IDENTITY;
matWorld = Matrix.MultiplyMatrix(matRotZ,matRotX);
matWorld = Matrix.MultiplyMatrix(matWorld,matTranslation);
fTheta+=0.01f;
for (Triangle t : SigRenderer.cube.triangles) {
Triangle triProjected = new Triangle(),triTransformed=new Triangle();
triTransformed.A = Matrix.MultiplyVector(matWorld,t.A);
triTransformed.B = Matrix.MultiplyVector(matWorld,t.B);
triTransformed.C = Matrix.MultiplyVector(matWorld,t.C);
Vector normal=new Vector(),line1=new Vector(),line2=new Vector();
line1 = Vector.subtract(triTransformed.B,triTransformed.A);
line2 = Vector.subtract(triTransformed.C,triTransformed.A);
normal = Vector.crossProduct(line1,line2);
normal = Vector.normalize(normal);
Vector cameraRay = Vector.subtract(triTransformed.A,SigRenderer.vCamera);
if (Vector.dotProduct(normal,cameraRay)<0) {
Vector lightDir = new Vector(0,0,-1);
lightDir = Vector.normalize(lightDir);
float dp = Math.max(0.1f,Vector.dotProduct(lightDir,normal));
triProjected.A = Matrix.MultiplyVector(SigRenderer.matProj,triTransformed.A);
triProjected.B = Matrix.MultiplyVector(SigRenderer.matProj,triTransformed.B);
triProjected.C = Matrix.MultiplyVector(SigRenderer.matProj,triTransformed.C);
triProjected.setColor(new Color(dp,dp,dp));
triProjected.A = Vector.divide(triProjected.A, triProjected.A.w);
triProjected.B = Vector.divide(triProjected.B, triProjected.B.w);
triProjected.C = Vector.divide(triProjected.C, triProjected.C.w);
Vector viewOffset = new Vector(1,1,0);
triProjected.A = Vector.add(triProjected.A,viewOffset);
triProjected.B = Vector.add(triProjected.B,viewOffset);
triProjected.C = Vector.add(triProjected.C,viewOffset);
triProjected.A.x*=0.5f*SigRenderer.SCREEN_WIDTH;
triProjected.A.y*=0.5f*SigRenderer.SCREEN_HEIGHT;
triProjected.B.x*=0.5f*SigRenderer.SCREEN_WIDTH;
triProjected.B.y*=0.5f*SigRenderer.SCREEN_HEIGHT;
triProjected.C.x*=0.5f*SigRenderer.SCREEN_WIDTH;
triProjected.C.y*=0.5f*SigRenderer.SCREEN_HEIGHT;
accumulatedTris.add(triProjected);
}
}
Collections.sort(accumulatedTris, new Comparator<Triangle>() {
@Override
public int compare(Triangle t1, Triangle t2) {
float z1=(t1.A.z+t1.B.z+t1.C.z)/3f;
float z2=(t2.A.z+t2.B.z+t2.C.z)/3f;
return (int)(z1-z2);
}
});
for (Triangle t : accumulatedTris) {
DrawUtils.FillTriangle(p,(int)t.A.x,(int)t.A.y,(int)t.B.x,(int)t.B.y,(int)t.C.x,(int)t.C.y,t.getColor());
if (SigRenderer.WIREFRAME) {
DrawUtils.DrawTriangle(p,(int)t.A.x,(int)t.A.y,(int)t.B.x,(int)t.B.y,(int)t.C.x,(int)t.C.y,Color.BLACK);
}
}
}
public void repaint() {
super.repaint();
startTime = System.nanoTime();
}
@Override
public void paintComponent(Graphics g) {
super.paintComponent(g);
// perform draws on pixels
render();
// ask ImageProducer to update image
mImageProducer.newPixels();
// draw it on panel
g.drawImage(this.imageBuffer, 0, 0, this);
endTime=System.nanoTime();
SigRenderer.DRAWLOOPTIME=(endTime-startTime)/1000000f;
}
/**
* Overrides ImageObserver.imageUpdate.
* Always return true, assuming that imageBuffer is ready to go when called
*/
@Override
public boolean imageUpdate(Image image, int a, int b, int c, int d, int e) {
return true;
}
@Override
public void run() {
while (true) {
// request a JPanel re-drawing
repaint();
try {Thread.sleep(5);} catch (InterruptedException e) {}
}
}
}