Add in new upgrade recipes.

dev
sigonasr2 11 years ago
parent dd8eff7ab3
commit 9b8b26fb41
  1. 76
      BankEconomyMod/src/me/kaZep/Base/Main.java

@ -856,6 +856,82 @@ public class Main extends JavaPlugin
Bukkit.addRecipe(nametag_color);
}
ShapedRecipe wood_sword_upgrade_recipe = new ShapedRecipe(new ItemStack(Material.WOOD_SWORD));
MaterialData base_mat = new MaterialData(Material.STICK);
wood_sword_upgrade_recipe.setIngredient('a', base_mat);
wood_sword_upgrade_recipe.setIngredient('b', Material.WOOD_SWORD);
wood_sword_upgrade_recipe.shape("aaa","aba","aaa");
Bukkit.addRecipe(wood_sword_upgrade_recipe);
base_mat = new MaterialData(Material.WOOD);
wood_sword_upgrade_recipe.setIngredient('a', base_mat);
Bukkit.addRecipe(wood_sword_upgrade_recipe);
base_mat = new MaterialData(Material.LOG);
wood_sword_upgrade_recipe.setIngredient('a', base_mat);
Bukkit.addRecipe(wood_sword_upgrade_recipe);
base_mat = new MaterialData(Material.COAL_BLOCK);
wood_sword_upgrade_recipe.setIngredient('a', base_mat);
Bukkit.addRecipe(wood_sword_upgrade_recipe);
ShapedRecipe stone_sword_upgrade_recipe = new ShapedRecipe(new ItemStack(Material.STONE_SWORD));
base_mat = new MaterialData(Material.COBBLESTONE);
stone_sword_upgrade_recipe.setIngredient('a', base_mat);
stone_sword_upgrade_recipe.setIngredient('b', Material.STONE_SWORD);
stone_sword_upgrade_recipe.shape("aaa","aba","aaa");
Bukkit.addRecipe(stone_sword_upgrade_recipe);
base_mat = new MaterialData(Material.STONE);
stone_sword_upgrade_recipe.setIngredient('a', base_mat);
Bukkit.addRecipe(stone_sword_upgrade_recipe);
base_mat = new MaterialData(Material.MOSSY_COBBLESTONE);
stone_sword_upgrade_recipe.setIngredient('a', base_mat);
Bukkit.addRecipe(stone_sword_upgrade_recipe);
base_mat = new MaterialData(98, (byte)2); //Cracked stone brick
stone_sword_upgrade_recipe.setIngredient('a', base_mat);
Bukkit.addRecipe(stone_sword_upgrade_recipe);
ShapedRecipe iron_sword_upgrade_recipe = new ShapedRecipe(new ItemStack(Material.IRON_SWORD));
base_mat = new MaterialData(Material.IRON_INGOT);
iron_sword_upgrade_recipe.setIngredient('a', base_mat);
iron_sword_upgrade_recipe.setIngredient('b', Material.IRON_SWORD);
iron_sword_upgrade_recipe.shape("aaa","aba","aaa");
Bukkit.addRecipe(iron_sword_upgrade_recipe);
base_mat = new MaterialData(Material.IRON_BLOCK);
iron_sword_upgrade_recipe.setIngredient('a', base_mat);
Bukkit.addRecipe(iron_sword_upgrade_recipe);
base_mat = new MaterialData(Material.IRON_ORE);
iron_sword_upgrade_recipe.setIngredient('a', base_mat);
Bukkit.addRecipe(iron_sword_upgrade_recipe);
base_mat = new MaterialData(Material.QUARTZ_BLOCK, (byte)2);
iron_sword_upgrade_recipe.setIngredient('a', base_mat);
Bukkit.addRecipe(iron_sword_upgrade_recipe);
ShapedRecipe gold_sword_upgrade_recipe = new ShapedRecipe(new ItemStack(Material.GOLD_SWORD));
base_mat = new MaterialData(Material.GOLD_INGOT);
gold_sword_upgrade_recipe.setIngredient('a', base_mat);
gold_sword_upgrade_recipe.setIngredient('b', Material.IRON_SWORD);
gold_sword_upgrade_recipe.shape("aaa","aba","aaa");
Bukkit.addRecipe(gold_sword_upgrade_recipe);
base_mat = new MaterialData(Material.GOLD_BLOCK);
gold_sword_upgrade_recipe.setIngredient('a', base_mat);
Bukkit.addRecipe(gold_sword_upgrade_recipe);
base_mat = new MaterialData(Material.GOLD_ORE);
gold_sword_upgrade_recipe.setIngredient('a', base_mat);
Bukkit.addRecipe(gold_sword_upgrade_recipe);
base_mat = new MaterialData(Material.BEACON);
gold_sword_upgrade_recipe.setIngredient('a', base_mat);
Bukkit.addRecipe(gold_sword_upgrade_recipe);
ShapedRecipe diamond_sword_upgrade_recipe = new ShapedRecipe(new ItemStack(Material.DIAMOND_SWORD));
base_mat = new MaterialData(Material.DIAMOND);
diamond_sword_upgrade_recipe.setIngredient('a', base_mat);
diamond_sword_upgrade_recipe.setIngredient('b', Material.DIAMOND_SWORD);
diamond_sword_upgrade_recipe.shape("aaa","aba","aaa");
Bukkit.addRecipe(diamond_sword_upgrade_recipe);
base_mat = new MaterialData(Material.DIAMOND_BLOCK);
diamond_sword_upgrade_recipe.setIngredient('a', base_mat);
Bukkit.addRecipe(diamond_sword_upgrade_recipe);
base_mat = new MaterialData(Material.DIAMOND_ORE);
diamond_sword_upgrade_recipe.setIngredient('a', base_mat);
Bukkit.addRecipe(diamond_sword_upgrade_recipe);
base_mat = new MaterialData(Material.EMERALD_ORE);
diamond_sword_upgrade_recipe.setIngredient('a', base_mat);
Bukkit.addRecipe(diamond_sword_upgrade_recipe);
ItemSetList = new ItemSetList();
ItemSetList.Init();
//Create a list of item sets.

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