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@ -12,15 +12,15 @@ using namespace olc; |
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//#define TEST_MAP1 //Toggle to just play around on map 1.
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//#define TEST_MAP2 //Toggle on to just play around on map 2.
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#define SKIP_INTRO true |
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#define SKIP_CHAPTER1 true |
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#define SKIP_BOSS true |
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#define SKIP_SILICON2 true |
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#define SKIP_CHAPTER2 true |
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#define SKIP_STORYBOOK true |
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#define SKIP_CHAPTER3 true |
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#define SKIP_LAUNCHPAD true |
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#define SKIP_A_A true |
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#define SKIP_INTRO false |
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#define SKIP_CHAPTER1 false |
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#define SKIP_BOSS false |
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#define SKIP_SILICON2 false |
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#define SKIP_CHAPTER2 false |
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#define SKIP_STORYBOOK false |
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#define SKIP_CHAPTER3 false |
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#define SKIP_LAUNCHPAD false |
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#define SKIP_A_A false |
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#define STARTING_MAP MAP_1 |
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#define STARTING_STATE CUTSCENE_3 |
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@ -387,6 +387,7 @@ class Entity{ |
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bool ally=false; |
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int hp; |
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int startingHP; |
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Decal*startingspr; |
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int maxhp; |
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Decal*spr; |
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float x; |
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@ -405,7 +406,7 @@ class Entity{ |
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bool hidden=false; //If hidden, this enemy will take 0 damage.
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int shield=0; //If shield is greater than 0, the shield must be depleted first before health can be dealt.
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Entity(Decal*spr,std::string name,float x,float y,int hp,int maxhp,std::vector<WEATHER_POWER*>moveset,vf2d sprScale={1,1},bool fixedMoveset=false) { |
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this->spr=spr; |
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this->spr=this->startingspr=spr; |
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this->name=name; |
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this->x=x; |
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this->y=y; |
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@ -672,6 +673,7 @@ public: |
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Pixel SHIP_COLOR=WHITE; |
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vf2d BOSS_SIZE={1,1}; |
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vf2d CREDITS_SCROLLING_OFFSET={0,12}; |
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bool HIDE_CARDS=false; |
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Map*MAP_1=new Map("map1"); |
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Map*MAP_2=new Map("map2"); |
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@ -722,11 +724,13 @@ public: |
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PlayerState*PREV_PLAYERSTATE=new PlayerState(); |
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int WALK_STEPS=0; |
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int PETRIFY_TURNS=0; |
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int LAST_FRAME_SOUND_PLAYED=0; |
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Map*CURRENT_MAP=MAP_1; |
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sound::Wave SONG_MAIN; |
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sound::Wave SONG_MAIN,SONG_BATTLE,SONG_FINALBATTLE,SONG_EXPLORE,SONG_DOME; |
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sound::Wave SOUND_MSG,SOUND_CHANGE_OPTION,SOUND_ROBOTICNOISE,SOUND_SELECT,SOUND_SAW,SOUND_SONAR,SOUND_WARNING,SOUND_EXPLODE,SOUND_LASERSHOOT,SOUND_WEATHERHEAVY,SOUND_WEATHERLIGHT; |
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std::queue<int> turnOrder; |
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@ -734,6 +738,8 @@ public: |
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effect::Pixel*pixels[MAX_PIXELS]; |
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effect::Pixel*starpixels[150]; |
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sound::PlayingWave CURRENT_BGM; |
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bool OnUserCreate() override |
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{ |
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SetPixelMode(Pixel::ALPHA); |
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@ -798,6 +804,21 @@ public: |
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} |
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SONG_MAIN = sound::Wave("./assets/SeasonsOfLoneliness.wav"); |
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SONG_BATTLE = sound::Wave("./assets/battle.wav"); |
