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--------------------------------------------------------------------------------
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-- Seiren Castle Process Data --
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--------------------------------------------------------------------------------
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LinkInfo =
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{
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ReturnMap = { MapIndex = "BerFrz01", x = 24870, y = 471 },
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}
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DelayTime =
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{
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AfterInit = 5, -- <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD> <EFBFBD>ν<EFBFBD><EFBFBD>Ͻ<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD>۱<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD>ٸ<EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ð<EFBFBD>
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GapDialog = 3, -- <EFBFBD><EFBFBD><EFBFBD>̽<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ð<EFBFBD>
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WaitReturnToHome = 150, --
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GapIDReturnNotice = 5, --
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}
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-- <EFBFBD>ܰ谡 <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD>, <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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Step_DoorOpenList =
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{
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EntranceGuardArea = { "Door1" },
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EastArea = { "Door5", "Door6" },
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WestArea = { "Door7" },
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FallenCenterHall = { "Door8" },
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}
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-- <EFBFBD>ܰ<EFBFBD> <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> Ȯ<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ʿ<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ε<EFBFBD><EFBFBD><EFBFBD>
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Step_BossDeadCheckList =
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{
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EntranceGuardArea = "S_Varamus",
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CenterGuardArea = "S_CyrusKey",
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EastArea = "S_Anais",
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WestArea = "S_Anika",
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FallenCenterHall = "S_Hayreddin",
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GuardianAltar = "S_HayreddinEvo",
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AbyssHall = "S_Freloan",
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}
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-- <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD>, <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ǵ<EFBFBD> <EFBFBD>ܰ<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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Step_DoorOpenCheckList =
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{
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CenterGuardArea =
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{
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{ DoorName = "Door2", NextStep = "EastArea" },
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{ DoorName = "Door3", NextStep = "FallenCenterHall" },
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{ DoorName = "Door4", NextStep = "WestArea" },
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}
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}
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-- <EFBFBD>ܰ<EFBFBD> <EFBFBD><EFBFBD> <EFBFBD>̿<EFBFBD><EFBFBD>ߴ<EFBFBD><EFBFBD><EFBFBD> Ȯ<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ʿ<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD>Ż <EFBFBD>ε<EFBFBD><EFBFBD><EFBFBD>
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Step_PortalUseCheckList =
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{
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AbyssHall = "Portal3"
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}
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-- <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ʈ <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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QuestMobKillInfo =
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{
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QuestID = 2667,
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MobIndex = "Daliy_Check_Tower03",
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MaxKillCount = 5,
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}
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