-------------------------------------------------------------------------------- -- Seiren Castle Process Data -- -------------------------------------------------------------------------------- LinkInfo = { ReturnMap = { MapIndex = "BerFrz01", x = 24870, y = 471 }, } DelayTime = { AfterInit = 5, -- ´øÀü ÀÔÀå ÈÄ ÀνºÅϽº ´øÀü ÁøÇà ½ÃÀÛ±îÁö ±â´Ù¸®´Â ½Ã°£ GapDialog = 3, -- ÆäÀ̽ºÄÆ »çÀÌÀÇ ½Ã°£ WaitReturnToHome = 150, -- GapIDReturnNotice = 5, -- } -- ´Ü°è°¡ ³¡³µÀ» ¶§, ¿­¸®´Â ¹® Á¤º¸ Step_DoorOpenList = { EntranceGuardArea = { "Door1" }, EastArea = { "Door5", "Door6" }, WestArea = { "Door7" }, FallenCenterHall = { "Door8" }, } -- ´Ü°è º° Á×¾ú´ÂÁö È®ÀÎÀÌ ÇÊ¿äÇÑ º¸½º À妽º Step_BossDeadCheckList = { EntranceGuardArea = "S_Varamus", CenterGuardArea = "S_CyrusKey", EastArea = "S_Anais", WestArea = "S_Anika", FallenCenterHall = "S_Hayreddin", GuardianAltar = "S_HayreddinEvo", AbyssHall = "S_Freloan", } -- ¹®ÀÌ ¿­·ÈÀ» ¶§, ÁøÇàµÇ´Â ´Ü°è Á¤º¸ Step_DoorOpenCheckList = { CenterGuardArea = { { DoorName = "Door2", NextStep = "EastArea" }, { DoorName = "Door3", NextStep = "FallenCenterHall" }, { DoorName = "Door4", NextStep = "WestArea" }, } } -- ´Ü°è º° ÀÌ¿ëÇß´ÂÁö È®ÀÎÀÌ ÇÊ¿äÇÑ Æ÷Å» À妽º Step_PortalUseCheckList = { AbyssHall = "Portal3" } -- ´øÀü Äù½ºÆ® ¿ë Á¤º¸ QuestMobKillInfo = { QuestID = 2667, MobIndex = "Daliy_Check_Tower03", MaxKillCount = 5, }