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SONG_FINALBATTLE = sound::Wave("./assets/finalBattle.wav"); |
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SONG_EXPLORE = sound::Wave("./assets/explore.wav"); |
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SONG_DOME = sound::Wave("./assets/dome.wav"); |
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SOUND_MSG = sound::Wave("./assets/msg.wav"); |
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SOUND_CHANGE_OPTION = sound::Wave("./assets/card_flip.wav"); |
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SOUND_ROBOTICNOISE = sound::Wave("./assets/roboticNoise.wav"); |
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SOUND_SELECT = sound::Wave("./assets/select.wav"); |
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SOUND_SAW = sound::Wave("./assets/saw.wav"); |
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SOUND_SONAR = sound::Wave("./assets/sonar.wav"); |
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SOUND_WARNING = sound::Wave("./assets/warning.wav"); |
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SOUND_EXPLODE = sound::Wave("./assets/explode.wav"); |
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SOUND_LASERSHOOT = sound::Wave("./assets/laserShoot.wav"); |
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SOUND_WEATHERHEAVY = sound::Wave("./assets/weatherHeavy.wav"); |
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SOUND_WEATHERLIGHT = sound::Wave("./assets/weatherLight.wav"); |
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//ConsoleShow(F1,false);
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// Called once at the start, so create things here
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@ -1201,6 +1222,9 @@ public: |
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ZONES.push_back(SILICON_DEPOSIT_ZONE); |
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ResetTerminal(STORY_TEXT2); |
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for (int i=0;i<MAX_PIXELS;i++) { |
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pixels[i]=new effect::Pixel(); |
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} |
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@ -1274,6 +1298,7 @@ public: |
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if (getPlantStatus((int)PLAYER_COORDS[0],(int)PLAYER_COORDS[1])==2) { |
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setPlantStatus((int)PLAYER_COORDS[0],(int)PLAYER_COORDS[1],0); |
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foodCount++; |
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PlaySound(&SOUND_SELECT,false,0.6); |
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} |
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} |
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}break; |
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@ -1283,6 +1308,7 @@ public: |
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switch (MAIN_MENU_SELECTION) { |
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case 0: |
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case 1:{ |
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PlaySound(&SOUND_SELECT); |
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fadeOut(); |
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audioFadeOut(); |
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}break; |
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@ -1335,13 +1361,16 @@ public: |
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if (TERMINAL_INPUT.length()==MAX_TERMINAL_NAME_LENGTH) { |
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TERMINAL_SELECTED_CHAR=27; |
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} |
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PlaySound(&SOUND_CHANGE_OPTION); |
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} else
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if (TERMINAL_SELECTED_CHAR==26&&TERMINAL_INPUT.length()>0) { |
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TERMINAL_INPUT.erase(TERMINAL_INPUT.length()-1); |
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PlaySound(&SOUND_SELECT,false,0.3); |
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} else |
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if (TERMINAL_SELECTED_CHAR==27&&TERMINAL_INPUT.length()>0) { |
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PLAYER_NAME=TERMINAL_INPUT; |
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PlayCutscene(cutscene::GO_OUTSIDE); |
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PlaySound(&SOUND_SELECT); |
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} |
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}break; |
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case cutscene::READY_TO_BOARD:{ |
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@ -1445,9 +1474,11 @@ public: |
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if (MAIN_MENU_SELECTION<0) { |
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MAIN_MENU_SELECTION=3; |
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} |
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PlaySound(&SOUND_CHANGE_OPTION); |
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} |
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if (GetKey(D).bPressed||GetKey(RIGHT).bPressed||GetKey(NP6).bPressed||GetKey(S).bPressed||GetKey(DOWN).bPressed||GetKey(NP5).bPressed||GetKey(NP2).bPressed) { |
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MAIN_MENU_SELECTION=(MAIN_MENU_SELECTION+1)%4; |
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PlaySound(&SOUND_CHANGE_OPTION); |
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} |
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} |
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switch (CURRENT_CUTSCENE) { |
