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SigFiesta/LuaScript/ID/Siren/Data/Process.lua

64 lines
1.5 KiB

--------------------------------------------------------------------------------
-- Seiren Castle Process Data --
--------------------------------------------------------------------------------
LinkInfo =
{
ReturnMap = { MapIndex = "BerFrz01", x = 24870, y = 471 },
}
DelayTime =
{
AfterInit = 5, -- <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD> <EFBFBD>ν<EFBFBD><EFBFBD>Ͻ<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD>۱<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD>ٸ<EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ð<EFBFBD>
GapDialog = 3, -- <EFBFBD><EFBFBD><EFBFBD>̽<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ð<EFBFBD>
WaitReturnToHome = 150, --
GapIDReturnNotice = 5, --
}
-- <EFBFBD>ܰ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD>, <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
Step_DoorOpenList =
{
EntranceGuardArea = { "Door1" },
EastArea = { "Door5", "Door6" },
WestArea = { "Door7" },
FallenCenterHall = { "Door8" },
}
-- <EFBFBD>ܰ<EFBFBD> <EFBFBD><EFBFBD> <EFBFBD>׾<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> Ȯ<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ʿ<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ε<EFBFBD><EFBFBD><EFBFBD>
Step_BossDeadCheckList =
{
EntranceGuardArea = "S_Varamus",
CenterGuardArea = "S_CyrusKey",
EastArea = "S_Anais",
WestArea = "S_Anika",
FallenCenterHall = "S_Hayreddin",
GuardianAltar = "S_HayreddinEvo",
AbyssHall = "S_Freloan",
}
-- <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD>, <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ǵ<EFBFBD> <EFBFBD>ܰ<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
Step_DoorOpenCheckList =
{
CenterGuardArea =
{
{ DoorName = "Door2", NextStep = "EastArea" },
{ DoorName = "Door3", NextStep = "FallenCenterHall" },
{ DoorName = "Door4", NextStep = "WestArea" },
}
}
-- <EFBFBD>ܰ<EFBFBD> <EFBFBD><EFBFBD> <EFBFBD>̿<EFBFBD><EFBFBD>ߴ<EFBFBD><EFBFBD><EFBFBD> Ȯ<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ʿ<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD>Ż <EFBFBD>ε<EFBFBD><EFBFBD><EFBFBD>
Step_PortalUseCheckList =
{
AbyssHall = "Portal3"
}
-- <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ʈ <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
QuestMobKillInfo =
{
QuestID = 2667,
MobIndex = "Daliy_Check_Tower03",
MaxKillCount = 5,
}