You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
SigFiesta/LuaScript/ID/SD_Vale01/Data/SkillInfo_KingSlime.lua

65 lines
1.2 KiB

--------------------------------------------------------------
--<EFBFBD><EFBFBD> KingSlime <EFBFBD><EFBFBD>ų<EFBFBD><EFBFBD><EFBFBD><EFBFBD>
--------------------------------------------------------------
SkillInfo_KingSlime =
{
-- <EFBFBD><EFBFBD><EFBFBD>ʳ<EFBFBD><EFBFBD><EFBFBD>( 1ȸ )
KS_ShowUp =
{
SkillIndex = "SD_KingSlimeSkill05_W",
},
-- <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
KS_Warp =
{
SkillIndex = "SD_KingSlimeSkill04_W",
-- <EFBFBD>ش<EFBFBD> <EFBFBD><EFBFBD>ų<EFBFBD>ִ<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> Ÿ<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>Ұ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ϰ<EFBFBD> ó<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ð<EFBFBD>(<EFBFBD><EFBFBD>)
NotTargetStartDelay = 1.6,
-- ŷ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ӿ<EFBFBD> <EFBFBD>ɾ<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̻<EFBFBD>
AbState_To_KingSlime =
{
NotTargetted =
{
Index = "StaNotTarget",
Strength = 1,
KeepTime = 10,
},
},
},
-- <EFBFBD><EFBFBD><EFBFBD><EFBFBD>( <EFBFBD><EFBFBD> <EFBFBD><EFBFBD>ȯ )
KS_BombSlimePiece =
{
-- <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD>ų <EFBFBD>ε<EFBFBD><EFBFBD><EFBFBD>
SkillIndex_Lump = "SD_KingSlimeSkill06_N",
SkillIndex_Ice = "SD_KingSlimeSkill07_N",
SkillIndex_All = "SD_KingSlimeSkill08_N",
-- <EFBFBD><EFBFBD>ȯ<EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
SummonNum = 80,
-- <EFBFBD>ش<EFBFBD> <EFBFBD><EFBFBD>ų<EFBFBD>ִ<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD>ȯ<EFBFBD>۾<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ð<EFBFBD>(<EFBFBD><EFBFBD>)
SummonStartDelay = 0.5,
-- <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD>ȯ<EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>( <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> )
SummonRadius = 800,
-- <EFBFBD><EFBFBD><EFBFBD>ʸ<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>?
SummonTick = 0.04,
SummonLump =
{
SummonIndex = "SD_SlimeLump",
SummonSkillIndex = "SD_SlimeLumpSkill01_W",
},
SummonIce =
{
SummonIndex = "SD_SlimeIce",
SummonSkillIndex = "SD_SlimeIceSkill01_W",
},
},
}