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@ -1457,6 +1488,7 @@ public: |
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if (TERMINAL_SELECTED_CHAR<0) { |
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TERMINAL_SELECTED_CHAR+=28; |
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} |
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PlaySound(&SOUND_MSG); |
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} |
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if (GetKey(D).bPressed||GetKey(RIGHT).bPressed||GetKey(NP6).bPressed) { |
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if ((TERMINAL_SELECTED_CHAR+1)%7==0) { |
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@ -1464,6 +1496,7 @@ public: |
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} else { |
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TERMINAL_SELECTED_CHAR++; |
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} |
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PlaySound(&SOUND_MSG); |
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} |
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if (GetKey(A).bPressed||GetKey(LEFT).bPressed||GetKey(NP4).bPressed) { |
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if ((TERMINAL_SELECTED_CHAR-1)%7==6||TERMINAL_SELECTED_CHAR-1<0) { |
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@ -1471,6 +1504,7 @@ public: |
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} else { |
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TERMINAL_SELECTED_CHAR--; |
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} |
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PlaySound(&SOUND_MSG); |
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} |
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if (GetKey(S).bPressed||GetKey(DOWN).bPressed||GetKey(NP5).bPressed||GetKey(NP2).bPressed) { |
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if (TERMINAL_SELECTED_CHAR+7>=28) { |
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@ -1478,6 +1512,7 @@ public: |
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} else { |
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TERMINAL_SELECTED_CHAR+=7; |
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} |
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PlaySound(&SOUND_MSG); |
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} |
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}break; |
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case cutscene::READY_TO_BOARD:{ |
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@ -1512,6 +1547,7 @@ public: |
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case CUTSCENE_3:{ |
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GAME_STATE=CUTSCENE_1; |
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fadeIn(); |
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stopMusic(); |
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ResetTerminal(STORY_TEXT1); |
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}break; |
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case CUTSCENE_4:{ |
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@ -1605,6 +1641,7 @@ public: |
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GAME_FLAGS[gameflag::VISIT_BROKEN_ROVER]=true; |
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PlayCutscene(cutscene::WALK_TO_ROVER); |
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} |
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playMusic(&SONG_EXPLORE); |
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}break; |
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case cutscene::TRANSITION_CUTSCENE_2:{ |
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if (GAME_FLAGS[gameflag::ROCKET_LAUNCH_READY]&&!GAME_FLAGS[gameflag::COLLECTED_ITEMS_IN_DOME]) { |
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@ -1650,6 +1687,7 @@ public: |
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GAME_FLAGS[gameflag::CHECK_ROVER]=true; |
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DisplayMessageBox(26); |
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} |
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playMusic(&SONG_DOME); |
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}break; |
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case cutscene::DISPLAY_VOLCANIC_AREA:{ |
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TeleportToMapFileCoords(13,122); |
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@ -1703,6 +1741,7 @@ public: |
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}break; |
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case cutscene::READY_TO_BOARD:{ |
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GAME_STATE=IN_SPACE; |
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TIMER=0; |
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fadeIn(); |
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EndCutscene(); |
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}break; |
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@ -1774,6 +1813,7 @@ public: |
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}break; |
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case cutscene::CUTSCENE_4:{ |
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LoadMap(MAP_2); |
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playMusic(&SONG_DOME); |
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PLAYER_COORDS[0]=16; |
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PLAYER_COORDS[1]=6; |
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updatePlayerState(); |
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@ -1818,7 +1858,7 @@ public: |
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audioLevel-=0.01; |
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engine.SetOutputVolume(audioLevel); |
