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--------------------------------------------------------------
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--<EFBFBD><EFBFBD> KingSlime <EFBFBD><EFBFBD>ų<EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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--------------------------------------------------------------
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SkillInfo_KingSlime =
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{
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-- <EFBFBD><EFBFBD><EFBFBD>ʳ<EFBFBD><EFBFBD><EFBFBD>( 1ȸ )
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KS_ShowUp =
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{
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SkillIndex = "SD_KingSlimeSkill05_W",
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},
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-- <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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KS_Warp =
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{
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SkillIndex = "SD_KingSlimeSkill04_W",
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-- <EFBFBD>ش<EFBFBD> <EFBFBD><EFBFBD>ų<EFBFBD>ִ<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> Ÿ<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>Ұ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ϰ<EFBFBD> ó<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ð<EFBFBD>(<EFBFBD><EFBFBD>)
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NotTargetStartDelay = 1.6,
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-- ŷ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ӿ<EFBFBD> <EFBFBD>ɾ<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̻<EFBFBD>
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AbState_To_KingSlime =
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{
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NotTargetted =
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{
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Index = "StaNotTarget",
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Strength = 1,
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KeepTime = 10,
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},
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},
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},
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-- <EFBFBD><EFBFBD><EFBFBD><EFBFBD>( <EFBFBD><EFBFBD> <EFBFBD><EFBFBD>ȯ )
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KS_BombSlimePiece =
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{
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-- <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD>ų <EFBFBD>ε<EFBFBD><EFBFBD><EFBFBD>
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SkillIndex_Lump = "SD_KingSlimeSkill06_N",
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SkillIndex_Ice = "SD_KingSlimeSkill07_N",
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SkillIndex_All = "SD_KingSlimeSkill08_N",
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-- <EFBFBD><EFBFBD>ȯ<EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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SummonNum = 80,
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-- <EFBFBD>ش<EFBFBD> <EFBFBD><EFBFBD>ų<EFBFBD>ִ<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD>ȯ<EFBFBD>۾<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ð<EFBFBD>(<EFBFBD><EFBFBD>)
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SummonStartDelay = 0.5,
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-- <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD>ȯ<EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>( <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> )
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SummonRadius = 800,
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-- <EFBFBD><EFBFBD><EFBFBD>ʸ<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>?
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SummonTick = 0.04,
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SummonLump =
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{
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SummonIndex = "SD_SlimeLump",
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SummonSkillIndex = "SD_SlimeLumpSkill01_W",
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},
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SummonIce =
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{
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SummonIndex = "SD_SlimeIce",
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SummonSkillIndex = "SD_SlimeIceSkill01_W",
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},
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},
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}
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