-------------------------------------------------------------- --¡Ø KingSlime ½ºÅ³Á¤º¸ -------------------------------------------------------------- SkillInfo_KingSlime = { -- ÃÖÃʳ«ÇÏ( 1ȸ ) KS_ShowUp = { SkillIndex = "SD_KingSlimeSkill05_W", }, -- °­¸² KS_Warp = { SkillIndex = "SD_KingSlimeSkill04_W", -- ÇØ´ç ½ºÅ³¾Ö´Ï ½ÃÀÛÈÄ, ½ÇÁ¦·Î Ÿ°ÙÆà ºÒ°¡´ÉÇÏ°Ô Ã³¸®ÇÒ ½Ã°£(ÃÊ) NotTargetStartDelay = 1.6, -- Å·½½¶óÀÓ¿¡ °É¾îÁÙ »óÅÂÀÌ»ó AbState_To_KingSlime = { NotTargetted = { Index = "StaNotTarget", Strength = 1, KeepTime = 10, }, }, }, -- Æø°Ý( ¸÷ ¼Òȯ ) KS_BombSlimePiece = { -- ¸ÞÀÎ ½ºÅ³ À妽º SkillIndex_Lump = "SD_KingSlimeSkill06_N", SkillIndex_Ice = "SD_KingSlimeSkill07_N", SkillIndex_All = "SD_KingSlimeSkill08_N", -- ¼ÒȯÇÒ ¸÷ÀÇ ¸¶¸®¼ö SummonNum = 80, -- ÇØ´ç ½ºÅ³¾Ö´Ï ½ÃÀÛÈÄ, ½ÇÁ¦·Î ¼ÒȯÀÛ¾÷À» ½ÃÀÛÇÒ ½Ã°£(ÃÊ) SummonStartDelay = 0.5, -- º¸½º¸÷ ±âÁØ, ·£´ýÀ¸·Î ¼ÒȯÇÒ ¿øÀÇ ¹üÀ§( ¹ÝÁö¸§ ) SummonRadius = 800, -- ¸îÃʸ¶´Ù ¸®Á¨? SummonTick = 0.04, SummonLump = { SummonIndex = "SD_SlimeLump", SummonSkillIndex = "SD_SlimeLumpSkill01_W", }, SummonIce = { SummonIndex = "SD_SlimeIce", SummonSkillIndex = "SD_SlimeIceSkill01_W", }, }, }