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} else |
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if (!audioFade&&audioLevel<0.6) { |
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if (!audioFade&&audioLevel<0.6&&!SOUND_IS_MUTED) { |
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audioLevel+=0.01; |
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engine.SetOutputVolume(audioLevel); |
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} |
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@ -1873,7 +1913,7 @@ public: |
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bool animationchanged=false; |
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bool positionModified=false; |
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if (GetKey(D).bHeld||GetKey(RIGHT).bHeld||GetKey(NP6).bHeld) { |
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if (MAP[(int)PLAYER_COORDS[1]][(int)std::clamp(PLAYER_COORDS[0]+MOVE_SPD,0.1,(double)MAP_WIDTH)]!=4) { |
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if (GAME_STATE!=IN_SPACE&&MAP[(int)PLAYER_COORDS[1]][(int)std::clamp(PLAYER_COORDS[0]+MOVE_SPD,0.1,(double)MAP_WIDTH)]!=4) { |
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PLAYER_COORDS[0]=std::clamp(PLAYER_COORDS[0]+MOVE_SPD,0.1,(double)MAP_WIDTH); |
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positionModified=true; |
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} |
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@ -1885,7 +1925,7 @@ public: |
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} |
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} |
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if (GetKey(A).bHeld||GetKey(LEFT).bHeld||GetKey(NP4).bHeld) { |
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if (MAP[(int)PLAYER_COORDS[1]][(int)std::clamp(PLAYER_COORDS[0]-MOVE_SPD,0.1,(double)MAP_WIDTH)]!=4) { |
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if (GAME_STATE!=IN_SPACE&&MAP[(int)PLAYER_COORDS[1]][(int)std::clamp(PLAYER_COORDS[0]-MOVE_SPD,0.1,(double)MAP_WIDTH)]!=4) { |
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PLAYER_COORDS[0]=std::clamp(PLAYER_COORDS[0]-MOVE_SPD,0.1,(double)MAP_WIDTH); |
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positionModified=true; |
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} |
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@ -1897,7 +1937,7 @@ public: |
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} |
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} |
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if (GetKey(W).bHeld||GetKey(UP).bHeld||GetKey(NP8).bHeld) { |
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if (MAP[(int)std::clamp(PLAYER_COORDS[1]-MOVE_SPD,0.1,(double)MAP_HEIGHT)][(int)PLAYER_COORDS[0]]!=4) { |
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if (GAME_STATE!=IN_SPACE&&MAP[(int)std::clamp(PLAYER_COORDS[1]-MOVE_SPD,0.1,(double)MAP_HEIGHT)][(int)PLAYER_COORDS[0]]!=4) { |
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PLAYER_COORDS[1]=std::clamp(PLAYER_COORDS[1]-MOVE_SPD,0.1,(double)MAP_HEIGHT); |
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positionModified=true; |
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} |
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@ -1907,9 +1947,14 @@ public: |
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changeAnimation(playerAnimWalkUp); |
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animationchanged=true; |
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} |
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if (!messageBoxVisible&&BATTLE_STATE==battle::PLAYER_SELECTION) { |
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HIDE_CARDS=true; |
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} |
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} else { |
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HIDE_CARDS=false; |
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} |
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if (GetKey(S).bHeld||GetKey(DOWN).bHeld||GetKey(NP5).bHeld||GetKey(NP2).bHeld) { |
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if (MAP[(int)std::clamp(PLAYER_COORDS[1]+MOVE_SPD,0.1,(double)MAP_HEIGHT)][(int)PLAYER_COORDS[0]]!=4) { |
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if (GAME_STATE!=IN_SPACE&&MAP[(int)std::clamp(PLAYER_COORDS[1]+MOVE_SPD,0.1,(double)MAP_HEIGHT)][(int)PLAYER_COORDS[0]]!=4) { |
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PLAYER_COORDS[1]=std::clamp(PLAYER_COORDS[1]+MOVE_SPD,0.1,(double)MAP_HEIGHT); |
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positionModified=true; |
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} |
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@ -2302,21 +2347,6 @@ public: |
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CURRENT_ENCOUNTER.entities[BATTLE_CURRENT_TURN_ENTITY]->hidden=true; |
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} |
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} |
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if (ref->appliesPetrification) { |
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if (BATTLE_CURRENT_TURN_ENTITY==-1) { |
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//Not implemented for the player.
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} else { |
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PETRIFY_TURNS=3; |
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} |
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} |
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if (ref->appliesRadioactive) { |
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if (BATTLE_CURRENT_TURN_ENTITY==-1) { |
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//Not implemented for the player.
