sigonasr2
|
e60ef8e17b
|
Include touch controls
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
b5a5228690
|
Added Energy Ball for no attack purposes
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
bfc5015c03
|
Sound effect management
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
559d2b1752
|
Add sounds and start implementing the triggers for them
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
0dfd03138b
|
Fix game over for space.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
913e2d48e5
|
Prepare launch question
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
a8c00bd74d
|
Launchpad prepare sequence
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
f639902c1b
|
Particle effects for new moves
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
7dd96bd6fe
|
Finally coordinate check scene
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
277ff92e88
|
Add launchpad decal
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
70aa5b155e
|
New assets new story lines begin cutscene implementation
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
bfde117ebf
|
Fix cutscene leading to map 4 out of dome
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
ed9174c134
|
Implemented Megamoth
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
be7f0f323c
|
Buff/Debuff icons
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
6a05a3e323
|
Healing reduction due to drought
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
ffdc088e24
|
Corrected ability usage
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
cba7f4cee3
|
Include solar flare and firestorm weather powers for player
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
9dd28d3593
|
Include new enemies, attacks, powers
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
988925a430
|
Implement glow/unglow sigil mechanic
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
2d2761540d
|
New seed mechanic, new player encounter positioning
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
5a153c60c0
|
Add Sound wave Engine
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
8fb1b35298
|
Add new X.X and X Minion data
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
fa2f66b964
|
Complete ending to Chapter 1
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
6fb5ec4acb
|
Chapter 1 pretty much done!
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
bc53769d3e
|
Implemented petal storm
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
0343755ad4
|
Remove the ability to recollect nodes
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
3b696c802a
|
Completed core scenes for Chapter 1
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
95d0f85cff
|
Zone effects
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
29ab43fbb2
|
Go Outside
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
cf75aa36d0
|
Restrict choices to only available cards
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
5e89a84b3b
|
Healthbar display
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
4da99d3a97
|
Display target ring and target selection
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
c477fe0729
|
Card selection menu completed
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
9fb2646864
|
Transition cutscene for going outside.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
35e9c3d3ee
|
Prepare for the next BATTLE
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
1bd636d93a
|
Fixed node collision spots and added hurricane node
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
9763f62226
|
Added more nodes
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
b80675746a
|
Resource nodes work
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
8b3114be03
|
Animation system setup
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
db0e06c579
|
Plant state and plants are stored
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
b00770e985
|
Added indicators
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
538fd98146
|
Weirdness with tiles fixed
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
20613f37c3
|
Object system implemented
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
cd8c77def2
|
Scroll tile view
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
c1c7cd50b1
|
Map loading
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |