From 9b8b26fb414a2d97a28f188957b8db5d62a44889 Mon Sep 17 00:00:00 2001 From: sigonasr2 Date: Sun, 2 Feb 2014 05:41:07 -0700 Subject: [PATCH] Add in new upgrade recipes. --- BankEconomyMod/src/me/kaZep/Base/Main.java | 76 ++++++++++++++++++++++ 1 file changed, 76 insertions(+) diff --git a/BankEconomyMod/src/me/kaZep/Base/Main.java b/BankEconomyMod/src/me/kaZep/Base/Main.java index e62e65c..87271f8 100644 --- a/BankEconomyMod/src/me/kaZep/Base/Main.java +++ b/BankEconomyMod/src/me/kaZep/Base/Main.java @@ -855,6 +855,82 @@ public class Main extends JavaPlugin nametag_color.addIngredient(md); Bukkit.addRecipe(nametag_color); } + + ShapedRecipe wood_sword_upgrade_recipe = new ShapedRecipe(new ItemStack(Material.WOOD_SWORD)); + MaterialData base_mat = new MaterialData(Material.STICK); + wood_sword_upgrade_recipe.setIngredient('a', base_mat); + wood_sword_upgrade_recipe.setIngredient('b', Material.WOOD_SWORD); + wood_sword_upgrade_recipe.shape("aaa","aba","aaa"); + Bukkit.addRecipe(wood_sword_upgrade_recipe); + base_mat = new MaterialData(Material.WOOD); + wood_sword_upgrade_recipe.setIngredient('a', base_mat); + Bukkit.addRecipe(wood_sword_upgrade_recipe); + base_mat = new MaterialData(Material.LOG); + wood_sword_upgrade_recipe.setIngredient('a', base_mat); + Bukkit.addRecipe(wood_sword_upgrade_recipe); + base_mat = new MaterialData(Material.COAL_BLOCK); + wood_sword_upgrade_recipe.setIngredient('a', base_mat); + Bukkit.addRecipe(wood_sword_upgrade_recipe); + ShapedRecipe stone_sword_upgrade_recipe = new ShapedRecipe(new ItemStack(Material.STONE_SWORD)); + base_mat = new MaterialData(Material.COBBLESTONE); + stone_sword_upgrade_recipe.setIngredient('a', base_mat); + stone_sword_upgrade_recipe.setIngredient('b', Material.STONE_SWORD); + stone_sword_upgrade_recipe.shape("aaa","aba","aaa"); + Bukkit.addRecipe(stone_sword_upgrade_recipe); + base_mat = new MaterialData(Material.STONE); + stone_sword_upgrade_recipe.setIngredient('a', base_mat); + Bukkit.addRecipe(stone_sword_upgrade_recipe); + base_mat = new MaterialData(Material.MOSSY_COBBLESTONE); + stone_sword_upgrade_recipe.setIngredient('a', base_mat); + Bukkit.addRecipe(stone_sword_upgrade_recipe); + base_mat = new MaterialData(98, (byte)2); //Cracked stone brick + stone_sword_upgrade_recipe.setIngredient('a', base_mat); + Bukkit.addRecipe(stone_sword_upgrade_recipe); + ShapedRecipe iron_sword_upgrade_recipe = new ShapedRecipe(new ItemStack(Material.IRON_SWORD)); + base_mat = new MaterialData(Material.IRON_INGOT); + iron_sword_upgrade_recipe.setIngredient('a', base_mat); + iron_sword_upgrade_recipe.setIngredient('b', Material.IRON_SWORD); + iron_sword_upgrade_recipe.shape("aaa","aba","aaa"); + Bukkit.addRecipe(iron_sword_upgrade_recipe); + base_mat = new MaterialData(Material.IRON_BLOCK); + iron_sword_upgrade_recipe.setIngredient('a', base_mat); + Bukkit.addRecipe(iron_sword_upgrade_recipe); + base_mat = new MaterialData(Material.IRON_ORE); + iron_sword_upgrade_recipe.setIngredient('a', base_mat); + Bukkit.addRecipe(iron_sword_upgrade_recipe); + base_mat = new MaterialData(Material.QUARTZ_BLOCK, (byte)2); + iron_sword_upgrade_recipe.setIngredient('a', base_mat); + Bukkit.addRecipe(iron_sword_upgrade_recipe); + ShapedRecipe gold_sword_upgrade_recipe = new ShapedRecipe(new ItemStack(Material.GOLD_SWORD)); + base_mat = new MaterialData(Material.GOLD_INGOT); + gold_sword_upgrade_recipe.setIngredient('a', base_mat); + gold_sword_upgrade_recipe.setIngredient('b', Material.IRON_SWORD); + gold_sword_upgrade_recipe.shape("aaa","aba","aaa"); + Bukkit.addRecipe(gold_sword_upgrade_recipe); + base_mat = new MaterialData(Material.GOLD_BLOCK); + gold_sword_upgrade_recipe.setIngredient('a', base_mat); + Bukkit.addRecipe(gold_sword_upgrade_recipe); + base_mat = new MaterialData(Material.GOLD_ORE); + gold_sword_upgrade_recipe.setIngredient('a', base_mat); + Bukkit.addRecipe(gold_sword_upgrade_recipe); + base_mat = new MaterialData(Material.BEACON); + gold_sword_upgrade_recipe.setIngredient('a', base_mat); + Bukkit.addRecipe(gold_sword_upgrade_recipe); + ShapedRecipe diamond_sword_upgrade_recipe = new ShapedRecipe(new ItemStack(Material.DIAMOND_SWORD)); + base_mat = new MaterialData(Material.DIAMOND); + diamond_sword_upgrade_recipe.setIngredient('a', base_mat); + diamond_sword_upgrade_recipe.setIngredient('b', Material.DIAMOND_SWORD); + diamond_sword_upgrade_recipe.shape("aaa","aba","aaa"); + Bukkit.addRecipe(diamond_sword_upgrade_recipe); + base_mat = new MaterialData(Material.DIAMOND_BLOCK); + diamond_sword_upgrade_recipe.setIngredient('a', base_mat); + Bukkit.addRecipe(diamond_sword_upgrade_recipe); + base_mat = new MaterialData(Material.DIAMOND_ORE); + diamond_sword_upgrade_recipe.setIngredient('a', base_mat); + Bukkit.addRecipe(diamond_sword_upgrade_recipe); + base_mat = new MaterialData(Material.EMERALD_ORE); + diamond_sword_upgrade_recipe.setIngredient('a', base_mat); + Bukkit.addRecipe(diamond_sword_upgrade_recipe); ItemSetList = new ItemSetList(); ItemSetList.Init();