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} else { |
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SEEDS.clear(); |
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TREES.clear(); |
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} |
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} |
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if (EFFECT_TIMER>ref->effectTime) { |
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EFFECT_TIMER=0; |
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clearPixelEffect(); |
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@ -2332,6 +2362,14 @@ public: |
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BATTLE_REASON_CODE=reasoncode::DROUGHT; |
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BATTLE_STATE=battle::WAIT_TURN_ANIMATION2; |
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BATTLE_DROUGHT_ACTIVE=true; |
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} else
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if (ref->appliesRadioactive&&(SEEDS.size()>0||TREES.size()>0)) { |
|
|
|
|
BATTLE_REASON_CODE=reasoncode::RADIOACTIVE; |
|
|
|
|
BATTLE_STATE=battle::WAIT_TURN_ANIMATION2; |
|
|
|
|
} else
|
|
|
|
|
if (ref->appliesPetrification) { |
|
|
|
|
BATTLE_REASON_CODE=reasoncode::PETRIFIED; |
|
|
|
|
BATTLE_STATE=battle::WAIT_TURN_ANIMATION2; |
|
|
|
|
} else { |
|
|
|
|
BATTLE_REASON_CODE=-1; |
|
|
|
|
BATTLE_STATE=battle::DAMAGE_RESOLUTION; |
|
|
|
@ -2375,6 +2413,21 @@ public: |
|
|
|
|
} |
|
|
|
|
clearTrees(); |
|
|
|
|
}break; |
|
|
|
|
case reasoncode::RADIOACTIVE:{ |
|
|
|
|
if (BATTLE_CURRENT_TURN_ENTITY==-1) { |
|
|
|
|
//Not implemented for the player.
|
|
|
|
|
} else { |
|
|
|
|
SEEDS.clear(); |
|
|
|
|
TREES.clear(); |
|
|
|
|
} |
|
|
|
|
}break; |
|
|
|
|
case reasoncode::PETRIFIED:{ |
|
|
|
|
if (BATTLE_CURRENT_TURN_ENTITY==-1) { |
|
|
|
|
//Not implemented for the player.
|
|
|
|
|
} else { |
|
|
|
|
PETRIFY_TURNS=3; |
|
|
|
|
} |
|
|
|
|
}break; |
|
|
|
|
} |
|
|
|
|
} |
|
|
|
|
if (EFFECT_TIMER==WAIT_THRESHOLD*2) { |
|
|
|
@ -2390,6 +2443,11 @@ public: |
|
|
|
|
if (BATTLE_CURRENT_TURN_ENTITY==-1) { |
|
|
|
|
BATTLE_DROUGHT_ACTIVE=false; |
|
|
|
|
std::cout<<"Drought turned off.\n"; |
|
|
|
|
for (int i=0;i<WEATHER_POWER_COUNT;i++) { |
|
|
|
|
if (WEATHER_POWERS[i]->name.compare("Snack")==0||WEATHER_POWERS[i]->name.compare("Meal")==0) { |
|
|
|
|
WEATHER_POWERS[i]->playerOwnCount=foodCount; |
|
|
|
|
} |
|
|
|
|
} |
|
|
|
|
} else { |
|
|
|
|
if (CURRENT_ENCOUNTER.entities[BATTLE_CURRENT_TURN_ENTITY]->lastSlowVal==CURRENT_ENCOUNTER.entities[BATTLE_CURRENT_TURN_ENTITY]->speed&& |
|
|
|
|
CURRENT_ENCOUNTER.entities[BATTLE_CURRENT_TURN_ENTITY]->speed!=0&&rand()%3==0) { |
|
|
|
@ -2507,11 +2565,6 @@ public: |
|
|
|
|
BATTLE_STATE=battle::WAIT_TURN_ANIMATION; |
|
|
|
|
PIXEL_EFFECT_TRANSPARENCY=0; |
|
|
|
|
EFFECT_TIMER=0; |
|
|
|
|
for (int i=0;i<WEATHER_POWER_COUNT;i++) { |
|
|
|
|
if (WEATHER_POWERS[i]->name.compare("Snack")==0||WEATHER_POWERS[i]->name.compare("Meal")==0) { |
|
|
|
|
WEATHER_POWERS[i]->playerOwnCount=foodCount; |
|
|
|
|
} |
|
|
|
|
} |
|
|
|
|
} |
|
|
|
|
} |
|
|
|
|
}break; |
|
|
|
@ -2546,6 +2599,7 @@ public: |
|
|
|
|
} |
|
|
|
|
if (MoveCameraTowardsPoint(GetMapFileCoords(7,11))) { |
|
|
|
|
PlayCutscene(cutscene::RAINING_IN_DOME); |
|
|
|
|
PlaySound(&SOUND_WEATHERLIGHT); |
|
|
|
|
} |
|
|
|
|
}break; |
|
|
|
|
case cutscene::RAINING_IN_DOME:{ |
|
|
|
@ -2875,7 +2929,7 @@ public: |
|
|
|
|
DisplayMessageBox(45); |
|
|
|
|
} else { |
|
|
|
|
PLAYER_COORDS[0]=CUTSCENE_OBJS[0]->x; |
|
|
|
|
PLAYER_COORDS[1]=CUTSCENE_OBJS[1]->y; |
|
|
|
|
PLAYER_COORDS[1]=CUTSCENE_OBJS[0]->y; |
|
|
|
|
current_playerAnim=playerAnimLeft; |
|
|
|
|
EndCutscene(); |
|
|
|
|
} |
|
|
|
@ -3077,8 +3131,7 @@ public: |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
if (GAME_STATE==CUTSCENE_3&&!SOUND_IS_PLAYING) { |
|
|
|
|
engine.SetOutputVolume(0.6); |
|
|
|
|
engine.PlayWaveform(&SONG_MAIN,true); |
|
|
|
|
playMusic(&SONG_MAIN); |
|
|
|
|
SOUND_IS_PLAYING=true; |
|
|
|
|
} |
|
|
|
|
|
|
|
|
@ -3089,6 +3142,22 @@ public: |
|
|
|
|
case CUTSCENE_5: |
|
|
|
|
case CUTSCENE_6: |
|
|
|
|
case GAME_OVER_TERMINAL:{ |
|
|
|
|
int soundFrequency=-1; |
|
|
|
|
if (GAME_STATE==CUTSCENE_1) { |
|
|
|
|
soundFrequency=160; |
|
|
|
|
} else |
|
|
|
|
if (GAME_STATE==CUTSCENE_4) { |
|
|
|
|
soundFrequency=120; |
|
|
|
|
} else |
|
|
|
|
if (GAME_STATE==CUTSCENE_5) { |
|
|
|
|
soundFrequency=80; |
|
|
|
|
} else |
|
|
|
|
if (GAME_STATE==CUTSCENE_6) { |
|
|
|
|
soundFrequency=70; |
|
|
|
|
} |
|
|
|
|
if (soundFrequency!=-1&&frameCount%soundFrequency==0) { |
|
|
|
|
PlaySound(&SOUND_SONAR); |
|
|
|
|
} |
|
|
|
|
if (GAME_STATE==CUTSCENE_3&&frameCount%4!=0) {break;} |
|
|
|
|
if (textInd<CONSOLE_REF_TEXT.length()) { |
|
|
|
|
char c = CONSOLE_REF_TEXT[textInd++]; |
|
|
|
@ -3239,6 +3308,9 @@ public: |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
void advanceMessageBox() { |
|
|
|
|
if (frameCount%4==0) { |
|
|
|
|
PlaySound(&SOUND_MSG); |
|
|
|
|
} |
|
|
|
|
char c = messageBoxRefText[messageBoxCursor++]; |
|
|
|
|
printf("%c",c); |
|
|
|
|
if (c=='\n') { |
|
|
|
@ -3400,7 +3472,6 @@ public: |
|
|
|
|
DrawDecal({(float)(WIDTH/2-BOOK2_DECAL->sprite->width*2/2),(float)(HEIGHT/2-BOOK2_DECAL->sprite->height*2/2)},BOOK2_DECAL,{2,2}); |
|
|
|
|
}break; |
|
|
|
|
case IN_SPACE:{ |
|
|
|
|
SetDrawTarget(2); |
|
|
|
|
Clear(BLACK); |
|
|
|
|
DrawStars(); |
|
|
|
|
if (!IN_BATTLE_ENCOUNTER) { |
|
|
|
@ -3437,10 +3508,12 @@ public: |
|
|
|
|
} |
|
|
|
|
switch (BATTLE_STATE) { |
|
|
|
|
case battle::PLAYER_SELECTION:{ |
|
|
|
|
SetDrawTarget(nullptr); |
|
|
|
|
DrawCard(availablePowers[(BATTLE_CARD_SELECTION_IND+1)%availablePowers.size()],{WIDTH-96,32},{0.7,0.7},0.4); |
|
|
|
|
DrawCard(availablePowers[(BATTLE_CARD_SELECTION_IND-1<0)?availablePowers.size()-1:BATTLE_CARD_SELECTION_IND-1],{-96,32},{0.7,0.7},0.4); |
|
|
|
|
DrawCard(BATTLE_CARD_SELECTION); |
|
|
|
|
if (!HIDE_CARDS) { |
|
|
|
|
SetDrawTarget(nullptr); |
|
|
|
|
DrawCard(availablePowers[(BATTLE_CARD_SELECTION_IND+1)%availablePowers.size()],{WIDTH-96,32},{0.7,0.7},0.4); |
|
|
|
|
DrawCard(availablePowers[(BATTLE_CARD_SELECTION_IND-1<0)?availablePowers.size()-1:BATTLE_CARD_SELECTION_IND-1],{-96,32},{0.7,0.7},0.4); |
|
|
|
|
DrawCard(BATTLE_CARD_SELECTION); |
|
|
|
|
} |
|
|
|
|
}break; |
|
|
|
|
case battle::PLAYER_TARGET_SELECTION:{ |
|
|
|
|
if (PLAYER_SELECTED_TARGET>=0) { |
|
|
|
@ -3714,6 +3787,27 @@ public: |
|
|
|
|
void audioFadeIn() { |
|
|
|
|
audioFade=false; |
|
|
|
|
} |
|
|
|
|
sound::PlayingWave playMusic(sound::Wave*sound,bool loop=true,float spd=1) { |
|
|
|
|
audioFadeIn(); |
|
|
|
|
if (SOUND_IS_PLAYING) { |
|
|
|
|
stopMusic(); |
|
|
|
|
} |
|
|
|
|
SOUND_IS_PLAYING=true; |
|
|
|
|
CURRENT_BGM=engine.PlayWaveform(sound,loop,spd); |
|
|
|
|
return CURRENT_BGM; |
|
|
|
|
}
|
|
|
|
|
void PlaySound(sound::Wave* sound,bool loop=false,float spd=1) { |
|
|
|
|
audioFadeIn(); |
|
|
|
|
if (LAST_FRAME_SOUND_PLAYED!=frameCount) { |
|
|
|
|
engine.PlayWaveform(sound,loop,spd); |
|
|
|
|
LAST_FRAME_SOUND_PLAYED=frameCount; |
|
|
|
|
} |
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void stopMusic() { |
|
|
|
|
engine.StopWaveform(CURRENT_BGM); |
|
|
|
|
SOUND_IS_PLAYING=false; |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
void StopCutscene() { |
|
|
|
|
EndCutscene(); |
|
|
|
@ -4401,6 +4495,11 @@ public: |
|
|
|
|
ResetTerminal(STORY_TEXT4+PLAYER_NAME+STORY_TEXT5); |
|
|
|
|
for (int i=0;i<CURRENT_ENCOUNTER.entities.size();i++) { |
|
|
|
|
CURRENT_ENCOUNTER.entities[i]->hp=CURRENT_ENCOUNTER.entities[i]->startingHP; |
|
|
|
|
CURRENT_ENCOUNTER.entities[i]->spr=CURRENT_ENCOUNTER.entities[i]->startingspr; |
|
|
|
|
CURRENT_ENCOUNTER.entities[i]->fixedTurnOrderInd=0; |
|
|
|
|
CURRENT_ENCOUNTER.entities[i]->hidden=false; |
|
|
|
|
CURRENT_ENCOUNTER.entities[i]->turnComplete=false; |
|
|
|
|
CURRENT_ENCOUNTER.entities[i]->speed=0; |
|
|
|
|
} |
|
|
|
|
resetBattleState(); |
|
|
|
|
fadeOut(); |
|
|
|
|